SCEA Product Marketing Manager Wilson Cheng is here with an introductory preview video of WipEout 2048 for the PlayStation Vita platform.
To quote: What you'll find below is a specially narrated cut of the cinematic intro to WipEout 2048 on PlayStation Vita.
Essentially, the movie's goal is to take you on a journey through the evolution of motorsport in Studio Liverpool's vision of the world, up until the point where Anti-Gravity technology has replaced modern day automotive technology and the first season of the Anti-Gravity Racing Championships has kicked off on the streets of Nova State City.
So, without further ado, sit back, press play and let Game Director Graeme Ankers, and Art Director Lee Carus, take you on a trip through time to the year 2048.
What did you think? Pretty cool, no? What's really interesting about WipEout 2048 and the direction the team at Studio Liverpool took with it, is that it takes place in the not too distant future and serves as a precursor to the events that take place in the original WipEout on PS one. And because of that it differs from WipEout experiences in the past.
Races are now multi-tiered - one minute you're barreling through the busy streets of Nova State City and the next you're scrambling for first place up the side of a building. The world in which WipEout 2048 takes place in is grittier than what's come before it simply because we're entering into it when the sport is still at a nascent stage.
Teams are finding their feet, sponsorship is there - yet not as rife as it is in later seasons - and there is a lot of money at stake on the part of investors desperate for the sport to succeed and capture the world's imagination. Not to mention competition from rival sports hankering after audience numbers and, in turn, capital. It's raw; it's real (ish) and its WipEout like you've never seen it before.
So, there you have it - a quick glance of the streets of Nova State City and motorsport metamorphosis in the year 2048 with Graeme and Lee. Let us know what you think of it in the comments, and in the meantime have a look at the clean version of the intro below presented just as it is in the final game, winging its way to you in a little over a month on PlayStation Vita.
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