177w ago - Today Sega has released a Bayonetta PS3 HDD patch, which remedies the video game's loading times. Surprisingly, the patch was actually made by Sony and not Sega.
The new patch will enable players to install the game directly onto the PS3's hard drive, reducing the game's load times as expected.
To quote from JustPushStart.com (linked above): "By downloading the 135MB patch you will have an ability to install the game's data on the hard drive.
Make sure you have at least 4.5GB of space in the hard drive and it should take around five minutes to install.
Once completed one of the things you will notice are:
• Instead of 2-4 second load times when you picked up an item, it doesn't say LOADING anymore. It picks up the notes that you get right away.
• Screen tearing issue is slightly reduced"
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+ Sony did the patch, not sega
- Sony has Access to Sega's Bayonetta Source Code to bugfix/upgrade proper hdd handling of files?
As we know Updates will give a new .self which starts from hdd. But what did Sony do? Sega pretty much said:
"Sorry but we can't change anything at the loading time of this game. I think isn't possible that a patch can change this."
is it some kind of loader that redirects openfile-calls for several files to hdd ? (doubt that) nor do i have the game, neither can i check it by myself... but maybe someone can clear up all questions.
The demo (PS3) was really fun. Graphics looked good enough...
Post patching console game is the worst invention since having to work for a living. I don't understand how these companies can get away with releasing bug laden filth. Also the DLCs should be included.
Also, whatever happened to user created game addons (minus Little Big Planet and Unreal Tournament (wish I could use PC/older version MODs)).