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06-26-2005
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New info on Revolution Controllers!
Not sure if anyone has heard of this but I got this from a site on the net. Hope no one has posted it here yet, but for what I can tell they haven't.
U.S. patent filing offers glimpse into Revolution controller Key features including gyroscopic tilt-sensitive technology, an LCD touch screen, and a reduced number of buttons are mentioned in a filing by Nintendo for a U.S. patent for the Revolution.
From GamesRadar "The patent primarily focuses on the controller's gyroscopic ability, describing the function as, 'a tilt sensor provided on the housing, a viewpoint coordinates determination mechanism for determining viewpoint coordinates in accordance with an output value of the tilt sensor.'"
"'The game system allows the player to feel as if the three-dimensional game space is tilted in accordance with a tilt of a game device, etc., with a minimal processing burden,' the document clarifies."
"'A direction instruction switch [d-pad], a start switch, and a select switch are placed on the left side of the LCD, movement instruction switches (A button) and (B button) are placed on the right side of the LCD, and, if necessary, other movement instruction switches R and L are placed on the right and left ends of the upper side of the housing, respectively.'"
"'The handheld game device includes a control circuit (for example, a CPU chip) having a CPU core,' the document continues. 'An LCD controller, a work RAM, a video RAM, and an interface circuit are connected to the CPU core via a bus (an address bus and a data bus.'"
"The controller will also accommodate a cartridge slot according to the document, 'The handheld game device has a cartridge insertion slot formed in the upper side thereof for removably inserting the game cartridge.'"
Sounds really crazy and It would be hard for me to believe that all these things will work like they supposed to and smooth. Hope this info is somewhat usefull.
I would like to include that this info may not exactly like the controller but I am sure they will be using some things that are listed above in the new revolution controllers. Anyways it is interesting.
Last edited by Pantera1222; 06-26-2005 at 10:46 PM.
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06-26-2005
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Well, until we see a picture of the Revolution controllers, we cannot say much about them. By the looks of the information, it sounds like it is going to be good, but as I say, wait for the exact picture...
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06-26-2005
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probably #1, has the "patent" pics too
http://www.gamespot.com/news/2005/06/24/news_6128178.html
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06-26-2005
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Thanks for pointing that out easychesse124 I just saw this info and posted it, without doing full research on the matter. Next time I will have to do more research before I post to get all the details right. But thanks anyways for including this information also.
Last edited by Pantera1222; 06-26-2005 at 10:44 PM.
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06-27-2005
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Master Baker
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it's not a bad idea though. I could play with a d pad for forward backward strafe movement, and tilting in place of a mouse for an fps. The big challenge is going to be creating a controller that lets you play both N64 and GC games, though I wouldn't mind having to buy an extra SNES or N64 wifi controller to play those games. They could make some money off us there, and maybe not charge for the games...
ok, so maybe just an N64 style controller, or an updated wavebird with the snes style layout rather than the current GC crazy alternating size button layout. More a PS2 look.
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06-28-2005
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I guess you haven't seen the pics of the revolution at nintendo.com. It has a flip panel that alows for connection of 4 gamecube controllers, gamecube memory cards and an SD card slot for expanding the onboard virtual memory. If you people want news on the revolution just go to the source, Nintendo.com. They have a set of specs on it already and as the info is released it's there.
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06-30-2005
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Developers have seen Revolution controller
Heres some more info i stumbled upon today
Quote:
The secrecy-shrouded controller for the Nintendo Revolution console has been seen by a number of developers already, according to comments made by Nintendo of America VP of sales and marketing Reggie Fils-Aime.
Speaking with US magazine EGM, the bombastic Fils-Aime revealed a little additional information about the console and its much talked about joypad - including the fact that just because "you and your fans haven't seen the controller doesn't mean that no one else has."
"The thing that I always find surprising, and certainly in the last year I've had wonderful opportunities to spend quality time with a number of our key third-party publishers, is when you sit down and share the innovation with them, just how excited they get," he said.
"I saw it firsthand with DS, we're seeing it now with Revolution," he continued.
Regarding the controller itself, Fils-Aime expanded on some of Nintendo president Satoru Iwata's hints about the design from his E3 presentation. "If you just think about it, we're going to have the ability through wireless internet to download all your great games from NES, SNES, N64," he said.
"Think about it - each of those controllers are different. How are you gonna play? That captured some of the imagination of what our controller needs to be able to do, and certainly as you get into the meat of that type of innovation with the developers, their eyes truly light up because they start to imagine what's possible with that kind of configuration, which is vastly different than a sheer horsepower kind of game."
Speaking more generally about the Revolution console, Fils-Aime also confirmed widespread speculation that the console will be launched at a significantly lower price point than its next-generation competitors, the Xbox 360 and PlayStation 3.
"We have to assume that from a pricing standpoint, we will be substantially lower than the competition," he said, going on to say that this would be because the Revolution won't have "all of that added fluff that a gamer, frankly, doesn't [want] - it's not core to gaming."
Many commentators expect Nintendo to announce further details of the Revolution this August, a month when the company has traditionally made at least one major announcement over the last few years.
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And Revolution is definitely set to be much cheaper than Xbox 360 and PS3
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06-30-2005
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Reggie said this "tip"
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"If you just think about it, we're going to have the ability through wireless internet to download all your great games from NES, SNES, N64," he said. "Think about it - each of those controllers are different. How are you gonna play?
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at E3 talking to one the guys at G4TechTV.
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"We have to assume that from a pricing standpoint, we will be substantially lower than the competition," he said,
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...assume?....its obvious.
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07-12-2005
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Revolution Controller?
Anybody heard of this at all?...just wondering if this is true.....or just another prank...
Quote:
I’ll share a little with you about the controller today. In the ON video, there is a scene where the user is pushing something with their hands. This is the controller working, although it is hard to explain.
You must first push your hands through a band that covers your wrists. This band is made out of metal that is covered in a rubber shielding. You then slip on a glove on each hand. I’m only going to talk about the left glove today.
The band is light and thin, and connects to an interpreter with a lot of next-generation technology before moving on to the glove. The left hand has a pad with an arrow for left and an arrow for right. On this pad is a sliding top and a trigger. There was a technician demonstrating this in a secret showing to about 200 people. He pressed the trigger and the sliding top moved. Most people were amazed, especially as other things began to happen, but I will keep those bits secret for the time being.
It may be difficult to understand this, so I’ll explain the concept to you: in Namco’s Time Crisis, the gun in the arcade recoiled as you shot. This is similar to the trigger in the Revolution, but is only one of the revolutionary features.
The buttons are flat. This is because you’re wearing a glove. The buttons look flat while your hand is extended, but when you clench your fist the controller ‘forms’. In the ON clip, at one stage the person’s hands are empty and open. This is because none of the buttons are depressed, and so they slide back into their inserts.
While wearing the glove, it will also give hot and cold sensations. I do not fully understand how this is done yet, and it was not explained. When you are hit in a game, it somehow transmits a small jolt to that area of the body and you feel heat. The jolt is so minor that it would be impossible to hurt anyone, but is enough to notice. It gives you that feeling of immersion. Gone are the days of vibration vests or Hollywood cyber suits. The controller opens up so many new possibilities in video gaming, and that is why we call is the Revolution.
I’ll reveal more details on the 3D display, the ON, Revolution system details, glove gyroscopic functions, the camera for movement tracking, webcam, games, graphics online features and AI as time progresses.
The source assured RevoGaming that more details would be revealed as time progresses. RevoGaming will keep you updated.
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07-12-2005
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Nintendo on Revolution Controller
From http://cube.ign.com/articles/632/632628p1.html on July 11,2005
Fewer buttons and analog sticks than the norm are a near certainty, according to new comments
Quote:
Nintendo pulled back the curtain on the design of its next-generation console, codenamed Revolution, at the Electronics Entertainment Expo 2005 last May in Los Angeles. However, the publisher chose not to reveal the self-described revolutionary aspect of the new platform, which is its still top-secret controller. Nintendo executives at the event offered vague hints about the device, saying that it would need to be compatible with several generations of Nintendo systems, and then promised more details before the end of the year.
In a recent article published by London's The Guardian, Nintendo president Satoru Iwata offered further hints that Revolution's controller -- like the console itself -- may be simplified in order to appeal to consumers traditionally uninterested in complex, male-dominated videogames.
"There are too many buttons and sticks on controllers for novice players, which is likely to discourage them from ever playing games at all," Iwata told The Guardian. "We want the Revolution's controller to be relevant to everybody and we really want people to feel like they want to touch and play with it."
Although both Microsoft and Sony announced specs and games for their next-generation systems at E3 2005, Nintendo decided against doing the same. As a result, it is not yet known how powerful the Revolution is or how well it stacks up against its competitors. The Big N has indicated that it doesn't want to be lumped into the same category as the competition, preferring to explore "another planet" of videogame opportunities with its new console.
"Nintendo is very good at creating games that can appeal to the whole family," Iwata reiterated to the London paper. "There have been a lot of games created around excessive violence in the past few years and it seems to be escalating. From the business point of view, it doesn't make sense for us to follow suit. We cherish our hardcore gamers, but we always try to attract as many people as possible and expand the existing gaming population."
More as it develops.
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