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Ferrari Challenge PlayStation 3 Hands-On

We went to Italy for a spin with System 3's homage to the Italian sports car giant.

No car manufacturer invokes a passion quite like Ferrari, and the outfit's video game history holds a similar prestige. Yu Suzuki is a notorious fan of the Italian designers, placing their cars in starring roles with the amazing Outrun and F355 Challenge games. There hasn't been a dedicated Ferrari game since Sega's three-screen arcade classic was released in 1999, and another development studio is now ready to take the famous horse to the latest generation of consoles. We went to Italy to see how System 3, a British company with relatively little pedigree, aims to bring the famous racing stallion to Sony's PlayStation 3.

The game itself is called Ferrari Challenge, and it's aiming to offer nothing less ambitious than the entire Ferrari production line since 1947. There's one rather large caveat there, in that it will ship with 30 different models at launch, but System 3 hopes to fill out the rest of the catalog with monthly update. There's no solid information yet on pricing, but System 3 seem keen to take the microtransaction route via the PlayStation Store.

The same will go for tracks in the game, with the 13 available in the boxed copy being expanded with new ones each month (and Monaco as soon as the game launches). In the meantime, there'll be seven from Europe and six from America available at the start, four of which were available in the demo that we played at Ferrari's very own Mugello track in Italy. Sadly, that particular track wasn't on offer this time (it was last seen in Forza Motorsport 2), but Monza, Silverstone, Misano, and Paul Ricard all looked to accurately represent their real-world equivalents.

Graphically, Ferrari Challenge doesn't look to offer the eye-melting detail of Project Gotham 4, nor will it offer the 60 frames per second of Forza 2. What it does offer are some impressively modeled, authentic-looking cars and a smattering of vortex effects such as swaying trees, flags, and leaves that are moved by the same wind that's buffeting you on the track. This is the first Ferrari game in which cars suffer damage, although the bumps and dents we saw were only noticeable up close. Predictably, the damage is only superficial--it won't affect car performance, so there'll be no early retirements from a race.

Clearly, System 3 has aimed to create a realistic driving game, and it hired the services of Formula 2 racing driver Bruno Senna--nephew of the Formula One great Ayrton--to assist in this end. Senna has driven the majority of the game's cars around test tracks, and then fed back detailed information about individual handling differences. The result is a game that sets out to accurately match the feeling of driving each of its cars in real life, something which will be important to both wannabe and actual Ferrari vehicle owners.

While the vehicles undoubtedly feel realistic, the game itself is still highly playable, and it's a game that demands concentration while still being fun to play. The realism can be ramped up further if you remove the driving aids; ABS, traction, and steering assists can be adjusted midrace by selecting one of the five variable settings in each category. Like Forza, Ferrari Challenge also features a racing line that can be used to show the optimal position on the track, as well as when to brake and accelerate.

No realistic racing game is complete without a host of camera views, and Ferrari Challenge offers the expected selection of in- and out-of-car perspectives. The most striking view is in-car, as the dashboards are modeled right down to the correct stitching. You can look around the interior by moving the right analog stick and admire details as the mirrors and air conditioning vents, although at this point the image in the mirrors featured low-resolution textures. However, those looking for authenticity can admire the Ferrari-logoed gloves that grip the steering wheel in the proper position, as well as the sponsor logos around the track, including those of Ferrari collaborators Puma and Acer.

The final game is set to support 16 players over PlayStation Network and LAN. We can't comment on how this is progressing as there was a technical issue with the code we saw, but the online support at least promises to be comprehensive. When racing online you will be able to put decals on your cars and then let friends borrow them from your virtual garage. There'll also be support for two player split-screen games, although the number of AI opponents might have to be reduced in this mode compared to the single-player mode because of the extra workload on the CPU. The PS3 version will support steering wheels and custom soundtracks, and while there will also music packaged with the game, it is yet to be decided which genre this will be and if it will be turned off by default.

The final piece of the game that we saw on our track day was the card game mode, which is basically an elaborate version of Ferrari Top Trumps. You collect new cards by playing through tracks in the main game, then create a custom deck of 33 cards to battle other players. These players can be either the computer artificial intelligence, or another person on the same console or online. The idea behind the game is to choose from categories on each card, such as brake horsepower, value, or top speed, and hopefully beat the equivalent value on the other player's card to steal it. Once one player has accrued all 66 cards, the game is over. You'll be able to collect more cards by downloading the four or five that are planned for release--you can guess this bit, I'm sure--each month after the game's release. And thanks to the storage space of Blu-ray, expect a few video documentaries to be included that were originally made to celebrate Ferrari's recent 60-year anniversary.

Set for a November 23 release in Europe and a Q1 2008 release in the US, the build we saw of Ferrari Challenge on PS3 was supposedly 60 percent of the way through development. A lot has been promised of the game that we didn't get to see, and System 3 will certainly have a hard time reaching their goals in the relatively short time until release. Having said that, the game has definite potential, not to mention a highly prestigious licence at its centre. With more versions rumoured to be in the pipeline, expect to hear more on Ferrari Challenge in the very near future.

45 Comments

  • samra3feb

    Posted Aug 27, 2008 12:58 pm PT

    only on psp and ps2 and ds and wii... no xbox: sucks

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    • 0 of 0 users agree
  • davies-stephen

    Posted Dec 15, 2007 5:16 pm PT

    Wish it would come to XBOX 360

    • Login to rate this comment
    • 0 of 1 users agree
  • GR33DY83

    Posted Oct 31, 2007 5:19 pm PT

    yeah for real PS3 sucks, i mean I would luv to have a platform that breaks down 24/7 and then have them ship me some one elses broken one, damn you Sony Damn you

    • Login to rate this comment
    • 0 of 2 users agree
  • wjkflke

    Posted Sep 13, 2007 4:45 am PT

    pS3 sUCKS

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    • 0 of 4 users agree
  • wjkflke

    Posted Sep 13, 2007 4:44 am PT

    what do people see so good in ps3

    • Login to rate this comment
    • 0 of 3 users agree
  • wow-starfox

    Posted Sep 11, 2007 8:46 pm PT

    the best simulation ever....played arcade`???? just fun in rooky level....the AI are near unbeatteble in profi level:-(

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    • 0 of 0 users agree
  • newtech12

    Posted Sep 10, 2007 9:12 pm PT

    24 fps + motion blur = 60 fps without motion blur.

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    • 0 of 0 users agree
  • zeroauthority

    Posted Sep 9, 2007 7:30 pm PT

    dareendt69 - your right. A human eye, even with 20/20 or 20/10 for that matter, can't tell the difference between 24fps(film speed) and 60fps. The only reason for a game to run higher is so that it doesn't risk dropping below 24fps and gets choppy when the action intensifies.

    And everyone needs to read up before talking:
    http://en.wikipedia.org/wiki/Frame_rate

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    • 1 of 1 users agree
  • darendt69

    Posted Sep 7, 2007 5:22 pm PT

    Sounds weak. If its not as good as Forza....which blew.......Its not worth my money. They should just put it on the 360 if there not going to make it any good. Why waste all that dev time for a crap game. At least it would be easy on the 360

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    • 1 of 3 users agree
  • Agermemnon

    Posted Sep 7, 2007 7:44 am PT

    @thekey hmm i thought the human eye couldn't register no more than 25fps ? the frame rate of film for example

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  • thekey

    Posted Sep 7, 2007 3:51 am PT

    AlMar12345 "Most humans can't tell a difference from 32 FPS and up, but then again most humans aren't gamers, most gamers can pick up differences after 32 FPS, but not small ones, they have to be substancial"

    Anyone with 20/20 vision can tell the difference between 30FPS and 60FPS.

    Anyways is there a reason why this game is coming on everything else but the 360? Oh yeah Europe...... This game is looking like it's headed for disaster.

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    • 1 of 4 users agree
  • initiald411

    Posted Sep 6, 2007 9:59 pm PT

    I'll agree their xgalacticax underground 1 was a classic

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    • 0 of 0 users agree
  • xgalacticax

    Posted Sep 6, 2007 2:49 pm PT

    nice, i really like ferraris but i prefer the toys that are japanese import cars so ill just wait for the next need for speed instead. how come EA hasnt made a better need for speed since underground 1? that game rocked.

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  • marco245

    Posted Sep 6, 2007 11:16 am PT

    I don't know what it is. This game, along with GT5 seem to look more "natural" than the 360 counterparts. Not that they're bad, but they're developed in different ways. This game is going to be model detail to the max, for sure. After all, you don't want a Ferrari game to have shabby models to those of PGR and Forza, do you? I have to say, it looks like a very fun game. And the online would be great too. It's hard to say at this point though, so I won't jump to any conclusions.

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    • 1 of 1 users agree
  • e-ghost

    Posted Sep 5, 2007 6:40 pm PT

    OH no.... Not from Sega.... F355 Challenge was the hardest core racing simluation game I've ever play. Even > Forza and GT.... I spent more than PS3 + X360 on arcade back in 1999.....

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    • 0 of 0 users agree
  • AlMar12345

    Posted Sep 5, 2007 6:38 pm PT

    Most humans can't tell a difference from 32 FPS and up, but then again most humans aren't gamers, most gamers can pick up differences after 32 FPS, but not small ones, they have to be substancial

    • Login to rate this comment
    • 0 of 0 users agree
  • vicalva

    Posted Sep 5, 2007 2:16 pm PT

    Since the very first Need for Speed on PC 10 years ago, I've been a sucker for Ferrari's. I love the Outrun series, played a lot with Ferrari's in Forza and PGR, and again in the Gran Turismo HD demo with the beautiful 599. If this game is a simulation, I'm all up for it.

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  • GR33DY83

    Posted Sep 5, 2007 12:56 pm PT

    mmmmmmm ferrrarrriisss

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    • 1 of 1 users agree
  • WhyteLeo

    Posted Sep 5, 2007 12:44 pm PT

    Looks interesting, though i have to say there are no racing game in any consoles that will top GT5.

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    • 3 of 3 users agree
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