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God of War III on PS3 Uses Only Half of the Engine's Capability


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238w ago - God of War III game director Sig Asmussen claims the PS3 video game could be twice as good, in a recent interview with [Register or Login to view links].

To quote: "I think our studio will use this engine again, and it'll get better. And I think we're probably about 50- or 60-percent at it right now. I think there's a lot more we can do with it."

He then talks about perfecting the transition from cutscene to gameplay, lighting improvements, and particularly, animations:

"I think individually our animations are incredible, and our animators are incredibly talented. But I think we could make our system technically better, in the way we blend animations.

And I'm pretty sure that we already have the code to do that, and we just didn't implement it in God of War III because it came in real late."



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Comments 18 Comments - Go to Forum Thread »

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Rac3rX's Avatar
#18 - Rac3rX - 237w ago
This is their first release on the PS3 and they had to build new engines from the ground, up. They will expand as they get more acquainted with developing games for the PS3, GOW 3 looks to be hype no matter how much of the systems power it uses, this only means future GOW tittles may be more advanced.

Poopsqueege's Avatar
#17 - Poopsqueege - 237w ago
I think more developers means more crap to sort through to find good games, not more people giving more ideas for better games.

Tidusnake666's Avatar
#16 - Tidusnake666 - 237w ago
I remember Valkyrie Profile 2: Sylmeria on PS2 and it was frigging awesome!

So, it's common better graphics till the end of lifecycle.

Guess, a lot of people liked the article i digged

midgemaster's Avatar
#15 - midgemaster - 237w ago
Games always look better and better as you get further into the consoles lifecycle. (Just look at resi 4 on gamecube compared to a launch game).

It is just more severe on ps3 because the devs have to work out how to use the cell processor.

XSAVAGE's Avatar
#14 - XSAVAGE - 238w ago
i call this PR BS

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