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Why isn't Microsoft building a PSP or DS rival?

Multi | by Dan Nicolae Alexa | 6th February 2008 |

Why isn't Microsoft building a PSP or DS rival? Yeah, that's right: why don't they enter the competition? Is the bid for Yahoo too expensive and they're out of money now?

In the recent period Microsoft went from the acquisition-spree that characterized the burst of the "dot-com bubble" era to a more pragmatic approach to business. And by pragmatic I mean " building products in house".

Just think of this classical example. In 2000, Microsoft had two options in order to enter the increasingly profitable gaming market: one was to buy the ailing Nintendo, which at that time was valued at "only" $13 billion (compare that to the $70.89 billion today) and the other was to build its own console. Guess what: top representatives from Redmond thought that Nintendo was too expensive, so they went on with crafting the Xbox, which debuted in 2001.

Fast forward four years later and Microsoft unveils the second generation of Xbox, dubbed Xbox 360, after reporting a whooping $4 billion loss at the Xbox division. The new console, although extremely advanced for its time, is immediately hit with production problems (actually, production for the Xbox 360 began only 69 days before the November 22, 2005 launch) and with a high rate of failures.

One year later, Redmond enters the competition with Apple in the digital music industry, unveiling the Zune MP3 player. The manufacturing circuit includes Toshiba, which gives up its GigaBeat player in favor of Microsoft's. In 2007, the software and hardware behemoth unveils the second generation of Zune, but prefers to remove Toshiba out of the landscape and decides to manufacture the gadget "in-house".

There are more examples like this (Windows Mobile is one of them), but I think it's enough to give you an idea of what to expect from Microsoft in the near future: closed-source. This is the defining feature of Bill Gates' company and we'd be fools to think something is going to change while we're still alive...

How does the closed-source philosophy relate to the portable gaming market? I think you already know the answer: instead of letting Sony or Nintendo or SEGA or anybody else reap profits from the increasingly popular portable gaming industry, Microsoft would rather give up an arm and a leg... So the question is now: why the hell don't they build a portable Xbox or something?

I mean they've entered the competition with the almighty Apple in the music and MP3 market, but they're afraid of entering competition with Sony or Nintendo, where there's much more room... Lots of companies have tried to free the digital music from Apple's tight grip, but so far their efforts proved to be in vain. Is Microsoft so blind not to see that Zune is basically a flop and that they stand no chance in a market where the likes of Creative, SanDisk or Samsung dictate the rules?

To explain the idea mentioned earlier: there is much more room for Microsoft in the portable gaming domain because it only confronts two main rivals, Sony and Nintendo. Yes, those are powerful adversaries, with strong brands, huge install base and a lot more experience. But hell, they're only two, and their combined value doesn't even come close to Microsoft's ($276.88 billion), and it's not like the latter has no experience in gaming, right? Generally speaking, Microsoft owns the desktop (and laptop) market with the Windows platform, has a strong position in the fixed-console market, but obstinately refuses to come up with a portable gaming device, although it does have the money, the logistics and the people to invent it.

One other argument would be the cost of building such handheld. It would definitely be lower than the one Microsoft had to "endure" for the Xbox and the Xbox 360, and the profitability target would be a whole lot easier to achieve. Both Nintendo DS and PlayStation Portable became profitable after their first year on the market. Currently, the DS is the second most popular console out there (fixed and portable consoles considered) with more than 66 million units sold,
trailing only the PlayStation 2. The PSP sold more than 30 million units and, with the launch of the enhanced PSP 2000 model, it even surpassed DS' sales in Japan.

The subjective argument should also be taken into account: people WANT a Microsoft-built portable console. Rumors about a possible Xbox handheld have flamed spirits more than once and the interest such rumors get on the Web is proof enough that an investment in this domain is the right path for Redmond. I mean I can't believe Microsoft is so cocky to consider that if they have the PC gaming market in their back yard and a considerable portion of the console market too, they should just sit on their asses and do nothing. Nintendo is coming in fast, and Sony is by no means an enemy to be trifled with.

Nintendo has at least two hardware products to offer: the Wii and the DS, both insanely successful, both reaping huge profits. Sony has three: the PS2, the PS3 and the PSP. Microsoft has only one... Can Microsoft withstand the pressure with a product plagued by RRoD problems, with the launch of PlayStation HOME looming, with the imminent death of the HD DVD and with highly pessimistic predictions about sales for PC games? Hardly...

Actually, the Redmond giant needs a portable console not only because of profits, but because it needs to create the kind of "eco-system" its two Japanese rivals have created in their long history. You can still play PS1 games on the PSP or even on the PS3. You can still play NES games on the DS or the Wii, which economically speaking means more value for old games. Developers are thus interested in creating games for your console, since they can make profits on a longer period of time. This is one of the reasons for which Sony boasted with the "ten year life-span" for its consoles. By comparison, the original Xbox lasted only 4 years, while the Xbox 360 will probably last even less, considering the high failure-rate (close to 30%, caused apparently by the fact that it has been rushed to the market). Moreover, while Sony has the PSP interacting with the PS3 through Remote Control, the Xbox 360 has practically no interaction with other gaming devices, except for the controller, the headset and the HD screen.

Yes, it's true that Microsoft created the Xbox Live Arcade (for oldies but goodies) and that the service is one of the most successful online services at Redmond, but is that enough to keep the engine up and running? Is it enough that the Xbox Live is now "talking" to Games for Windows Live? How many of you PC fans have used Games for Windows Live in the recent period?

While I do agree that the Xbox 360 had a strong momentum on the market when both the Wii and the PS3 came out, I find it worrying (and so should Microsoft) that the aforementioned momentum has been literally shattered in just one year and 3 months by the Wii. Moreover, a leaked internal memo from EA predicts that Sony's next-gen console will surpass worldwide sales for the Xbox 360 this year, while Sony UK's boss David Reeves makes a bold statement, saying that PS3's install base in PAL areas will beat that of the X60 by this summer.

I'm not trying to portrait the Xbox 360 as dying console, because I'm not a console fanboy and because I like competition. Competition is the driving force behind good and reliable products and I'm actually glad that we gamers have more choices every year. But just as you probably, I wouldn't mind seeing the Big Brother from Redmond offering us even more choices for our favorite daily activity.

I just pray they don't make the same mistake as Sony, which instead of encouraging third-party applications for the PSP, closed the circuit by forcing gamers to buy the fiasco dubbed UMD...


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