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PS4 / Orbis Final Devkit Specs, Controller and Account System Rumors

Category: PlayStation 3 & PSN News  By: PS3 News - (kotaku.com)
Tags: ps4 final devkit specs orbis final devkit specs ps4 orbis controller ps4 orbis account system

17w ago - Following up on last week's PlayStation 4 rumors, today Kotaku (linked above) and Gematsu have revealed the rumored PS4 / Orbis final devkit specifications, touch pad controller details and new account system summary below.

To quote: SPECS

We'll begin with the specs. And before we go any further, know that these are current specs for a PS4 development kit, not the final retail console itself. So while the general gist of the things you see here may be similar to what makes it into the actual commercial hardware, there's every chance some - if not all of it - changes, if only slightly.

That being the case, here's what we know is inside PS4 development kits - model # DVKT-KS000K - as of January 2013. As you'll see, some things have changed since earlier kits became available in March 2012.

  • System Memory: 8GB
  • Video Memory: 2.2 GB
  • CPU: 4x Dual-Core AMD64 "Bulldozer" (so, 8x cores)
  • GPU: AMD R10xx
  • Ports: 4x USB 3.0, 2x Ethernet
  • Drive: Blu-Ray
  • HDD: 160GB
  • Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels

If you think the HDD is small, remember, these are the specs for a machine that developers are using to make games on, not the console you'll own and be storing media on. And don't worry about having two ethernet ports; as this is a dev kit, one is there for local sharing/testing purposes.

Interestingly, while some of these specs (such as the 8x core CPU) match with those reported by Digital Foundry only a few days ago, others like the RAM (DF reported 4GB of GDDR5, while we've heard 8GB) differ.

We've learned there's a headphone jack on the front of the console, but it's unclear whether that's just for dev kits or is an intended feature of the final retail console.

CONTROLLER

The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

Ever since the release of the original PlayStation, Sony has maintained roughly the same basic controller design. This trend may be continuing with the PS4, because we've learned that developers are working with—and dev kits support—both the Sixaxis and DualShock 3 controller. This suggests that, for the most part, the design and capabilities of the PS4's controller will be similar to those on the PS3. The documentation also shows a Move controller, suggesting Sony's Wii-style motion wand will work with the new console.

There is a new controller in development for the PS4, though, known internally as the Orbis Development Tool, and while it keeps many of the same features as the current pads—like the four iconic PlayStation face buttons, two thumbsticks and shoulder triggers - there's one key addition.

THE CURRENT PS4 DEV KIT, AT A GLANCE

  • 8GB system memory, 2.2GB video memory
  • 4x Dual-Core AMD64 "Bulldozer" CPU, AMD R10xx Liverpool GPU
  • New controller features touch pad
  • Can link PSN accounts to controllers, allowing for multiple logins.

British site CVG speculated last week that, because they'd heard the PS4's controller was "trying to emulate the same user interface philosophies as the PS Vita", that meant it would feature a touch screen. Instead, the Orbis' controller features a capacitive touch pad, like you find on the back of a Vita (presumably it's also on the back of the PS4's controller), that can recognise two-point multi-touch. The entire pad can also be "clicked" for an additional input button.

The PS4's controller will again be capable of motion-sensing, like its PS3 predecessors, only now with improved technology like tilt correction. It will also feature vibration, which Sony has thankfully learned is a next-gen feature you need to launch with. It'll also have an RGB LED light in it.

While there have been reports of the PS4 controller featuring "biometric" technology, there was no mention of it in the information we were provided.

There's one other addition to the PS4's pad you won't find on a DualShock 3: a "Share" button. We're not exactly sure what it does. The most likely use would be to allow users to share some aspect of their gaming experience to Twitter or Facebook. Maybe a screenshot? We have no idea. But that Share button might have something to do with...

ACCOUNTS

The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

Sony is trying to change the way you think about user accounts with the PS4. As it stands now, and this applies to all current consoles the PS3 (and the Wii U), when you log in, you log in as a single user. With Orbis, Sony is moving the place of "ownership" away from the console, with something it calls "multi-user simultaneous logins."

Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player's account can be logged in as well. Accounts won't be "locked" to a controller; you'll simply be prompted to sign in to an account every time an extra pad is connected to the console.

One application we learned about for this feature would be that, were four players in a co-op battle able to defeat a boss, then all four would receive trophies.

We only learned of this feature in relation to local accounts stored on the console itself. It's unclear whether you'd also be able to do this via the PlayStation Network if you were playing online.

That's it for now. Remember, none of this information is confirmed, and even the information that is locked down in January 2013 may change before the console's eventual release, which is likely not for at least another nine months, at minimum. This is just what we've been told Sony is working on and planning for as of today. That being the case, how do you think it's shaping up?

Finally, from VGLeaks comes ORBIS Devkits Roadmap / Types below, as follows:

Currently, there are 3 types of devkits:

1) R10 boards with special BIOS, running in generic PC’s
2) “Initial 1″ - Early devkit

  • Model number: DVKT-KS000K
  • SCE-provided PC equipped with R10XX board
  • Runs Orbis OS
  • Available July 2012

3) SoC Based Devkit: early version of the ORBIS hardware

  • Available January 2013

Time to look inside of each devkit:

R10 Board (with special BIOS) Assemble in a Generic PC

  • Requires Windows 7 64 bit edition
  • Recommend
  • Sandy Bridge (Intel) or Bulldozer (AMD)
  • Minimum 8 GB RAM (system memory)
  • 650 Watt PSU
  • VS2010 SP1
  • DWM (Desktop Windows Manager) must be turned off
  • Application will use Windows services for everything except GPU interface
  • SCE will provide “Gnm”, a custom GPU interface

Do you remember the first Durango’s pictures? This is a very early devkit based on Windows.

DVKT-KS000K ( “Initial 1″ )

  • Runs Orbis OS
  • CPU: Bulldozer 8-core, 1.6 Ghz
  • Graphics Card: R10 with special BIOS
  • RAM: 8 GB (system memory)
  • BD Drive
  • HDD: 2.5 ” 160 GB
  • Network Controller
  • Custom South Bridge allows access to controller prototypes

DVKT-KS000K SoC Based Devkit

  • Available in January 2013
  • CPU: 8-core Jaguar
  • GPU: Liverpool GPU
  • RAM: unified 8 GB for devkit (4 GB for the retail console)
  • Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980x1080 at 3D)
  • Analog Outputs: Audio, Composite Video
  • Connection to Host: USB 3.0 (targeting over 200 MB/s)
  • ORBIS Dualshock
  • Dual Camera

The last devkit is the closer one to the retail console. Expect a machine with these specs or similar to these ones. Obviously, Sony could introduce changes in these features, but don’t expect deep mods.








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Comments 75 Comments - Go to Forum Thread »

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SwordOfWar's Avatar
#70 - SwordOfWar - 16w ago
Reply
Even at 3.5GB shared over the system, that's considerably more than what the PS3 has and should allow developers to breathe a lot more than they have before on console games.

I'm expecting faster loading now, and higher quality textures. Hopefully the 500MB system reserved memory is enough to let us multitask like we wanted to do on the PS3 but never really got it due to RAM limitations (Think in-game XMB limitations and how long it took to even get it).

PC games are only going to look better on a high end gaming PC, not just your average PC. That means a PC costing at least $1,000 compared to a console that will cost around $500. People don't want to spend insane amounts of money on a closed system that can't be upgraded which will be overshadowed by the next generation system about 7 years later. The PS3 launch was evidence of that with it's $600 price tag.

Now I'm all for better hardware specs, but I don't think people are willing to pay enough to get what you are looking for in a console. People with money build a gaming PC, people with a lower upfront budget will probably be happy with a console. There are two different niches there, and it wouldn't really make sense for consoles to try to be a direct competitor to PC since PC would obviously win due to the nature of how consoles are (closed system, no upgrade path).

If you really want that premium experience, you're going to have to buy premium PC parts and build your own PC, and be willing to shell out a greater amount of upfront money (assuming you don't already own a gaming machine to upgrade just certain parts).

With all that said, just the fact the memory is unified and much larger than before should be heaven for developers coming from the PS3.

henkdejostie's Avatar
#69 - henkdejostie - 16w ago
Reply
i get your point, but the PS3/4 just wont so much RAM, the ps3 has 256 mb ram for games and 256 mb ram for the system, and you wont have any lagg, and the ps4 gonna have 500 mb to the system memory and 3.5 GB for game RAM, the ps3/4 uses their RAM way more efficient than a PC

JAYRIDER666's Avatar
#68 - JAYRIDER666 - 16w ago
Reply
Ps4 and jailbreak nice

StanSmith's Avatar
#67 - StanSmith - 16w ago
Reply
Dont forget Sony are good ar dropping specs before its released. They did it with the PS3 and keep doing it with every update of the PS3 and the Vita was first announced with twice the amount of memory its got now.

Just coz they say this is what it will have the final retail version wont have this. Some parts will be shrunk and some will just be missing. then with every update to the console more and more will be removed.

Thats why I'm going to boycott Sony for as long as I can, till they release a game I want to play and only if its not on another console will I get one.

And I dont understand why they make it with 4GB ram? The PC is using a lot more ram and struggling with some games. They really need to look at PCs and see what is needed for the latest games then add that or more so over the years its not looking crap or left behind like it is with the PC.

Oh it looks like 3.5GB ram for games and it looks like thats going to be shared ram between CPU and GPU. MOST PC games will crap out at those specs. So even when the PS4 is released the PC will still be better. I would've expected it to be better than the PC but with those specs it wont be.

myjunkhurts's Avatar
#66 - myjunkhurts - 16w ago
Reply
ummmm hurry sony plz

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