- Crytek is officially hiring for the PlayStation 3, prompting more speculation (from us) that its hi-tech PC shooter Crysis is heading to console in some form.
A job ad that's appeard on the Germans dev's Web site is advertising for a PS3 console programmer to develop "Next-Generation GameFramework based on CryEngine 2.0".
The applicant must have fives-plus or more years C++ experience and have shipped "at least 1 title for Nintendo GameCube, PS2 or XBOX or simultaneously." What if I've actually made two PS3 games then, is that not good enough to be a PS3 programmer?
The position doesn't come as too much of a surprise as Crytek's already gone on the record saying all of its future titles will be multiplatform from now on.
With that considered, this is probably a move to make CryEngine 2 work on consoles - but we'd still like to see Crysis on PS3, if only so we can run it.
The full job specs follow if you fancy your chances.
ââ‚¬¢ Shipped at least 1 title for Nintendo GameCube, PS2 or XBOX or simultaneously
ââ‚¬¢ 5 or more years C++ object oriented experience
ââ‚¬¢ Strong 3D math and graphics background
ââ‚¬¢ Ability and desire to innovate, contribute and polish all aspects of a game
ââ‚¬¢ Experience with next generation cross-platform development
ââ‚¬¢ Experience working with all major aspects of a game engine
ââ‚¬¢ Excellent communication, interpersonal, and organizational skills
ââ‚¬¢ Strong verbal and written communication skills.
ââ‚¬¢ Passion for making video games
ââ‚¬¢ Gdb debugging knowledge
ââ‚¬¢ Experience with low-level programming
ââ‚¬¢ Experience with multi-threaded engine design, system design
ââ‚¬¢ Power PC assembler experience
ââ‚¬¢ Linux toolchain experience
ââ‚¬¢ Development of a Next-Generation GameFramework based on CryEngine 2.0
ââ‚¬¢ Work on various aspects of porting to engine code to PS3 and creating solutions to get the utmost out of the PS3
ââ‚¬¢ Cross platform code development
ââ‚¬¢ Create and maintain documentation
ââ‚¬¢ Complete all tasks in a timely manner and to a consistent high quality standard