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PS3 USBLD Loader v0.3 RC1 & ModHook Versions Released!


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278w ago - After some time off since his previous release, this weekend Spanish PS3 developer Ifcaro has released two new non-final PS3 USBLD Loader test versions.

They appear to add both increased compatibility and a language/driver file folder (namely, x:/USBLD) as follows:

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Put in folder X: USBLD USBLDLNG.TXT where X is the letter of the usb disk and the setup screen select Import language file. Same thing with X: USBLD USBD . IRX driver for usb)

Rough translation: ATTENTION: This is NOT the final version. It is only a test version and find bugs etc.

The theme ps2load not finished because I realized that uses images ioprp well protected and is not it out XD. So if you test if the games run without requiring ps2load in this version in case.

I leave with you two versions one with and one without modhook, tell if something's modhook improved compatibility (or the worse) or if it does delete.



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aries2k6's Avatar
#58 - aries2k6 - 265w ago
I've kinda wondered. If the PS3 is partitioned for OtherOS purposes, is it possible to format that piece as FAT and then use that instead of USB (for the increase of speed)? I noticed that the usb iso thingie (its early here XD) puts the equivalent of ISOs on the drive unlike the very old versions where they just wrote it oddly with partitions and such.
I've wondered about that myself. I've been meaning to pick up another hdd so I could try it but I realized something. How to get the partition in FAT format? Unless there's a way to do it that I don't know about, I think someone would have to code an otheros.bld with that option.

I've heard that the game-os can't access the otheros partition so it probably wouldn't work but since it's never been tried...

Tsusai's Avatar
#57 - Tsusai - 265w ago
I've kinda wondered. If the PS3 is partitioned for OtherOS purposes, is it possible to format that piece as FAT and then use that instead of USB (for the increase of speed)? I noticed that the usb iso thingie (its early here XD) puts the equivalent of ISOs on the drive unlike the very old versions where they just wrote it oddly with partitions and such.

aries2k6's Avatar
#56 - aries2k6 - 266w ago
Right, it is using the ps2 hardware... so can usb advance run off the ps3? how does it work for software emulated ps3s?

would you know if it would be more feasable on those machines?
umm.. I don't if you can say it's using the hardware because I'm not sure if the ps3 has a physical IOP processor inside. Either way, if its not using the actual hardware, its emulating the hardware and the coding is done for that system, the ps2. It might or might not be possible for the ps3 to have usb 2.0 in ps2mode BUT noone has coded those usbdrivers yet.

Usbloader is usbadvance. Alot of the ps2 usb drivers(usbd.irx) don't work on the ps3, so although usbadvance boots up on the ps3, it doesn't recognize any usb devices. usbloader boots up usbadvance with working ps2 usbdrivers.

The ps3s that have software emulation have more disadvantages than advantages. the first version of usbloader didn't even work on the ps3s with no EE chip. you also can't boot .elfs off of the vmc.

crazelunatic's Avatar
#55 - crazelunatic - 266w ago
Right, it is using the ps2 hardware... so can usb advance run off the ps3? how does it work for software emulated ps3s?

would you know if it would be more feasable on those machines?

aries2k6's Avatar
#54 - aries2k6 - 266w ago
@ziddiri
Noone has gotten Shadow of the Colossus or God of War series to work. So unless a new version of Usbloader with improved compatibilty pops up, those games are a no-go.

@crazelunatic.
Hi and welcome to the forums.
Ya, it's just an elf file using a built in usb 1.1 driver (usbd.irx). you can use an external usbd.irx but that's so you can improve compatabilty with usb devices. there are no 2.0 usb drivers and from what I have read, the chances of us getting usb 2.0 in ps2mode ae very slim. the processor that handles the usbd.irx is the IOP and that doesn't have enough power or bandwidth for usb 2.0

so unless some coder discovers a clever workaround, it's not going to happen. since the source code was released for usbloader, I think the best we could hope for would be better game compatibilty.

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