295w ago - Starting outside a crowd of villagers standing around an enemy on a horse, the opening cinema for this demo had the player walking around in what is essentially a cut-scene that keeps you in control. This basically showed how there are going to be slower-paced sections of the game where story sequences pop up as you walk around. Neat enough, though a bit less than exciting in Japanese...
One of the key complaints post-E3 has been Assassin's Creed looks great when you watch the developers demonstrate the game, but it feels awkward when you jump in and try to run around and fight/avoid the enemies you come across because you constantly bump into people and can't recover very quickly when you take a hit.
At TGS, Ubisoft showed us a move where you can shove enemies out of your way with your forearm as you run, and mentioned another ability that will help you recover when stumbling -- apparently you earn both of these (as well as others) over the course of the game. We didn't have a chance to try them out, but we're hopeful they will make the game's open world playground aspects more enjoyable and not require the player to move tentatively all the time.
Additionally, Ubisoft's Jade Raymond also told us that after the game's showing at E3 back in July, the development team made small tweaks to the timing and flow of the combat. We haven't had enough time with the game to say much definitively at this point, but these don't seem to have made a whole lot of difference in how you accidentally stumble into battles and fight your way out of them.
Regardless, the game still looks phenomenal. There are a few framerate issues here and there, and we're definitely worried the gameplay might not live up to its own well-established potential, but until we can actually sit down and play the final game for a decent amount of time, it's hard to say much more at this point. We're still excited, skeptical, and eager to see more.
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