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Pre-GC 2007: Star Wars Battlefront: Renegade Squadron Progress Report
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Old 08-18-2007
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Pre-GC 2007: Star Wars Battlefront: Renegade Squadron Progress Report

August 17, 2007 - It was right around the time we spotted a group of enemy clone troopers, tagged them for an Orbital Strike and watched as an eerie yellow-green light came from the sky, slowly expanded and incinerated our foes that we figured out Star Wars Battlefront: Renegade Squadron is on the right track.


Down Goes Frazier!

KC Coleman, assistant producer on the title, agreed.

"PSP owners out there who have an expectation of what a PSP game should be will be very pleased with this," he said.

LucasArts invited us into their San Francisco office to go toe-to-toe with the folks making Renegade Squadron in some of the title's refined multiplayer modes. We brought down AT-STs on Boz Pity with hand grenades and blaster rifles during a team deathmatch, tore through space in TIE fighters and saw the game really come together on the uber-green planet of Yavin 4 during a chaotic Droids/Republic capture-the-flag match.

But before we came to any of that, we had to pimp out our player.

"You can create your fantasy character," Coleman said. "I think people are really going to enjoy the fact that they can make a pink Wookiee with a jet pack and rocket launcher."

At the character select screen, players will choose which side of the battle they'd like to die for and modify the color scheme they're fighter brings into the skirmish. From there, you select two weapons, but the choice isn't that simple. There's the traditional blaster rifle and the aforementioned Orbital Strike, but this title's also packing a Carbonite Freeze Gun that will stop an opponent in his or her tracks, an ARC Caster that fires electricity at one enemy and can spread to neighboring bad guys, and a Guided Rocket that lets you control the projectile until detonation.


Drama queen.

Being caught up in an intergalactic civil war has never been so much fun.

So, back to our capture the flag escapade on Yavin 4. Our droid would start at one side of the map, take off out of the base and be met with laser fire from LucasArts lackeys in every direction. Bots were in play as well as human-controlled characters, and as we ran up ancient stone steps blasting a LucasArts clone trooper leaping in the air, the AI was there to lay down a suppressive fire.

The flag was represented on screen at all times by a dark yellow arrow. When we droids had it, a robotic voice announced the acquisition, and when we lost it, the same voice shouted out "ERROR: The Republic has the flag!" or something similar.

1 http://psp.ign.com/articles/813/813600p2.html

Thanks to http://psp.ign.com/articles/813/813600p1.html for sharing the news with us, and you can discuss the news HERE!

 


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