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Burnout: Paradise (PS3)

Also On:  360PC


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Release Date: 01/22/2008
ESRB Rating: E10+
Genre: Racing
Publisher: Electronic Arts
Developer: Criterion Studios
The 1UP Network previews games with the philosophy that people want to hear our honest opinions on titles before they are released. If a game looks really promising, we'll pass on our excitement. But if a game needs work, we'll let you know. Here are our Burnout: Paradise PS3 previews.

Previews

How multiplayer and single-player fit together seamlessly.
By Nick Suttner  09/06/2007
Thankfully not content with a shinier sequel, Criterion is reinventing its fabled racing franchise for this generation of consoles (the Burnout Revenge 360 port was more of a facelift). Gone are the linear tracks and tiered level structure; Burnout Paradise takes place in one enormous city that's open from the start and never stops to load. And lest you fret, the game still blazes by at 60 frames a second, the buttery-smooth visuals complemented by cars that crumple more convincingly than ever. The series is still about viscerally destructive driving, and the audio-visual impact of hitting a wall at 200 m.p.h. is as "next-gen" as anything we've experienced.

Paradise makes the most of its open-world structure, assuring that it's more than just a gimmick or several levels strung together. The game encourages you to learn the map, and familiarize yourself with where the major landmarks are (most races end at one of them). Every street has a name, and street signs pop up on the HUD to show you which intersections you pass. Trusting your navigation skills and penchant for experimenting, some races simply give you an ending point marked only with an arrow on the horizontal compass on the top of your screen. Always knowing your orientation to the finish point but never the best route there is a welcome change from checkpoint races that hold your hand, and it makes you appreciate how expertly the city is designed for white-knuckle racing and stunts. If you see a slight ramp off of an overpass facing a possibly-destructible billboard, there's a good chance it's there for a reason.


SCREENS: Click the image above to check out all Burnout Paradise screens.

At an EA press event yesterday, we got some hands-on time with Paradise's new multiplayer modes, and had a chance to see how they are incorporated into the solo stuff. Like creative director Alex Ward recently told us, Criterion is taking a very different approach to online play as well -- "No lobbies, no waiting, a seamless experience and focus on cooperative and social gameplay." The Freeburn system is at the center of this, granting you the ability to invite players into your world with a few taps of the D-pad; you don't even have to take your finger off the gas. Once your friend drops into your city (which happens instantaneously once they accept the invite) you can use the same system to bring up cooperative challenges, regardless of where you and your (up to seven other) buddies are.

We tried out a few different challenges, from the relatively simplistic ones that can be performed anywhere (accumulate 10 seconds of hang time in the air), to the more complex and specific challenges (drift for 600 ft. and do three barrel rolls off of a designated cliffside). Even though it's a cooperative experience, there's plenty of opportunity for trash-talking when you're getting things done more quickly than your partner, as every player's progress is tracked on-screen during the challenge. All of your online progress carries over to the single-player game as well, so if you find and nail a specially marked jump you won't have to do it again by your lonesome.

Taking the social aspect even further, you can use an Xbox Vision Camera or PlayStation Eye to take snapshots of your foiled foes. As long as it's hooked up, it will automatically snap and send over a picture of your opponents a few seconds after you take them out. Seeing your friend's sad or incensed face definitely adds something special to the online proceedings, and you can build up a library of the pictures if you like. It doesn't fundamentally alter the experience in any way, but it's a fun little extra.

Paradise should hit stores early next year, and even in its unfinished state seems poised to deliver on the promise of a refreshingly new Burnout. It looks great, plays as finely tuned as ever, and offers hundreds of challenges and plenty to do online. As long as it doesn't get too unfocused in its own ambition, it should offer fans one of the more gratifying racing experiences around.



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1UP NETWORK PREVIEWS: Burnout: Paradise 

1UP:  Burnout Paradise
More hands-on impressions of this polished racer.
Added On: 12/11/2007
TGS:  Burnout Paradise
Hands-on with the PS3 rumble control and two new modes!
Added On: 09/19/2007
1UP:  Burnout Paradise
A quick Q&A with creative director Alex Ward.
Added On: 09/04/2007
E3:  Burnout Paradise
Bigger, crazier wrecks, and a bigger, open world.
Added On: 07/11/2007
OPM:  Burnout 5
Crashing into the Next Generation!
Added On: 01/17/2007

User Hype: Burnout: Paradise

Write Your Own Hype!
no splitscreen
Author: Josh , 01/14/2008
 
As this game is coming out soon and I was really pondering getting it, It dawned on me that there will be no splitscreen, and all i've wanted lately are games to play with my friends. So yeah, I'll not be picking up this title until or unless that issue is fixed via patch.
"Orange Box on PS3 has issues"
Author: Josh , 12/20/2007
 
anybody else remember that article? I certainly do, and it seems that in the end most of the problems were fixed for that port. So now 1up boys/gals...where's "Burnout Paradise on 360 has issues"? It does, dropped frames and very poor lighting in comparison with the shiny PS3 LEAD version. http://www.gamersyde.com/news_5656_en.html An EA published game where the ps3 version is better then the 360 version? What has the world come to?!
pretty good
Author: Andrew , 12/17/2007
 
I was impressed with the demo. the only thing i dont like about it is the map and how hard it is too find where youre going in races
Its alright I guess....
Author: Josh , 12/14/2007
 
I thought the demo was fun, not sure I would buy it for $60 though. No in-dash camera doesn't gel with me and the lack of licensed cars has always irked me. Plus, I'd like to be able to disable the lame loading screens and replays because they break up the action. Those players with a harddrive should be rewarded.
Taking some warming up to..
Author: Nights Into Dreams , 12/14/2007
 
The new open world is something to get use to. You can't just jump in and figure your going to hit/crash/jump/race/stunt everything at the get go. It is a big change and it is promising, it'll just take a bit to get use to once you find everything.
SEE ALL Burnout: Paradise USER HYPE (28 TOTAL) >



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