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Flower Wins VGAs Best Independent PS3 Game


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246w ago - Today Kellee Santiago, President and co-founder of ThatGameCompany, has made a post-VGA announcement on Flower winning the VGAs Best Independent PS3 Game award.

To quote: This last weekend was... whoa, just totally surreal. Jenova, composer Vincent Diamante, and I met up at [Register or Login to view links], where we got together with fellow indie nominees, [Register or Login to view links] ([Register or Login to view links]) and [Register or Login to view links] ([Register or Login to view links]) so that we could brave the great unknown of the red carpet together.

Which turned out to be a good thing because it was pretty hectic and intense there. Did you know going down a red carpet can take an hour?!? I don't know how seasoned veterans like David Jaffe can do it!

These Mt. Dew-themed drinks helped us get through the pre-show schmooze-fest, though. It was great to be surrounded by almost all of the other Best Indie Game nominees - I definitely felt more grounded. I mean, how do you handle waiting in line for the port-o-potty and encountering Samuel L. Jackson?

And then there were the REAL celebrities - [Register or Login to view links], [Register or Login to view links], [Register or Login to view links]... I was nerding out all over the place. Very unlady-like. But I love any opportunity to straight-up shower love on some of my favorite game makers, because I know how much it has meant to us to get emails and hear from you guys about [Register or Login to view links].

Of course, then it got to our category. Our hearts were in our throats, which I think you could hear when we gave our acceptance speech. As Jenova said, Flower has come a long way since the day he said, "Let's make a game about flowers and love," to actually being awarded by Spike TV.

And because I was so nervous, I totally cut off Jenova before he could thank the most important people - you guys. We heard some of you got to be at the viewing party in Hollywood and were cheering right alongside us, and that really means a lot to us.

Making experimental games is an emotional and scary process, and we really couldn't do it without you guys. Thanks so much for all of your support these last three and a half years, and we hope we can continue to entertain you!



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