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Rumor: PS4 (Orbis) Details Revealed by German PSM3 Magazine


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100w ago - A few weeks ago we reported that on the rumor that PlayStation 4 developer kits were shipping and based on the AMD A10, and now PSM3's German edition (via [Register or Login to view links]) has shared some new PS4 (Orbis) rumor details below.

To quote from Gameranx.com (linked above): "First off, the magazine states that the PS4 won't even be named the PS4. While it will still have the "PlayStation" name attached to it, there won't be a number 4 next to it.

The reason is that the number 4 is pronounced "Shi" in Japan and in Chinese. "Shi" also has the same sound as "death" so that makes it a very unlucky number for a lot of people in the world. It's so reviled that "many hospitals in Japan have therefore no room with the number 4 or even a fourth floor - similar to a few high-rise buildings in the West no 13th Floor have."

The PS4's codename, which is now known as Orbis, could even be part of the final name. For the rest of the details, read on below (via NeoGAF).

Second Games of the first generation will look like the high-end PC demos on watchdogs and Star Wars 1313 or Square Enix's Luminous tech demo.

  • PS4 demos to be shown by Sony at E3 2013th
  • PS4 games will not run well at 4K 'Ultra HD' resolution.
  • The standard resolution of the PS4 should be at 1080p and 60 fps.
  • If 4k can be used, then probably only for videos.
  • Used games are not readily run on the PS4.
  • Sony is planning certain protections in the PS4, including perhaps an online pass or something similar.
  • The memory should be at 4GB to 8GB
  • The PS4 will probably have 4GB of memory, but in the end could have 8GB: If the Microsoft Xbox 360 successor have 8GB memory, then Sony would be put under pressure and should follow suit.
  • 16GB flash memory are planned.
  • The PS4 will not be backwards compatible with PS3 games.
  • Games need to be registered to PlayStation Network account.
  • The paid premium service PlayStation Plus will be an important pillar of the PS4.
  • Every PS4 should be shipped with a PS Move compatible controller and camera.
  • Classic games will be available via cloud gaming (Gaikai).
  • "In-Game" Advertising is to keep on the PS4 collection.
  • The console will use an AMD Accelerated Processor (4 cores). The chip carries the code name "Liverpool" and is produced in a 28-nanometer process.
  • The PS4 will cost about EUR 400 to EUR 500 in Europe, where Sony has here probably expect to lose.

According to the post, Sony has not commented, denied or confirmed the info listed above."

From Gsak (via neogaf.com/forum/showthread.php?t=500106) comes another translation as follows:

Forecast: Details about PS4 from PSM3 Magazine

16.11.12 - The British magazine PSM3 has published in its latest issue a report on the PS4. In it, the magazine has compiled all relevant notifications to next generation console from Sony and talked to developers and other sources.

1. The console does not mean PS4

  • The PlayStation brand will be present in the device name, but not the 4th
  • The number 4 in Japan is pronounced "shi". "Shi" also means death. Many hospitals in Japan have therefore no room with the number 4 or even a fourth floor - similar to a few high-rise buildings in the West no 13th Floor have.
  • The code name of the console is - as reported - currently Orbis and could perhaps later be part of the final name.

2. Games of the first generation will look like the high-end PC demos on watchdogs and Star Wars 1313 or Square Enix's Luminous tech demo.

  • PS4 demos to be shown by Sony at E3 2013th

3. PS4 games will not run well at 4K 'Ultra HD' resolution.

  • The standard resolution of the PS4 should be at 1080p and 60 fps.
  • If 4k can be used, then probably only for videos.

4. Used games are not readily run on the PS4.

  • Sony is planning certain protections in the PS4, including perhaps an online pass or something similar.

5. The memory should be at 4GB to 8GB

  • The PS4 will probably have 4GB of memory, but in the end could have 8GB: If the Microsoft Xbox 360 successor have 8GB memory, then Sony would be put under pressure and should follow suit.

6. 16GB flash memory are planned.
7. The PS4 will not be backwards compatible with PS3 games.
8. Games need to be registered to PlayStation Network account.
9. The paid premium service PlayStation Plus will be an important pillar of the PS4.
10. Every PS4 should be shipped with a PS Move compatible controller and camera.
11. Classic games will be available via cloud gaming (Gaikai).
12. "In-Game" Advertising is to keep on the PS4 collection.
13. The console will use an AMD Accelerated Processor (4 cores). The chip carries the code name "Liverpool" and is produced in a 28-nanometer process.
14. The PS4 will cost about EUR 400 to EUR 500 in Europe, where Sony has here probably expect to lose.

Sony has not commented or confirmed the information.

Finally, from [Register or Login to view links] to quote: Hi everybody and Happy New Year !!! We expect many great things for the new year.

To inaugurate the new year we have some new info about the next generation console manufactured by Sony: Orbis.

In this case we have the earlier roadmap.

  • 2011 June/July - PC with Win7 64-bit and a "jailbroken" ATI r9 graphics card
  • 2011 Sept/Oct - PC with Win7 64-bit and a "jailbroken" ATI r10 graphics card
  • 2012 Q1 - disclosure to more developers
  • 2012 E3 - potential unveiling window start
  • 2012 Jul - devkits for engineers writing OS
  • 2012 Q3 - first true hardware prototype devkits
  • 2013 E3 - potential unveiling window end
  • 2013 Q4 - launch




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Comments 75 Comments - Go to Forum Thread »

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kyokusanagi's Avatar
#60 - kyokusanagi - 92w ago
Let us hope the PS4 will be the flashship console , that can play ps1, ps2 ps3 and psp game! And easy to jailbreak it.

sorg's Avatar
#59 - sorg - 92w ago
Wii doesn't emulate GC, and WiiU doesn't emulate Wii. They simply use the same (well, 99% the same) hardware. So, the only N did is wrote different firmware to start GC/Wii mode. It's impossible with PS line where every generation use completely different hardware/architecture. And while it's easy to emulate PSOne, it's not so easy with PS2 and will be almost impossible to emulate PS3 on PS4. But i'm sure at 90% that most PS3 hits will be re-released on PS4.

PS3 News's Avatar
#58 - PS3 News - 92w ago
It's been just over a month since IGN confirmed PlayStation 4 developer kit updates surfaced, and today Sony VP of Home Entertainment Hiroshi Sakamoto has hinted that a PS4 (Orbis) announcement my arrive in May prior to E3 this year.

Below is the scoop, to quote: "He told [Register or Login to view links] in response to a question about "a new announcement related to the new PlayStation," that while the news is "still a big secret," the PlayStation side of Sony, "are getting ready for it."

He of course doesn't directly refer to a "PlayStation 4" or the rumored "Orbis" internal project name. Sakamoto adds that the PlayStation team are "focused on E3," but, "the announcement could take place at that time, or maybe even before, in May."

Sounds like Sony's toying with a pre-E3 event for its next-gen console - E3 takes place on June 11 - 13 - though Mr. Sakamoto's comments are still ambiguous enough that we can't be sure. This is a company that launched three different major hardware iterations of the PlayStation 3, so anything could happen.

When the interviewer follows up on Sakamoto's tease-y answer by asking, "But are you getting ready for a big announcement or something complementary?," Sakamoto continues speaking in ambiguities.

"Probably the former, on that date we hope to deliver big news, but we must wait until May at least," he says. We've followed up with Sony for more, but don't expect to hear much beyond a wink and a smile."

Below are some purported PS4 / Orbis specifications courtesy of [Register or Login to view links], to quote:

Here are the highlights:

• CPU.

Both the next generation PlayStation - and its Xbox competitor - feature eight-core CPUs clocked at 1.6GHz according to sources trusted by Digital Foundry.

The main processor architecture driving both consoles is said to be derived the new "Jaguar" technology currently in development by Intel's arch-rival, AMD. These are low-power processor cores designed for the entry-level laptop and tablet market, offering an excellent ratio between power consumption and performance. The PC Jaguar products are set to ship later this year in a quad-core configuration - next-gen consoles see the core count double with some customisations added to the overall design.

• GPU.

Married to the eight-core processor, Orbis also features Radeon HD graphics hardware. We've previously suggested that AMD's mobile "Pitcairn" design - the Radeon 7970M - could be a strong basis for a next-gen console graphics core in terms of power consumption and die-size. Running at 850MHz and featuring 20 of AMD's "Graphics Core Next" compute units, our information suggests that Orbis shaves off 10 per cent of that number, offering up 18 CUs in total, and sees a mild downclock to 800MHz. Incorporated into a design dedicated to cutting-edge visuals and gameplay, this hardware has some serious potential.

However, there's a fair amount of "secret sauce" in Orbis and we can disclose details on one of the more interesting additions. Paired up with the eight AMD cores, we find a bespoke GPU-like "Compute" module, designed to ease the burden on certain operations - physics calculations are a good example of traditional CPU work that are often hived off to GPU cores. We're assured that this is bespoke hardware that is not a part of the main graphics pipeline but we remain rather mystified by its standalone inclusion, bearing in mind Compute functions could be run off the main graphics cores and that devs could have the option to utilise that power for additional graphical grunt, if they so chose.

• RAM.

We also have hard data on Orbis's memory set-up. It features 4GB of GDDR5 - the ultra-fast RAM that typically ships with the latest PC graphics cards - with 512MB reserved for the operating system. This is in stark contrast to the much slower DDR3 that Durango will almost certainly ship with. Microsoft looks set to be using an offshoot of eDRAM technology connected to the graphics core to offset the bandwidth issues the use of DDR3 incurs. Volume of RAM is the key element in Durango's favour - there'll be 8GB in total, with a significant amount (two sources we've spoken to suggest 3GB in total) reserved for the OS.

Finally, Sony is also expected to drop their popular DualShock design with PlayStation 4. Below are some excerpts from [Register or Login to view links] and [Register or Login to view links], as follows:

Apparently, the new system's controller has undergone a number of different designs, only a few of which resemble the DualShock.

This is what CVG reports:

A senior games studio source working on an upcoming Sony game says the new system's controller has undergone numerous iterations, few of which resemble the DualShock build that has become synonymous with PlayStation.

Experiments within Sony's R&D department are thought to have been extensive. Versions of the new PS4 pad include biometric sensors on the grips and an LCD touch screen, the development source claimed.

A second source, working in a separate part of the industry but still connected to Sony, said PlayStation engineers are "trying to emulate the same user interface philosophies as the PS Vita". This is likely a reference to the touch-screen capabilities of the PlayStation handheld, and a suggestion that Sony will tightly integrate its portable and home systems.

The new console - codenamed Orbis - will be revealed in a matter of weeks, not months.

Sony has declined to comment. And, what Eurogamer said matches with the above:

This information tallies with what Eurogamer has heard from our own sources. We understand that as of six months ago Sony was testing a controller that had an LCD touch-screen on the front and biometrics functionality on the back. These designs, we were told, have changed almost every month, but are for the controller for the next PlayStation.

Biometrics technology captures data from the player's body, such as temperature and heart rate. Half-Life developer Valve has been experimenting with the tech, trying to discover new game experiences that would benefit from it. Sony did not comment.

More PlayStation 3 News...

BluRay's Avatar
#57 - BluRay - 97w ago
PS3 can run PS1 games decently but not PS2, why not? PS1 games are lighter and simple, ps2 games are way more complex, as for PS3, even more. The further the console generation, the harder It will be to emulate the games and the more expensive It will be to have backwards compatibility.

It's kinda like how you can run windows XP decently on virtual with like 200MB RAM and 512MB total PC RAM, but you can't do the same for Windows 8, which requires way more RAM, probably at least 1GB just for the virtual machine, but then you'll also require more RAM for the rest of the computer.

That's not exactly how It works, It doesn't depend only on RAM, but that's a good enough for you to understand It. For a perfect PS2 emulation PS3 would probably be more expensive, and for a perfect PS3 emulation PS4 would be WAY more expensive and I dunno, perhaps by PS6 the additional costs to have BC for PS5 games would be more expensive than PS5 itself.

DemonoidMaster's Avatar
#56 - DemonoidMaster - 98w ago
Just because the original PS3 /w BC failed to emu ps2 games doesnt mean the ps4 will fail at playing ps3 titles (heck, nintendo wii could emu gc games, and xbox 360 can run xbox games too... So i dont see how sony cant pull this of). Even though i simply dont understand how a powerful console like a ps3 can run ps1 games yet "supposedly" fail at runnin ps2 games.... Its all a lie, its sonys fault for not testing more instead of ditching it like idiots.

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