105w ago - Shortly following the PS3 Firmware 3.61 update, reports came in that users running L.A. Noire may be causing PS3 consoles to be overheating.
Today Senior Director of Corporate Communications & Social Media Patrick Seybold has addressed concerns on the issue below with an official statement on behalf of Sony and Rockstar Games, as follows:
We have received a very small number of customer support questions about PS3s overheating or shutting down while playing L.A. Noire. At this time, Rockstar Games and Sony can confirm that neither L.A. Noire or firmware update 3.61 are causing the PS3 hardware to overheat.
We are both committed to working hard to find solutions to this and any issues that may arise. If you are experiencing any issues with L.A. Noire or your PS3 hardware, please contact technical support using any of the means provided below:
Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!
1. your video cards are not running at 100% on a continuous duty cycle. if they were, that would mean that you are playing graphically intensive games 24 hours a day, 7 days a week, 52 weeks a year. by stopping the game or turning off the computer you are making the duty cycle much less than 100%. my original comment was based on the fact that almost no game for the ps3 makes it run at 100% during the entire play session of the game. the ps3 may be "maxed out" during the game play, however unless the programmers are very bad the cell b.e. would not be taxed throughout the entire game or cause any problems.
2. my second point was about the sources regarding the development and testing of the ps3 long before it was released to the public. just because sony sourced inferior parts does not mean that the design and testing were inadequate. unless someone is inside sony, we will never know the hardware used for their testing and development of the ps3. we do know the finalized parts, as that is what was released. the ps3, like many devices, went through numerous revisions before a final parts list was approved.
hardware is only 50% of the issue when it comes to video game systems. how the programmers structure and order their code is the other 50%. it is possible to make very fast computers slow to a crawl with simple arithmetic by de-allocating pointers without releasing the memory back to the system among other errors. and you can make most any computer system crash by trying to read or write to memory that is outside of the current array or vector. therefore when it comes to video games not running or playing the way they should, my first suspicion is bad/lazy/inadequate programming. as without any programming, every computer would be a paperweight.
I knew something was up, after the 3.61 patch my PS3 has been pretty much been (rarely, randomly) freezing when i play Dragon Age II (by freezing i mean that sometimes the ps3 stops reading the game and when you go to change areas and stuff the game just sits in the loading screen [note: loading screen animation still works] and then i have to press the power button for the ps3 to just autoreboot due to it having crashed...)