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Rumor: Sony to Unveil Cloud Gaming for PS3 and PS Vita at E3 2012

Category: PlayStation 3 & PSN News  By: PS3 News - (vg247.com)
Tags: rumor sony unveil ps3 cloud gaming ps vita cloud gaming playstation cloud gaming e3 2012

52w ago - Today VG247.com (linked above) reports that according to a rumor Sony is expected to unveil cloud gaming for PS3, PS Vita and other PlayStation branded devices at E3 2012.

Although further details are scarce at the moment, the potential cloud gaming deal is likely to be with either Gaikai or OnLive allowing streamed games on PlayStation branded hardware.

To quote: "VG247 has learned that Sony is to announce a cloud gaming deal with either Gaikai or OnLive at E3, apparently allowing streamed games on PlayStation hardware.

Details are light, but the news expected to be announced in the Sony press conference on June 4."

For those curious, this year's E3 (Electronic Entertainment Expo) will be held from June 5-7, 2012 at the Los Angeles Convention center.




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saviour07's Avatar
#17 - saviour07 - 52w ago
Reply
I think the fact that you're device is effectively a thin client and doesn't actually do any processing except for displaying streamed output and sending your input would be a good enough reason

It's not like the Assassin's Creed DRM which required you to be online to play... you're connecting to a server which is doing all the processing for you. So OnLive and GaiKai would never be able to allow you to play a game while offline and then sync your data.

Originally Posted by Kenzya View Post
Quote So, you pay for a subscription to OnLive and then you have to buy or rent games as well. It's the main reason I didn't keep up my subscription. There's free games and cheap packs of games as well as renting so it's not a complete money sink. It might not actually require a subscription anymore though looking at their site right now. I got a year for free and once that was up I cancelled my account. You all might be able to try out OnLive right now for yourselves.

Yeah that isn't the case anymore: it's free to sign up and you either rent/buy the games as one-off payments or pay a set monthly fee to play as many games as you want at no extra cost.

Also, YMMV with regards to latency etc. (and that is why I tend to stay away from FPS games with OnLive) but I find the lag to be negligible in games such as Batman:AA... However I do have a 60Mb internet connection

I've been thinking more and more about how this "popular cloud service" could logically be Steam instead of OnLive etc. Portal 2 already has the integration, PlayStation Plus has the cloud save feature (although I don't know anyone who actually has a P+ subscription!), the Steam store has a nice mix of casual "PlayStation-Mini" style games for the Vita and Hardcore for the PS3, and it would tie in with the PS3-Vita Transfarring or Remote Play abilities nicely.

Happy to open this for debate though!

jarvis's Avatar
#16 - jarvis - 52w ago
Reply
Sure you can buy the disk, but that doesn't matter. In order to actually play the game, you have to be connected to the internet at all times. Even in single player mode. I travel a lot, and used to play lots of games on the road, trains, air planes, hotels. With games like this I wouldn't even have the option of playing them, or would have to pay additional for an internet location in some places just to play the game I supposedly purchased.

It's disgusting really and I for one refuse to support companies that are going to produce games this way. As I said before, there are already more games available than I can play in my lifetime. I don't need whatever the hyped game of the month is and will vote with my wallet. There is no reason they could have allowed you to play the game while offline and then re-sync your account the next time you can get connected.

Originally Posted by saviour07 View Post
Quote oVERSoLDiER We expect to keep all games supported for as long as people continue to play them, but at a minimum, all current games will be supported for 3 years after their release on the OnLive Service.

That's another reason these things stink. You can only play the game you supposedly purchased if the company decides to leave their servers up, which they are under no obligation to do.

There are going to be lots of unplayable games in the future, and I think that is pretty sad. Just like when Yahoo or Wal-mart or one of those companies (can't remember, think there has been a few) decided to get out of the MP3 business and shut down their DRM servers, all customers who purchased music through them couldn't play their music anymore. It's a load of B.S.

Kenzya's Avatar
#15 - Kenzya - 52w ago
Reply
Originally Posted by SwordOfWar View Post
Quote Can anyone who has used a game streaming service comment on latency with control input/video output?

I've had a free subscription to OnLive and I live near Chicago where they own some servers. It means I experienced less latency than some other states but there was still split second lag between when you pressed a button and when things on screen happened. It's not bad but it makes FPS's annoying to play.

I actually played some UT3 using their service and it was laughable at best. The king of twitch based shooters being played with movement lag? Gross.

On the flip side, I also played through some hours of Batman Arkham Asylum which was completely playable. The movement lag is not less noticeable it's just more bearable.

At the time, OnLive wouldn't let me play with wireless. It would refuse me access unless I plugged in through ethernet. I've heard they allow wireless now but your results will vary with that. The picture quality is good but a little muddy. But, obviously, better than if you have a bad computer.

So, you pay for a subscription to OnLive and then you have to buy or rent games as well. It's the main reason I didn't keep up my subscription. There's free games and cheap packs of games as well as renting so it's not a complete money sink. It might not actually require a subscription anymore though looking at their site right now. I got a year for free and once that was up I cancelled my account. You all might be able to try out OnLive right now for yourselves.

saviour07's Avatar
#14 - saviour07 - 52w ago
Reply
oVERSoLDiER that video is thread related

One of the guys suggests Steam as the Cloud Service as opposed to OnLive or GaiKai, which is interesting. But like the other guy in that video, I immediately thought of OnLive (which I am a member of).

Cloud Gaming is a good thing and a bad thing IMO...
It's good because:

• It removes the necessity of expensive hardware.
• It removes the platform exclusivity issue (I see it as an issue anyway) and potentially allows everyone to play the same software regardless of the system!
• Allows the potential for better (read: Cheaper) priced software.

It's bad because:

• Countries with a poor internet infrastructure will suffer.
• There will always be latency.
• The legal grey area surrounding "ownership" of the software still needs to be refined. Since all software is licensed according to platform/system/region specifics, a similar license will need to be agreed when paying for the software.

As for actually using OnLive as a service I have found it to be a great alternative to console specific gaming. I personally buy games on OnLive that I wouldn't buy for console (RTS and Adventure style games). The pricing for the UK store seems fair, 3 day and 5 day renting commonly around £4-£5 with the full ownership price around £10-30 or a £7/month all you can play subscription.

As for ownership, there is a statement on their website that they will support games for a minimum of 3 years but for longer if it is a more popular game:

Quote We expect to keep all games supported for as long as people continue to play them, but at a minimum, all current games will be supported for 3 years after their release on the OnLive Service.


Source: support.onlive.com/app/answers/detail/a_id/11

oVERSoLDiER's Avatar
#13 - oVERSoLDiER - 52w ago
Reply
I don't have sound here at my workplace, but I think this could be thread related.




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