Update #6: ScummVM-PSP v0.8.0 is now available in our Homebrew PSP Utilities section. Updates include a new improved launcher and in-game GUI, support for Inherit the Earth and Gobliiins, PSP/PS2 and EPOC/SymbianOS ports, CGA and Hercules rendering modes for some games, preliminary support for NES and C64 LucasArts games, and much more in this first official non-BETA release!

Update #5: ScummVM-PSP BETA 5 is now available in our Homebrew PSP Utilities section. Changes include a virtual keyboard, additional game support, bug fixes, code clean-up, and crash fixes among others.

Update #4: ScummVM-PSP BETA 4 has now been released, and changes include a graphics drawing speedup, rewrite of input code, cursor acceleration for 640x480 games, 4:3 (aspect ratio) video mode, MPEG2 and Vorbis support, and also some crash fixes too.

Update #3: ScummVM-PSP BETA 3 is out! Click on the link for what's changed and updated, and props to Joost, Thomas, and Paolo for their continued work on this cool PSP port!

Update #2: ScummVM-PSP BETA 2 is available today, and changes/updates include: Fixed saving/loading 'hang' in LucasArts SCUMM games, Fixed 'Invalid savegame' slots and naming savegames in SCUMM, and MP3 support (MP3'd CDDA tracks and monster.so3).

Update: ScummVM-PSP BETA has now been released, and includes support for additional titles including: Monkey Island 1 & 2, Day of The Tentacle, Indiana Jones and the Fate of Atlantis, Sam n Max, Simon 1 & 2, Flight of the Amazon Queen, BASS/CD, and Gobliiins among others.

Thomas Mayer, along with Joost Peters and Paolo Costabel have released ScummVM-PSP Special BASS-Only Alpha. To quote: "ScummVM-PSP was developed using free open source tools and SDKs. This version of ScummVM-PSP has been hard-coded to run only Beneath A Steel Sky (BASS) Floppy and CD release. You can get both of these versions of the game legally and for free at http://www.scummvm.org. A version will follow soon that will play all Scumm base games supported by ScummVM."