79w ago - Update: It's now confirmed that Sony has acquired Gaikai for $380 million with the official press release below.
Press Release: Sony Computer Entertainment to Acquire Gaikai Inc., a Leading Interactive Cloud Gaming Company
SCE to Build a Cloud Service Bringing Gaikai's Cloud Based-Streaming Technologies into Its Network Business
TOKYO, July 2, 2012 PRNewswire - Sony Computer Entertainment (SCE) today announced that it entered into a definitive agreement on June 30, 2012 (Japan Time) to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company, for approximately USD 380 million.
Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.
"By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences," said Andrew House, President and Group CEO of Sony Computer Entertainment Inc.
"SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices."
"SCE has built an incredible brand with PlayStation and has earned the respect of countless millions of gamers worldwide," said David Perry, CEO of Gaikai Inc.
"We're honored to be able to help SCE rapidly harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide."
Established in 2008 and headquartered in Aliso Viejo, California, Gaikai has developed the highest quality, fastest interactive cloud-streaming platform in the world that enables the streaming of quality games to a wide variety of devices via the Internet.
With this acquisition, SCE will establish a cloud service and expand its network business by taking full advantage of Gaikai's revolutionary technology and infrastructure including data centers servicing dozens of countries and key partners around the world.
The transaction is subject to certain regulatory approvals and customary closing conditions.
SCE will continue to aggressively expand a new world of entertainment through the introduction of innovative technologies and the delivery of amazing experiences.
Following up on our previous article, today a new rumor from GamesIndustry.biz (linked above) speculates that Sony may be bringing backwards compatibility of PS2 and PSOne titles to modern-day PlayStation (PS3, PS Vita, etc) devices with the supposed Gaikai cloud gaming deal set to be unveiled at E3 2012.
To quote: "Sony's rumoured cloud gaming deal with Gaikai is to allow current-generation hardware to play PlayStation 2 and PSOne games via a streaming solution, GamesIndustry International understands.
According to sources, the service will offer first-party games and be open to third-party publishers to sell back catalogue to players. The partnership is likely to be announced at E3 next week as part of Sony's conference on Monday.
Gaikai already has an extensive portfolio of video game partners that have been on board with CEO David Perry's vision since the service first went live, including Electronic Arts, Ubisoft and Capcom, but all titles so far have been for the PC format.
The appetite for PlayStation 2 games has been proven with collected HD releases of titles including Silent Hill, God of War, Devil May Cry and Ico and Shadow of the Colossus.
The streaming games company has also signed up retailers like GAME and Best Buy, services such as YouTube, TV manufacturer LG and social network Facebook, and is expected to announce further partnerships next week.
It's not yet clear which Sony devices beyond the PlayStation 3 would get a Gaikai-supported game streaming service, but it could extend to Sony branded TVs and tablets.
A backwards compatibility offering at this stage in the PS3's lifecycle would also allow Sony to test streaming games before it goes fully next-gen with the release of the PlayStation 4."
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Cloud Gaming would indicate that games would be sold at lower prices. But as always, there's a downside. Those who do not have a connection which is fast enough to allow excessive streaming and extremely low ping value would suffer. It's a good idea, but not one that will be appealing to all.
Maybe it will be a bit different concept - not pay per game but sub based - fixed monthly fee and play naything you want from the available games library. Also - I'm pretty sure the types of the games (at least in the start) would be those not greatly affected by latency - so rather that top notch FPS and so on it will be nore Adventure, platform or puzzle games of middle to low grade. On other hand - for an affordable fee - why not - instead of purchasing a bunch of low rated games to play them just for a few hours for the same money.
Hey guys i'm a fan of what the psn is bringing to gamers, the ease of use and the features are amazing. Sure maybe some stuff is overpriced but the options you get as a gamer are light years from what we had 6 - 7 years ago, just last generation you had to have a super-uber-turbo hacked console to get on par with what the LEGAL psn offers now a days to the average joe. So if having a streaming gaming service like onlive is there well if you can take advantage from it, do it!!
I'm so happy and cheering all sony has done with the psn because at this rate by next generation or 5 - 6 years from now we will have the ultimate gaming device, because I used to hack to get games that where not available locally or old games that were not sold today. Preservation wont be a problem and we will be able to play most generation games whenever we want for a couple of bucks.
Now if we dont need to change hardware or if you DON'T want to change hardware and can take advantage of things like onlive imagine getting a ps3 for 100 bucks(when ps4 hits stores and ps3 is last gen)!! Having access to all those ps1 classics, ps2 classics, psn games, psn minis, music, videos, etc. Sorry if im overhyping these features, I'm just so happy to be a psn costumer.
I doubt it, a monitor with 2-3ms latency is a bit problematic on some games but streaming it over the internet? well good luck with the average 8-10ms (local) latency and 10-80ms latency international.
you can buy diablo 3 at gameshop on disc. i have no opinion cloud gaming as i've never done it. i'd have to do it to see what its like, but i'd give it a go i guess. aus internet isn't that fast yet.. still waiting for the fibre optics to be installed but should be awesome then. might help. lol