Dolphin R3661 Buid Released - Gamecube and Wii Emulator for WIndows |
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Dolphin SVN Build 3972 Released |
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Dolphin SVN Build 3972 Released
Dolphin is a Nintendo GameCube and Wii emulator for Windows, Linux and Mac OS X (Intel/AMD CPU). Its name is derived from the original code name for the GameCube, "Dolphin" in 1999. Dolphin is considered to be the first GameCube emulator to successfully run commercial games. Following a certain revision, it also became the first emulator to run several Wii games properly. What's New? 1: Wii menu boots again! 2: Change disk works again! 3: Frameskipper!!!!!!! game are more playable if they were slow due to gpu. 4: wiimote is working again. 5: tons of sound fixes. 6: more jit speed ups. 7: DVD covers are reported like a real wii - MP3 now boots again. 8: multi crashes fixed in games and gui. 9: some memory leaks fixed. 10: framelimiter working better. 11: FPS display is tons better. 12: lots of work on wii input for linux and macos builds. 13: work on decompressing wii iso's 14: Fix "Show EFB copy regions" 15: TAS support added and working. 16: FIFO bug fixes. 17: GH3 Guitar support added to wiimote plugin tested and works fine. 18: fixed most jittering issues with games. I still rarely see it in 1 game. 19: Add Taiwan to the Country Codes 20:beta auto frameskipping limit (if framelimit & frameskipping is on, it wont skip more then needed or the maximum you set) |
Dolphin Unofficial builds 4460 Released |
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Dolphin Unofficial builds 4460 Released
What's New? Dolphin GUI/Integrated Tools: Memcard Manager: Fixed exporting gci files Many fixes related to the GUI now supporting unicode Move to wxAUI, which is wxw-speak for GUI with decently modern features Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard) Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol Dolphin Core: Add "auto" mode to the frameskipper _Massive_ stability fixes and bugfixes to JIT/JITIL Implementation of Instruction Cache (interpreter only) More accurate and complete FPU emulation (mostly visible in interpreter) Added/Fixed Tool-Assisted-Speedrun features Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior. * Implementation is enough to get some games running, but requires more work for more games Many fixes to Netplay feature Allow plugins to be specified from the command line Fix some issues with loading WADs Stabilization of savestates Added "Reset" function - the equivalent of tapping the reset button Audio (Common audio features): Added ALSA backend Video (Common video features): Fix PeekARGB Fix flickering in some games Optimization of shader generation and handling Generally better shader error handling Add widescreen hack Wiimote (actually fixed in internal IPC HLE): Fix wiimote usage in homebrew Debugger: Enable editing of registers displayed in the register window Add ability to flip between ASCII and floating point values in mem view OpenGL plugin: Remove unneeded projection hacks DirectX plugin: Fixed up and FAST! (literally too many fixes for me to list ;p ) Enable toggling of safe texture cache Enable toggling of EFB reads from cpu Software Graphics plugin (NEW!): Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster DSPLLE plugin: More reversing done, more left to go DSPHLE plugin: Fix various games booting where they would hang before Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games. DSPSpy: Improve SD interaction Fix rom dumping Misc: OSX build compiles and runs...(yes, even Snow Leopard) OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet. Many, many tweaks here and there to increase speed, stability, and code cleanliness I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions |
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I have tested it and beside my new PC the GPU is stone old.Over 6 Years!Its an "ATI Radeon X1800" and the Wii games run fine. Also the most PC games run on very high without any probs. You need a fast CPU and a fast RAM but the GPU is not so importend. ![]() At last Dolphin run on a Single Core CPU and can use a dual core CPU.Do you ever have tested it by your own?
Last edited by cfwprophet; 2 Weeks Ago at 03:29 PM.
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Dolphin Unofficial build 4525 (32/64-bit) Released |
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Dolphin Unofficial build 4525 (32/64-bit) Released
What's New? Dolphin GUI/Integrated Tools: Memcard Manager: Fixed exporting gci files Many fixes related to the GUI now supporting unicode Move to wxAUI, which is wxw-speak for GUI with decently modern features Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard) Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol Dolphin Core: Add "auto" mode to the frameskipper _Massive_ stability fixes and bugfixes to JIT/JITIL Implementation of Instruction Cache (interpreter only) More accurate and complete FPU emulation (mostly visible in interpreter) Added/Fixed Tool-Assisted-Speedrun features Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior. * Implementation is enough to get some games running, but requires more work for more games Many fixes to Netplay feature Allow plugins to be specified from the command line Fix some issues with loading WADs Stabilization of savestates Added "Reset" function - the equivalent of tapping the reset button Audio (Common audio features): Added ALSA backend Video (Common video features): Fix PeekARGB Fix flickering in some games Optimization of shader generation and handling Generally better shader error handling Add widescreen hack Wiimote (actually fixed in internal IPC HLE): Fix wiimote usage in homebrew Debugger: Enable editing of registers displayed in the register window Add ability to flip between ASCII and floating point values in mem view OpenGL plugin: Remove unneeded projection hacks DirectX plugin: Fixed up and FAST! (literally too many fixes for me to list ;p ) Enable toggling of safe texture cache Enable toggling of EFB reads from cpu Software Graphics plugin (NEW!): Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster DSPLLE plugin: More reversing done, more left to go DSPHLE plugin: Fix various games booting where they would hang before Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games. DSPSpy: Improve SD interaction Fix rom dumping Misc: OSX build compiles and runs...(yes, even Snow Leopard) OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet. Many, many tweaks here and there to increase speed, stability, and code cleanliness I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions |
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