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Piko's QuakeGX 0.05 Released
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Old 05-01-2009
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Piko's QuakeGX 0.05 Released

Piko has released an unofficial version of Quake GX which was originally released here. His version includes better controls, netplay and more.

* Fixed compatibility bugs with libogc 1.7.*.
* TCP Client enabled, thanks Q1Rev.
* Better nun chuck controls.
* Shouldn't need nun chuck reattached to be detected.
* Removed old file system access methods.
* Bug fixes.

Attached Files
File Type: zip quake-0_05.zip (499.6 KB, 2 views)
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Piko's QuakeGX 0.06 Released
  #12 (permalink)  
Old 05-01-2009
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Piko's QuakeGX 0.06 Released

Here's a quick update from piko

Piko GX 0.06

* Gamecube controller enabled, no default bindings.
* Classic controller enabled, no default bindings.
* Improved controller input detection.
* Configurations will be saved.
* Input code clean up.
* Bug fixes.

Attached Files
File Type: zip quake-0_06.zip (501.2 KB, 2 views)
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Super Mario War Wii v1.1 Released
  #13 (permalink)  
Old 05-01-2009
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Super Mario War Wii v1.1 Released

Tantric's Super Mario War Wii

Notes

I would not recommend trying to replace, remove, or add music files, as the list of music files is hard-coded.

Fixes
* Fix crashing issue (caused by music)
* Hide controller configuration (not implemented)

Attached Files
File Type: zip Super Mario War Wii 1.1.zip (12.44 MB, 4 views)
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Giddy 3 v1.4 Released
  #14 (permalink)  
Old 05-02-2009
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Giddy 3 v1.4 Released

Giddy 3 is a great fun platform puzzle game. It was originally released in 2001 for MS-DOS, but last year I acquired the source code and converted it to C. This version is written specifically for the Wii.

Controls
Wiimote Horizontal Action
Wiimote D-Pad Right Move Right
Wiimote D-Pad Left Move Left
Wiimote 2 Button Jump
Wiimote 1 Button Use
Wiimote A Button Hint
Wiimote + Button Pause
Wiimote - Button Toggle music on/off
Wiimote HOME Button Quit
Quote:
Change Log

1.4

* No longer jumps constantly while the jump button is held
* The phone box hint gives a clue that phone calls require coins
* The bomb hint now disappears when it is supposed to


1.3

* Fixed a bug which meant that Giddy could end up stuck in the ground if you stood in exactly the right place on one of the bubbles.
* Removed the erroneous bulb effect when starting the game.


1.2

* Giddy's speech bubbles and some other texts stay on the screen for a bit longer.
* The appearance of the hint bulb is a bit more obvious
* Fixed a nasty bug which meant that if you did things in a certain order the game became uncompletable.
* Updated the meta.xml file properly this time


1.1

* A couple of bug fixes
* Changed PayPal donation address to mailto:donations@giddy3.co.uk


1.0

* First public release


Attached Files
File Type: zip giddy3-wii-1_4.zip (3.29 MB, 1 views)
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Piko's QuakeGX v.07 Released
  #15 (permalink)  
Old 05-02-2009
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Piko's QuakeGX v.07 Released

Release Notes

Piko GX 0.07

* The player skins will be set to the ranger's default skin, until I can get player colors working correctly.
* Bug fixes.

Attached Files
File Type: zip quake-0_07.zip (501.0 KB, 1 views)
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Piko's QuakeGX v.08 Released
  #16 (permalink)  
Old 05-03-2009
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Piko's QuakeGX v.08 Released

Piko GX 0.08

* Initial USB Keyboard support. (Note: Some keyboards will cause QuakeWii to hang on start up, if you are stuck at a black screen when you start, unplug your keyboard.)
* The OSK keyboards repeat delay is now a cvar, you can change it in the configuration file, a menu entry will come soon. Default delay is 0.25 seconds.

Attached Files
File Type: zip quake-0_08.zip (512.0 KB, 1 views)
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Piko QuakeGX 0.09 Released
  #17 (permalink)  
Old 05-12-2009
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Piko QuakeGX 0.09 Released

Piko has a released a new version. Quake GX 0.09. Enjoy

Release Notes

Mp3 support, place the tracks of Quake one, or any mp3s you want, into "/apps/quake/music", then name them "<Track Number>.mp3" so tack one would be "1.mp3". Quake only had 10 tacks. So you'll never hear 11.mp3.
* Using Q1Rev sound driver, it uses asnd, and it's cleaner.

Attached Files
File Type: zip quake-0_09.zip (576.0 KB, 1 views)
File Type: gz quake-wii-0_09.tar.gz (444.1 KB, 1 views)
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Piko's QuakeGX 0.10 Released
  #18 (permalink)  
Old 05-12-2009
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Piko's QuakeGX 0.10 Released

Roll Back

* I'm rolling back to version 0.08, if you downloaded version 0.09-0.11 please download version 0.08. Sorry about this, but I'm noticing some new bugs, and I don't think I want to release it in it's current form. I'll try to get version 0.12 released as soon as possible.


- Fixed quick MP3 player.
- Not linked with the SVN version of libogc, uses instead the version 1.7.1a.
- Support Mp3. Place one runs Quake, or any MP3 you choose in "/ apps / quake / music", then the name. "Mp3" giving to the 1st track name "1.mp3". Quake has only 10 tracks which will prevent the reading of a possible eleventh track 11.mp3.
- Use of driver's Q1Rev, it uses asnd.

Attached Files
File Type: zip quake-0_10.zip (575.9 KB, 1 views)
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Wii Hexxagon Released
  #19 (permalink)  
Old 05-15-2009
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Wii Hexxagon Released

Well here is a blast from the past a classic DOS board game.

Tantric has released yet another homebrew release by the name of Hexxagon. An animated game of strategy, loaded with options, in which it is your task to take over as much of the world



Quote:
Hexxagon is a classic DOS board game. The object of the game is to have the majority of your colour discs on the board at the end of the game. This release demonstrates using DOSBox Wii to directly load a DOS game.


Attached Images
File Type: png hexxagon.png (190.7 KB, 85 views)
Attached Files
File Type: zip Hexxagon.zip (1.64 MB, 1 views)
Last edited by labonte; 05-15-2009 at 08:19 AM.
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iiii v2.0 Released
  #20 (permalink)  
Old 05-15-2009
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iiii v2.0 Released

Yossi has released a new version of his homebrew game that takes elements from connect four and adds a little twist to the game. It's called "Iiii".

Quote:
iiii is a digital clone of the popular retail and pen-and-paper game "Connect 4". It is similar to Tic-Tac-Toe. The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does.
What's New?

* added AI by Keith Pomakis
* rewrote win() to be smarter (pointless now that I found that AI, but it was a lot of work so I'm adding it here anyway)
* wiimote can be held sideways (push two (2) to drop)
* misc. cleanup


Attached Images
File Type: jpg iiii.jpg (24.0 KB, 87 views)
Attached Files
File Type: rar Iiii2.0.rar (406.5 KB, 1 views)
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