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PixelPatch: PixelJunk Monsters PSN Updates Incoming


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301w ago - Per Matt Morton (Associate Producer, SCEA-Santa Monica Studios) today:

Hi PixelJunkies! I'm Matt Morton, Associate Producer at SCEA Santa Monica Studio and I've had the great fortune of working on the PixelJunk series since the very first title, PixelJunk Racers. We've been working hard to keep spreading the PixelJunk Love (as Deb Mars calls it) and wanted to give you a heads up on the upcoming patch for PixelJunk Monsters and PixelJunk Monsters: Encore.

Recently, Jeff Rubenstein got to visit Q-Games in Kyoto (the lucky so-and-so) and shot an interview with Dylan to talk more about the patch for PixelJunk Monsters. Check it out...





The patch will be releasing VERY soon, with Japan getting the first patch release on October 23. If all goes well with final testing, you will see the patch in SCEA and SCEE territories on October 30. If there are any delays to the above mentioned dates, we will be sure to update the blog to let you know about it, so stay tuned!

The Q-Games team has been hard at work on the PixelJunk Monsters patch and has packed a TON of great features into this great game. I'll give you a quick breakdown of some of the new features you will expect to see:

Game Difficulty settings
You can now choose between three different difficulties of gameplay! There is a Casual mode, the Regular/Ranked mode, and Hard-core mode. The great news here is that you can use any combination of difficulties to complete your progress through the islands! Is there one particular map that's too hard? Try it in Casual mode. If you Rainbow the level, that rainbow counts and will remain on the map no matter what difficulty the other rainbows were achieved at! Only the Regular difficulty will register on the ranking boards, though.

Tower Menu selection
You can now set the default menu to appear when selecting a tower! How many times have you sold off a tower and run over to another tower to quickly upgrade it and accidentally sell it by mistake? I know I've done that many, many times. Now you can choose which option appears as the default, instead of the last action you selected.

Tower Balancing
Those of you who have purchased Encore know about the reduced cost on the Ice Tower, and balanced functionality of the Tesla tower. This patch applies those changes to BOTH islands, not just the Encore island.

Video Recording / YouTube Support
Ever since Q-Games included this feature into PixelJunk Eden, we knew it needed to be in Monsters as well. You will be able to record up to 10 minutes of gameplay and upload it directly to your YouTube account, or send it to your video folder on your PS3's XMB.

XMB Custom Soundtrack Support
You can now make your own custom soundtrack to listen to as you play PixelJunk Monsters and Encore! I've personally been enjoying listening to the PixelJunk Eden soundtrack while I play Monsters, as well as listening to the PixelJunk Monsters soundtrack within Eden! It's great how well those fantastic soundtracks work in other games.

With these features being added, and several other small bugs being fixed in the game, we think you'll have a great time playing PixelJunk Monsters and Encore all over again.

I think that's about it ... But it feels like I'm missing something... Hmm... I can't quite put my finger on what I might be forgetting. Wait a minute... I remember now...

TROPHIES
Trophies are now added for both PixelJunk Monsters and Encore. We weren't able to retroactively apply Trophies to the previously played data, but Q-Games didn't want to force people to play everything all over again. They came up with a great idea by creating Trophy Challenges. These challenges have specific maps with set rules or objectives that will reward you with Trophies if you complete them properly.



Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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