I think we should probably work on getting our older emulators optimized before covering ground that only commercial apps have touched.
Unfortunately CVGS and bleem! no longer exist, so there's no chance of seeing them, but maybe (just maybe) we'll eventually see EPSXE, though I doubt it. Until then, let's work on getting our SEGA Genesis and SNES Emulators up to speed.
That's a lot of MS real-estate being hogged. Each FF7 disc is at least 600 megs. It's gonna be WAY cheaper just to emulate FF6 (which was a better game anyways) and buy a Gameboy Advance for your Tactics fix.
One of $ony's Tactics to get developers interested in psp were demos of ported PSX games to the system $ony explained that ports would be very simple to produce. EX: capcom is porting PSX breath of fire III to psp. I'd like to compare the psp and PSX versions and see just whats different. The system might be capable of PSX emulation already to an extent as hinted by $ony. I think an SDK would help though