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PS4 / Orbis Final Devkit Specs, Controller and Account System Rumors


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78w ago - Following up on last week's PlayStation 4 rumors, today Kotaku (linked above) and [Register or Login to view links] have revealed the rumored PS4 / Orbis final devkit specifications, touch pad controller details and new account system summary below.

To quote: SPECS

We'll begin with the specs. And before we go any further, know that these are current specs for a PS4 development kit, not the final retail console itself. So while the general gist of the things you see here may be similar to what makes it into the actual commercial hardware, there's every chance some - if not all of it - changes, if only slightly.

That being the case, here's what we know is inside PS4 development kits - model # DVKT-KS000K - as of January 2013. As you'll see, some things have changed since earlier kits became available in March 2012.

  • System Memory: 8GB
  • Video Memory: 2.2 GB
  • CPU: 4x Dual-Core AMD64 "Bulldozer" (so, 8x cores)
  • GPU: AMD R10xx
  • Ports: 4x USB 3.0, 2x Ethernet
  • Drive: Blu-Ray
  • HDD: 160GB
  • Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels

If you think the HDD is small, remember, these are the specs for a machine that developers are using to make games on, not the console you'll own and be storing media on. And don't worry about having two ethernet ports; as this is a dev kit, one is there for local sharing/testing purposes.

Interestingly, while some of these specs (such as the 8x core CPU) match with those reported by Digital Foundry only a few days ago, others like the RAM (DF reported 4GB of GDDR5, while we've heard 8GB) differ.

We've learned there's a headphone jack on the front of the console, but it's unclear whether that's just for dev kits or is an intended feature of the final retail console.

CONTROLLER

The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

Ever since the release of the original PlayStation, Sony has maintained roughly the same basic controller design. This trend may be continuing with the PS4, because we've learned that developers are working with—and dev kits support—both the Sixaxis and DualShock 3 controller. This suggests that, for the most part, the design and capabilities of the PS4's controller will be similar to those on the PS3. The documentation also shows a Move controller, suggesting Sony's Wii-style motion wand will work with the new console.

There is a new controller in development for the PS4, though, known internally as the Orbis Development Tool, and while it keeps many of the same features as the current pads—like the four iconic PlayStation face buttons, two thumbsticks and shoulder triggers - there's one key addition.

THE CURRENT PS4 DEV KIT, AT A GLANCE

  • 8GB system memory, 2.2GB video memory
  • 4x Dual-Core AMD64 "Bulldozer" CPU, AMD R10xx Liverpool GPU
  • New controller features touch pad
  • Can link PSN accounts to controllers, allowing for multiple logins.

British site CVG speculated last week that, because they'd heard the PS4's controller was "trying to emulate the same user interface philosophies as the PS Vita", that meant it would feature a touch screen. Instead, the Orbis' controller features a capacitive touch pad, like you find on the back of a Vita (presumably it's also on the back of the PS4's controller), that can recognise two-point multi-touch. The entire pad can also be "clicked" for an additional input button.

The PS4's controller will again be capable of motion-sensing, like its PS3 predecessors, only now with improved technology like tilt correction. It will also feature vibration, which Sony has thankfully learned is a next-gen feature you need to launch with. It'll also have an RGB LED light in it.

While there have been reports of the PS4 controller featuring "biometric" technology, there was no mention of it in the information we were provided.

There's one other addition to the PS4's pad you won't find on a DualShock 3: a "Share" button. We're not exactly sure what it does. The most likely use would be to allow users to share some aspect of their gaming experience to Twitter or Facebook. Maybe a screenshot? We have no idea. But that Share button might have something to do with...

ACCOUNTS

The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

Sony is trying to change the way you think about user accounts with the PS4. As it stands now, and this applies to all current consoles the PS3 (and the Wii U), when you log in, you log in as a single user. With Orbis, Sony is moving the place of "ownership" away from the console, with something it calls "multi-user simultaneous logins."

Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player's account can be logged in as well. Accounts won't be "locked" to a controller; you'll simply be prompted to sign in to an account every time an extra pad is connected to the console.

One application we learned about for this feature would be that, were four players in a co-op battle able to defeat a boss, then all four would receive trophies.

We only learned of this feature in relation to local accounts stored on the console itself. It's unclear whether you'd also be able to do this via the PlayStation Network if you were playing online.

That's it for now. Remember, none of this information is confirmed, and even the information that is locked down in January 2013 may change before the console's eventual release, which is likely not for at least another nine months, at minimum. This is just what we've been told Sony is working on and planning for as of today. That being the case, how do you think it's shaping up?

Finally, from [Register or Login to view links] comes ORBIS Devkits Roadmap / Types below, as follows:

Currently, there are 3 types of devkits:

1) R10 boards with special BIOS, running in generic PC’s
2) “Initial 1″ - Early devkit

  • Model number: DVKT-KS000K
  • SCE-provided PC equipped with R10XX board
  • Runs Orbis OS
  • Available July 2012

3) SoC Based Devkit: early version of the ORBIS hardware

  • Available January 2013

Time to look inside of each devkit:

R10 Board (with special BIOS) Assemble in a Generic PC

  • Requires Windows 7 64 bit edition
  • Recommend
  • Sandy Bridge (Intel) or Bulldozer (AMD)
  • Minimum 8 GB RAM (system memory)
  • 650 Watt PSU
  • VS2010 SP1
  • DWM (Desktop Windows Manager) must be turned off
  • Application will use Windows services for everything except GPU interface
  • SCE will provide “Gnm”, a custom GPU interface

Do you remember the first Durango’s pictures? This is a very early devkit based on Windows.

DVKT-KS000K ( “Initial 1″ )

  • Runs Orbis OS
  • CPU: Bulldozer 8-core, 1.6 Ghz
  • Graphics Card: R10 with special BIOS
  • RAM: 8 GB (system memory)
  • BD Drive
  • HDD: 2.5 ” 160 GB
  • Network Controller
  • Custom South Bridge allows access to controller prototypes

DVKT-KS000K SoC Based Devkit

  • Available in January 2013
  • CPU: 8-core Jaguar
  • GPU: Liverpool GPU
  • RAM: unified 8 GB for devkit (4 GB for the retail console)
  • Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980x1080 at 3D)
  • Analog Outputs: Audio, Composite Video
  • Connection to Host: USB 3.0 (targeting over 200 MB/s)
  • ORBIS Dualshock
  • Dual Camera

The last devkit is the closer one to the retail console. Expect a machine with these specs or similar to these ones. Obviously, Sony could introduce changes in these features, but don’t expect deep mods.








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Comments 75 Comments - Go to Forum Thread »

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DoctorimiJ's Avatar
#10 - DoctorimiJ - 90w ago
But I can't think of one reason to buy an xbox, Microsoft doesn't even have IPs, while Nintendo and Sony have games like Heavy Rain, LittleBigPlanet, Mario, Zelda, etc. What does Microsoft have? Uh.. Gears of War? Which is a terrible game anyways..
You forgot Halo, Forza, Crackdown, Fable, Alan Wake and Kinect titles, Brian

There are plenty of lesser known XBox360 exclusives, but I know you're interested in A-list titles.

-Erich

mistarz's Avatar
#9 - mistarz - 90w ago
Lets hope there will be an Other OS function in PS4.

Kinda loved the effort sony was putting into PS3 i mean developing the CELL chip and the ability to daisy chain a couple of machines.
Oh and i really REALLY hope they box it together with their head-mounted 3D visor.

M

Brian10122's Avatar
#8 - Brian10122 - 90w ago
And the appalling way they treat their developers.. They pretty much killed Rare - they used to make fantastic, instant classics ("The Beatles of video games") such as Goldeneye 007, Perfect Dark, and Banjo Kazooie, and now Microsoft just has them making avatars, pfft. I'm no fanboy either as you are, I'm an all around gamer and love my 3DS, gaming PC, and Vita.

But I can't think of one reason to buy an xbox, Microsoft doesn't even have IPs, while Nintendo and Sony have games like Heavy Rain, LittleBigPlanet, Mario, Zelda, etc. What does Microsoft have? Uh.. Gears of War? Which is a terrible game anyways..

/rant over. Sorry about that, just had to agree with you there with a rant.. It needs to be known how much I hate Xbox/Microsoft.

elser1's Avatar
#7 - elser1 - 90w ago
all i can say is i am a sony fan boy never even touched xbox but they better have s damn fine product for me to buy it. the appauling way the treat there customers etc.

tilla's Avatar
#6 - tilla - 90w ago
Sounds like the rumors (are they even rumors? Seeing a LOT of coverage of this so I think it's definitely real) say the dev units are PC towers which makes plenty of sense to keep down costs (the final unit ALWAYS differs from the early dev units - remember the monstrosities that were the original PS3 dev units? Bigger than my desk!)

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