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PS3 Firmware Update 3.73 is Now Released, Improves Stability

Category: PlayStation 3 & PSN News  By: PS3 News - (thegameraccess.com)
Tags: ps3 firmware update 3.73 ps3 firmware 3.73 ps3 system software 3.73 ps3 updates

83w ago - Following up on their previous PlayStation 3 System Software update, today Sony has quietly released non-mandatory PS3 Firmware update 3.73 in both full and patch update versions which simply improves system stability.

Download: PS3 System Software Update v3.73 (US - Full) / PS3 System Software Update v3.73 (US - Patch) / PS3 System Software Update v3.73 (EU - Full) / PS3 System Software Update v3.73 (EU - Patch)

While the official PlayStation Blog doesn't make mention of it, their official PlayStation Twitter feed states the following to quote:

"A new, non-mandatory PS3 firmware update, v3.73, is now available. Stability during use of certain PS3 format software has been improved."

From eussNL on the files changes in the PlayStation 3 Firmware 3.73 update: http://pastebin.com/diDXEsfi

Download: PS3 3.73 FW Update Files CORE OS Package Content

Files changed:

\dev_flash\ :
bdplayer
ps1emu
ps2emu
pspemu

\sys\external\ :
libmp4.sprx
libspurs_jq.sprx
libfiber.sprx
liblv2coredump.sprx
libadec_internal.sprx
libmedi.sprx
libsail_rec.sprx
libadec.sprx
libadec2.sprx
libsync2.sprx
libsre.sprx
libsail_avi.sprx
libhttp.sprx
libresc.sprx
libvdec.sprx
libsail.sprx

\sys\internal\ :
sys_audio.self
sys_init_osd.self

\vsh\module\ :
avc_plugin.sprx
profile_plugin.sprx
msmw2.sprx
videoeditor_plugin.sprx
avc2_text_plugin.sprx
friendml_plugin.sprx
friendim_plugin.sprx
videoplayer_util.sprx
mcore_tk.self
explore_category_friend.sprx
SacModule.spu.isoself
videodownloader_plugin.sprx
hknw_plugin.sprx
explore_plugin_np.sprx
sysconf_plugin.sprx
videoplayer_plugin.sprx
rec_plugin.sprx
friendtrophy_plugin.sprx
vsh.self
explore_plugin.sprx
Version strings:

release:03.7300:
build:52870,20111004:tetsu@tetsu-linux20
target:0001:CEX-ww
security:4605@security/sdk_branches/release_373/trunk:
system:48231[MENTION=199279]SyS[/MENTION]/sdk_branches/release_373/trunk:
x3:15897@x3/branches/target37x:
paf:6161@paf/branches/target37x:
vsh:87088@vsh/branches/target37x:
sys_jp:78[MENTION=199279]SyS[/MENTION]_jp/branches/target37x:
ps1emu:7628@emu/branches/target101/ps1:
ps1netemu:7630@emu/branches/target370/ps1_net:
ps1newemu:6705@emu/branches/target202/ps1_new:
ps2emu:6766@emu/branches/target360/ps2:
ps2gxemu:14788[MENTION=69462]bran[/MENTION]ches/target360/gx:
ps2softemu:15529[MENTION=69462]bran[/MENTION]ches/soft190/soft:
pspemu:7830@emu/branches/target373/psp:
emerald:3829[MENTION=109881]eme[/MENTION]rald/target37x:
bdp:16885@bdp/prof5/branches/target37x:
patch::
auth:52870:
No need to update ps3tools readself & readself2, it is still 0016 for 3.73 (same as 3.70/3.72) which afaik also means no new keys where added...

struct id2name_tbl t_sdk_type[] = {
	{0, "Retail (Type 0)"},
	{1, "Retail"},
	{2, "Retail (Type 1)"},
	{3, "Unknown SDK3"},
	{4, "Retail >=3.40"},
	{5, "Unknown SDK5"},
	{6, "Unknown SDK6"},
	{7, "Retail >=3.50"},
	{8, "Unknown SDK8"},
	{9, "Unknown SDK9"},
	{10, "Retail >=3.55"},
	{11, "Unknown SDK11"},
	{12, "Unknown SDK12"},
	{13, "Retail >=3.56"},
	{14, "Unknown SDK14"},
	{15, "Unknown SDK15"},
	{16, "Retail >=3.60"},
	{17, "Unknown SDK17"},
	{18, "Unknown SDK18"},
	{19, "Retail >=3.65"},
	{20, "Unknown SDK20"},
	{21, "Unknown SDK21"},
	{22, "Retail >=3.70"},
	{23, "Unknown SDK23"},
	{24, "Unknown SDK24"},
	{0x8000, "Devkit"},
	{0, NULL}
};
From Sony PlayStation 3 hacker Mathieulh via IRC on signing PS3 executables for 3.73+ Firmware:

[21:00:58]	<Mathieulh>	selfs are a mess to generate properly because a lot of values need to be calculated from the original elf file
[21:01:11]	<Mathieulh>	the problem is right now all the public tools use hardcoded values
[21:01:19]	<Mathieulh>	that are grabbed from various self files
[21:01:21]	<Mathieulh>	but are not calculated
[21:01:34]	<Mathieulh>	well that's one of the many problems actually
[21:01:35]	<jevin> 	Mathieulh, things other than elf offsets?
[21:01:40]	<Mathieulh>	yah
[21:02:03]	<Mathieulh>	sony also did some fancy things with the compression self format
[21:02:12]	<Mathieulh>	where values are off by a certain offset etc etc
[21:02:38]	<Mathieulh>	if you want to make a proper self tool
[21:02:44]	<Mathieulh>	you first need to reverse make_fself
[21:03:06]	<jevin> 	not too hard with hexrays *cough*
[21:03:09]	<Mathieulh>	that's the initial step
[21:03:15]	<Mathieulh>	yeah it's not that hard
[21:03:29]	<Mathieulh>	then you'll figure what a big fck up the self format really is 
[21:05:14]	<Mathieulh>	but yeah just my self.cpp is 5 times larger than the entire source for geohot make_self/make_self_npdrm
[21:05:27]	<Mathieulh>	in terms of lines of code
[21:05:48]	<Mathieulh>	so his is missing shitloads of stuffs and only relies on hardcoded values
[21:06:06]	<jevin>	        entire headers copypasta'ed from existing selfs
[21:06:11]	<Mathieulh>	pretty much yah 
[21:06:23]	<Mathieulh>	the ones on the tool I use are generated
[21:06:32]	<Mathieulh>	as in calculated and generated
[21:06:36]	<Mathieulh>	from the original elf
[21:06:52]	<Mathieulh>	btw unself is buggy too
[21:06:54]	<Mathieulh>	just so you know
[21:07:16]	<jevin>	        why haven't you labeled the control flags? 
[21:08:16]	<Mathieulh>	jevin I didn't feel the need to, I already know what they do anyway
[21:08:37]	<Mathieulh>	for example 0x40 is root rights, 0x20 is debugger rights and so on
[21:09:07]	<jevin>	        i'm guessing the self capabilities flags are offset 0x20 in the self header
[21:09:18]	<Mathieulh>	capabilities aren't in the header
[21:09:23]	<Mathieulh>	they are part of the metadata
[21:09:28]	<Mathieulh>	as in, they are encrypted and signed
[21:10:16]	<jevin>	        offset 0x10 in the section header?
[21:10:29]	<Mathieulh>	it's after the metadata keys
[21:10:33]	<jevin>	        no, they wouldn't be per section
[21:10:50]	<Mathieulh>	as in, right after them
[21:11:09]	<jevin>	        i see. so unself doesn't have enough fields in the metadata header
[21:11:35]	<jevin>	        i really should color in the hex values that are mapped to structures in unself vs ones that arent
[21:11:42]	<jevin>	        seems like it is missing a lot
[21:11:49]	<Mathieulh>	everything public is missing tons
[21:12:15]	<Mathieulh>	capabilities are optional mind you
[21:12:35]	<jevin>	        are they restrictive or permissive?
[21:13:11]	<Mathieulh>	restrictive
[21:13:16]	<Mathieulh>	(for most)
[21:42:15]	<jevin>	        Mathieulh, you said that the geohot npdrm keypair is blacklisted in 3.56
[21:42:30]	<jevin>	        i couldnt find the decrypted or encrypted metadata keypair in 3.56 files
[21:42:47]	<jevin>	        where does the blacklisting occur? is it a hash that is blacklisted?
[21:43:08]	<jevin> 	its interesting to me because we can make our own keypairs now with juan nadie's work
[21:48:45]	<Mathieulh>	<jevin> Mathieulh, you said that the geohot npdrm keypair is blacklisted in 3.56 <== not only that
[21:49:03]	<Mathieulh>	geohot stuff doesn't generate some of the npdrm specific values
[21:49:08]	<Mathieulh>	those were not checked in 3.55
[21:49:13]	<Mathieulh>	but they are checked in 3.56 now
[21:49:55]	<jevin>	        Mathieulh, gotcha
[21:50:09]	<jevin>	        is his keypair actually blacklisted somewhere though?
[21:50:10]	<Mathieulh>	there is no whitelist for npdrm
[21:50:22]	<Mathieulh>	so it's actually possible to generate valid npdrm self for 3.56+
[21:50:42]	<jevin>	        is it a check in appldr?
[21:50:43]	<Mathieulh>	that tool I made a screenshot of actually does that
[21:51:02]	<Mathieulh>	jevin yeah, it's enforced by lv1 though
[21:51:16]	<jevin>	        a hash comparison?
[21:51:27]	<Mathieulh>	yeah it's a hash
[21:51:30]	<Mathieulh>	but I won't say more
[21:51:35]	<jevin>	        ok 
[21:51:55]	<Mathieulh>	everything you need is in the 3.56 fw 
[21:52:16]	<jevin>	        rgr, i will poke around later
[21:52:34]	<jevin>	        the checks are unmodified in 3.60+?
[21:52:43]	<jevin>	        + new keys of course
[21:52:51]	<Mathieulh>	same checks
[21:54:53]	<Mathieulh>	jevin you won't get around crafting valid 3.56+ npdrm selfs without a proper makeself tool though
[21:57:18]	<jevin>	        would SCE make npdrm selfs work if actually signed?
[21:57:25]	<jevin>	        + crypted
As always, more details will be posted below as they are available on the update should any hidden features surface.




Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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momipopi's Avatar
#5 - momipopi - 83w ago
Reply
i boxed my ps3 until theres another cfw... bought myself a jtagged xbox...

PS3 News's Avatar
#4 - PS3 News - 83w ago
Reply
That, plus it's getting annoying to many I'm sure to keep downloading updates that don't bring any new features.

shummyr's Avatar
#3 - shummyr - 83w ago
Reply
Originally Posted by GrandpaHomer View Post
Quote Stability my bottom ... they're so desperately trying to patch this full of hole sinking ship ... it's just pathetic

They are trying to cover another exploit as GrandpaHomer pointed out to the point that it is just downright pathetic and pitiful.

darkanima9's Avatar
#2 - darkanima9 - 83w ago
Reply
improves mean to not play copy games

GrandpaHomer's Avatar
#1 - GrandpaHomer - 83w ago
Reply
Stability my bottom ... they're so desperately trying to patch this full of hole sinking ship ... it's just pathetic

Page 3 of 3 «‹123

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