189w ago - Last week we announced news of the upcoming Modern Warfare 2 Stimulus Package Expansion for PS3, and today Infinity Ward's Creative Strategist Robert Bowling has confirmed that it will arrive tomorrow on PlayStation Network and shared details, as follows:
Tomorrow, May 4th, will be an onslaught of Modern Warfare 2 multiplayer goodness on the PlayStation Network!
First and foremost, the first downloadable content for Modern Warfare 2 – The Stimulus Package – will hit the PSN Store for $14.99 and bring with it five new maps to the multiplayer of MW2.
Included in those five new maps are two classic Call of Duty 4 maps that we all know and love, and three completely new locations that offer a variety of unique locations for your favorite gametypes. The Stimulus Package includes:
• Bailout - An American apartment complex that is amazing for objective gametypes, especially Capture the Flag, but one of those maps that works well regardless of what type of game you're playing it on. Its long sightlines – like sniping from a blown-out wall of a second-story apartment suite – give it some nice spots for long-range sniping but also has plenty of flanking routes through the bullet-riddled gym, hallways, lobbies, and interconnecting units.
• Salvage - A snowy junkyard covered in debris, crushed cars, and my favorite aspect – no place to hide (well, maybe one, but hiding in the dog house isn't going to win you the game). This aspect of beautiful but simplistic design is what makes Salvage my new favorite map for Hardcore Team Deathmatch; it forces you to rely on your speed, accuracy, and skill. It's all about offensive, sorry campers! This map is about getting in and STAYING in the fight.
• Storm - A rainy warehouse district on the outskirts of a looming thunderstorm with booming lightning and rolling thunder. A massive interconnected warehouse with overhead walkways and plenty of machinery for cover makes this great for big team games. With plenty of surrounding outdoors areas for flanking or cutting through the connected buildings, this is a map that benefits from two teams working together to control their area and lock down domination points. This map has a great atmosphere and always results in some insane HQ games.
• Crash - A war-torn urban environment with a crashed helicopter surrounded by several great vantage points. Whether you're taking pop shots from the three-story building overlooking the map, or covering the center objective point from the second story of the appropriately named "blue room" windows, Crash is the first fan-favorite map to make a return from Call of Duty 4, and is one those multiplayer locations that is perfectly balanced regardless of the gametype you throw on it. Team Deathmatch is king on Crash for me personally and we've maintained every cover, sniper vantage, and perfect 'nade spot you've grown to love, but have also filled the map out with even more detail.
• Overgrown - A massive and open village divided down the center by a dried-up creekbed. Overgrown is a snipers paradise with its high grass, super-long sightlines, and earns its cred as one of our largest multiplayer maps. It's back by popular demand from the community, and was one of my personal favorite maps of all time from Call of Duty 4. It's been updated with some new lightning and atmospheric changes, yet maintains its trademark flow and appeal for big team games.
When you jump online to enjoy the new maps, you're also going to be greeted with a few new additions to the playlists structure in multiplayer. You'll notice two new playlists added to the bottom of the list: Stimulus & Stimulus Hardcore. These two playlists will allow you to play your favorite gametypes on ONLY the new maps. That way you get to experience them as much as you like.
• Stimulus - This playlist will include all gametypes for 8-12 players and rotating through ONLY the new Stimulus Maps.
• Stimulus Hardcore - This playlist will include Hardcore Ricochet Team Deathmatch, Hardcore Ricochet HQ Pro, Hardcore Ricochet Search and Destroy for 8-12 players and rotating through ONLY the new Stimulus Maps.
While these two playlists are reserved for those who download The Stimulus Package, the same day we'll also be introducing an all new playlist for ALL Modern Warfare 2 players.
• Team Tactical - 6-8 Players playing small team based games with Team Deathmatch, Domination, Capture the Flag, and Demolition. (First Person viewpoint)
This playlist is being added by HUGE demand from the community on our forums, Twitter, and other messages you've sent in to us; in addition to another requested change of adding the Ranger maps (Terminal, Skidrow, Highrise, Invasion) to the HC HQ Pro playlist.
When I said onslaught, I MEANT onslaught!
That's not even all. When all these updates hit tomorrow on May 4th, we'll also be flipping the Double XP switch for the first time, ON ALL PLAYLISTS, FOR ALL PLAYERS! So when you jump online you'll be earning twice as many XP for your kills and objectives to help you finish off that Prestige you've been working on or, for all you level 70s, the deciding factor to take the leap into the next Prestige.
Tomorrow is all about adding even more mileage to your Modern Warfare 2 multiplayer, giving you all new locations to play, new playlists to play them on, and Double XP to make it all that much sweeter. I look forward to seeing all of you online!
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yes i did have to stroke my ego. you asked me a question: "ummm how much do you know about creating videogames..."
my answer: "a lot"
PC and Xbox360 architechture is practically the same, as you've stated. Porting from PC to Xbox360 (which IW would have had in mind to begin with) wouldn't have taken long, if any effort at all.
"If you don't plan to make your code portable, then it isn't portable."
IW however *DID* plan to make their code port from PC to Xbox360 and so the code will be almost identical, with some security and optimisation tweaks.
The reason being that you can't run a pc dvd in a Xbox360 or a PS3 is because of the security written on both the disc and the hardware stating it's not compatible with that drive, not because the code is different (however, in part I am inclined to point out that even without the security written into the game you still wouldn't be able to play the pc dvd on the Xbox360 or the PS3 because the code contained isn't what the console is expecting i.e. Xbox360 expecting C#/XNA etc)
lets count, that's 3 maps made... once.
thats a little bit of code to add the maps into the servers... once.
thats a little bit of code for the PS3 and PC/Xbox360 to accept the maps... once.
So when you think about it, about £5 a map is expensive because they aren't creating an entire new game/game engine or new missions for three different consoles.
They are making 3 new maps in a 3D software suit which all 3 platforms use.
They are updating the servers to accept the new maps, which will be platform-agnostic.
They are adding an update to the game to accept the maps, which will be platform-specific yet minimal workload.
The game cost £45 when it was released in the UK (there where reports of its RRP £55 but the majority of retailers were selling between £40-£50) so the new maps are a 3rd of the cost of the original game? Are the new maps a 3rd of the original game?
I quoted all your post this time
I'm bored now. FYI the map pack was released at £10.99 here.
So not bothered about the $15 price now.
had to stroke your ego a bit for that one i see. and i will not be justifying myself listing my qualifications to some punk online who think that he understands how a whole industry works. and for the record your on the internet where nobody cares what your qualifications are its all a test of skill here...
ok so if 5dollars whatever currency you use for each map how is that unreasonable when they have had to develop it for 3 different systems, first the simplest the pc, code on standard pc processor architecture (1-4 cores no sub processors) the second is the 360, a simple powerpc architecture very similar to PC, then they have to make sure the code runs on ps3 power pc architecture..
i still dont understand how you can believe that since code is unique to each as i can not run the pc dvd in a 360 or a ps3 because the programing is different... so lets count thats 3 maps over 3 systems that have verry different system specs and code styles... so when you think about it 5 bucks a map isnt that bad considering they developed it for 3 consoles.
For the record i'm not here to make friends i'm just here to see what is leaked and gather small amounts of information for my own ps3 research. if your going to quote my post at least keep everything i said don't edit out my words to fit your fancy.
Well not really, Modern Warfare 2 runs on the highly modified Quake 3 engine just like Modern Warfare 1! So yes! it is as easy as dropping the file in the new engine and updating the textures as the new engine is the old engine! Why do you think its so damn easy for hackers to rip the game open? because its a 10 year old game engine! But shush! Don't tell everyone