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Goblin's Cube
  #21 (permalink)  
Old 05-16-2009
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Goblin's Cube

Goblin's Cube is a game that uses the wiimote's and nunchuck's accelerometers to control the cube

What's new?

* Added sound
* Fixed bug where a face of the cube would turn in the wrong axis

Attached Files
File Type: zip goblin_v0.9.1.zip (857.4 KB, 1 views)
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Wolfenstein 3D Wii v1.2a
  #22 (permalink)  
Old 05-16-2009
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Wolfenstein 3D Wii v1.2a

MrPeanut has updated Wolfenstein 3D Wii to 1.2a

Quote:
About the release (version 1.2a)

* Added Gamecube controller and wiimote + nunchuk interfaces to the game
* Rewrote US_Control Panel's control menu so these interfaces can be selected in game
* Ditched the US_Control Panel's "change view size" menu in favor of a misc options menu
* Added IR sensitivity adjustment to the misc options menu for the wiimote + nunchuk interface
* Added cheat codes to the misc options menu (better than MLI )
* Fixed the power button on wiimote so it turns off the wii ingame
* Added variable strafe speeds which is needed for gcn/nunchuk analog sticks


Attached Files
File Type: zip Wolf3dWii_1_2_shareware.zip (975.6 KB, 0 views)
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Freespace 2 Beta Released
  #23 (permalink)  
Old 05-17-2009
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Freespace 2 Beta Released

Freespace 2 for the Wii. There are some minor graphical glitches, and the number of keys are limited on the Wii, but it is quite playable.



You must have a copy of Freespace 2 to use this, instructions are on the Google Code Wiki. If you do not have Freespace 2, you can grab it for real cheap online.

Attached Images
File Type: png freespace2.png (76.7 KB, 124 views)
Attached Files
File Type: rar freespace2wii.rar (1.82 MB, 0 views)
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Freespace 2 Beta 3 Released
  #24 (permalink)  
Old 05-19-2009
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Freespace 2 Beta 3 Released

Litghost has released a new version of his port of the Freespace 2 engine for the Nintendo Wii. Using this "engine" along with the data files from the original game you can enjoy this classic space combat simulator on your Wii.




What's new?

Path is now checked before starting load
* USB2.0 hard-drives support via CIOS_usb2.
* If you do not have CIOS USB2 do not put Freespace2 files on your drive,
without USB2 support the load times stutter gameplay.

Attached Images
File Type: jpg freespace2.jpg (98.8 KB, 1648 views)
Attached Files
File Type: rar freespace2wii_beta3.rar (1.83 MB, 1 views)
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Hex 1.0 released
  #25 (permalink)  
Old 05-21-2009
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Hex 1.0 released

Uffe Flarup has released Hex 1.0 the Initial release.
Hexa is a 2 player board game invented by Piet Hein and John Nash.





Quote:
Hex is a board game played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11x11 rhombus. Other popular dimensions are 13x13 and 19x19 as a result of the game's relationship to the older game of Go. According to the book A Beautiful Mind, John Nash (one of the game's inventors) advocated 14x14 as the optimal size.

Attached Images
File Type: png Hex.png (16.3 KB, 121 views)
Attached Files
File Type: zip hex1.0.zip (274.3 KB, 0 views)
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Italian Parking 0.21 Released
  #26 (permalink)  
Old 05-21-2009
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Italian Parking 0.21 Released

Italian Parking 0.21




Italian Parking is a 3D puzzle game

* First release version with 5 levels.

Attached Images
File Type: png cp.png (352.7 KB, 104 views)
Attached Files
File Type: zip ItalianTraffic.zip (1.27 MB, 0 views)
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CombatWii v0.1 Released
  #27 (permalink)  
Old 05-22-2009
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CombatWii v0.1 Released

Spiffin has released a new homebrew game for the Nintendo Wii. CombatWii is based off of the old Atari tank shoot-em up game Combat.



Quote:
A game based on the old Atari tank shoot-em up game Combat. The Wii version is actually a semi-port of a PC game me and 2 other university students developed as a software project back in 2001. The game was programmed in C++ and utilized the following two libraries; Allegro (gamedev lib), Libnet (network lib). The game worked out pretty well and we had alot fun developing it. The final version (only version to be released) included 4 different game types; Deathmatch, Capture the Flag, Panic & Run For It!. It also included 6 different weapons; Machine gun, Rocket launcher, Laser cannon, Grenade launcher, Mine layer/sweeper and Freeze cannon.

Not all weapons were available from start, instead you had to hunt down bonus boxes, aka Pick-ups, that randomly appeared on the map. These pickups did not just contain new weapons, they could also be power-ups that gave more health, increased your speed, increased detail level on radar, etc, so your primary goal was not always to kill your opponents, but instead to hunt down these bonuses. In the 2 latter game types two special objects were used: Flag; An object you strived to grab and hold on to, and Bomb; An object to tried to stay away from.

The game was a multi direction scroller with quite large maps. Only one player could play on the same screen, so network play was a must if you wanted to play against others. To give the player a good overview of what was happening on the map (maps were often 2-3 times larger than the screen) a radar was located on the players sidebar (HUD), where also the players health and score were shown.


Attached Images
File Type: jpg combatwii.jpg (53.3 KB, 107 views)
Attached Files
File Type: zip combatwii_0.1.zip (4.01 MB, 2 views)
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OpenTyrianWii 1.0 has ben released
  #28 (permalink)  
Old 05-25-2009
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OpenTyrianWii 1.0 has ben released

Molokai has released OpenTyrianWii 1.0
Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy.
This port is separate from Nuvalo's port, and has now replaced it. It is fully functional and much more stable than the Wii-Linux version. (I can now get to play it ).



Quote:
OpenTyrian is a port of the DOS shoot-em-up Tyrian. Jason Emery generously gave the OpenTyrian developers a copy of the Tyrian 2.1 source code, which has since been ported from Turbo Pascal to C. The port uses SDL, making it easily cross-platform.

The Classic port is nearly feature-complete and will always remain similar to the original game.
The Enhanced port is a work in progress and may be missing any number of features as they are reworked.


Attached Images
File Type: png tyrian.png (188.4 KB, 101 views)
Attached Files
File Type: zip OpenTyrianWii_1-0.zip (498.0 KB, 0 views)
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  #29 (permalink)  
Old 05-26-2009
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Molokai has released a quick update for OpenTyrianWii with 1.01
Quote:
change
fixed exception screen on title menu exit selection.


Attached Files
File Type: zip OpenTyrianWii 1.0.1.zip (497.5 KB, 0 views)
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Bowfishing Action! Released
  #30 (permalink)  
Old 05-26-2009
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Bowfishing Action! Released

This is "Bowfishing Action!" coded by linus, which we propose to fish a big carp using the wiimote in several levels of difficulty.
This is a really fun game, and it gives you the opportunity of exercising your'e arm to reel in the catch


Quote:
Enjoy the thrill of pinning a giant carp to the bottom of the river. In what can be described as Duck Hunt meets The Black Bass. Bowfishing Action! combines a fast paced arcade shooter with all the fun of fishing. Game play takes full advantage of the Wii's unique motion control to create a one of a kind experience. Try all three difficulties and Go for the GOLD!


Attached Images
File Type: png menu.png (61.5 KB, 92 views)
Attached Files
File Type: zip bowfishing.zip (2.23 MB, 0 views)
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