PS Vita System Software Update v2.61 Incoming, Details Available
Following up on the PS Vita Firmware 2.60 update, today Sony announced that mandatory PS Vita System Software update v2.61 is incoming (which blocks the VHBL Arcade Darts exploit) with details available below.
From Sony's Twitter PlayStation Vita announcement, to quote: "PS Vita system update 2.61 is coming soon, system software stability during use of some features has been improved."
From Wololo (via wololo.net/2013/08/30/ps-vita-2-more-vhbl-ports-for-firmware-2-61/):
We mentioned recently that both The Z and xXShinkirouXx are in possession of PSP exploits running on the latest Vita firmware 2.61, which was released yesterday. They both took it one step forward by providing proof of concept videos of each on of their exploits running VHBL on Vita firmware 2.61.
This should not be a surprise to those of you who know how these exploits work (Sony only patch the “entry points” to VHBL, but not the “concepts” that let the PSP emulator run VHBL on the Vita), but it’s still good to know we still have options on the latest firmware.
On a side note, Yosh (wth) confirmed to me that the changes (in the PSP emulator) between firmware 2.60 and 2.61 are minimal, confirming that this firmware update was solely made to block the 2.60 Arcade darts exploits. Enjoy the VHBL videos below
In his video, xXShinkirouXx shows Daedalus, Lamecraft (Minecraft clone on the Vita), Snes9xTYL, Bookr, Jelly Car, PSPlorer, gPSP running on the Vita 2.61. The Z showcases Snes9xTYL, Masterboy (a.k.a. Emumaster), gPSP, and Wagic on his own VHBL port.
Release dates (if any) for both these exploits are still unknown, as well as (of course) the games these exploits rely on.
Finally, Japanese developer 173210 has a VHBL port coming to those running firmware 2.61 using a PSN Japan title while Total-Noob is also gearing up for his custom emulator firmware (Source Code: wololo.net/talk/download/file.php?id=2701).
About: 173210 VHBL Port For FW 2.61
Japanese developer 173210 is going to release a port of VHBL for Vita firmware 2.61 soon. The exploit can run.
Daedalus (N64 Emulator)
Wagic (trading card game)
PSPFiler (file manager)
Bookr (ebook and pdf reader)
MVSPSP (Neo Geo emulator)
PSPCalc (a calculator utility)
PSPlorer (other file managers)
Snes9xTYL (Super NES emulator)
Some videos showcasing 173210's upcoming VHBL port for Vita 2.61:
About: Total-Noob 6.60 TN-V4
6.60 TN-V4 is coming soon for every FW and for every user exploit. I was working very hard on TN-V4 and now I am too tired to make all exploits compatible. But as this is not hard to do, I give you guys the job to do it for the scene. If all exploits have been collected, I'll show you the pretty changelog of TN-V4.
Below, there's a list of all user exploits released until now. You have to adjust the path the values and compile the attached source code (it's only the loader!) for each user exploit and all its existing regions. If the loader succeed, you'll get a green screen, otherwise a red screen (more informations are in the source code).
Post the (working!) archive of the files in this thread (the whole savedata inclusive the compiled H.BIN, but please without unneccessary files, like files from VHBL).
(the name should be GameName_Region, in example: UNO_EU.RAR, or AcradeDarts_US.ZIP).
In other words, it blocks the latest exploit. Dont they realise the longer the exploit is out there the more people buy Vitas and use Vitas? Its their own stupidity that removes those users from their PSN which brings them money and more sales.
It looks like updates with single digit updates are just exploit fixes where double digit updates bring new features.
Yes, you read the title right. As most of you know its been some time since the last PSVITA pspemu kernel exploit was released; with the last one being released on firmware 2.02 with the UNO exploit. Waiting is over.
It can be easily ported on every other exploit, all you have to do is to rename the folder destination of h.bin with a hex editor [ms0:/PSP/SAVEDATA/XXXXXXXXXXXXXXX/] to your savedata.
Example; If the game you own is Arcade Air Hockey & Bowling , download the vhbl version of it, copy, paste and replace the h.bin , edit the h.bin [ms0:/PSP/SAVEDATA/XXXXXXXXXXXXXXX/ > ms0:/PSP/SAVEDATA/NPEZ00054SLOT00/ ], copy paste flash0.tn and your fav menu inside as menu.pbp and you are done.
Do not ask me were I found the files, everyone has the right to have access on such job. happy piracy
anyway to install this thru my pc? I did an official update and bricked. Now my safe mode only has 2 options the first and last one. none of the update options have worked for me. 2 vitas broken so far lol my first white one was put to sleep and never woke up and can't get into safe mode on it... damn you sony
ok i'm just a lil confused, i have arcade darts n i'm on 2.60 vita firmware, i was waiting for the exploit to be released, is this it? is this like the uno exploit or??
i'm happy staying on 2.60 if i can play homebrew and psp iso's, i have another vita still on 2.02 with the uno exploit, i'm just a lil confused, last exploit was here download this save data n put it in folder n load, this one seems different, can we have an ez noob tutorial please
VHBL for PS Vita 2.61, Uses Jikkyu Powerful Pro Yakyu 2012 Ketteiban
Following up on the previous updates, today PSP developer 173210 has released VHBL for PlayStation Vita 2.61 Firmware users, which uses an exploit in the Japanese title Jikkyu Powerful Pro Yakyu 2012 Ketteiban.
Download: [Register or Login to view links] (initial release, 2013/10/16 - vhbl261.zip) / [Register or Login to view links] (initial release, 2013/10/16 - Password: B8iEUNgDcjLImQFDqxBd)
To quote: As I type this, I believe the exploited game for this release, Jikkyu Powerful Pro Yakyu 2012 Ketteiban, is still available on the JP PSN store. The Game is fairly expensive and probably didn’t attract so much attention. If you really want to run emulators on your Vita, it might still be possible for you to get that game.
VHBL is a homebrew loader running inside the PSP emulator on the Playstation Vita. It lets you run PSP homebrews, including several emulators (SNES, NES, GBA, etc...), but will not let you run PSP isos, let alone pirate PS vita games.
Many thanks go to developer 173210 for his work on his exploit, and for providing the result of this work to the community. I’ll go with the typical disclaimer: VHBL comes free of charge and with no guarantee whatsoever.
In order to run VHBL, an exploit is required, and exploits exist in commercial games that you need to buy from the PSN. When you buy such games, you buy the game, not the exploit, not the promise that VHBL will work for you.
Update (via wololo.net/2013/10/21/developer-173210-ports-vhbl-to-yet-another-game-talks-about-tn-v-compatibility/ and twitter.com/173210/status/391883389982085120): Developer 173210 ports VHBL to yet another game, talks about TN-V compatibility
There were 4 undisclosed exploits on Vita’s firmware 2.61, until Japanese developer 173210 kindly released his VHBL port, “reducing” the number to 3 “yet to be revealed” exploits. But we’re back to 4, as 173210 confirmed one of his other psp usermode exploits wasn’t patched yet.
With apparently the help from Qwikrazor87, famous for being involved in pretty much every single VHBL port nowadays, 173210 was able to port VHBL to his exploit fairly quickly.
173210 shared screenshots of his work on twitter, these screenshots being taken on a PSP for now. VHBL exploits are typically found in PSP games and run on the Vita through the PSP emulator.
The typical development process involves doing most of the work on a hacked PSP, and do only the final verifications on a PS Vita. The screenshot below shows 173210′s port running the default VHBL menu on his PSP.
It is unclear at this point if and when any of the 4 devs with those hidden VHBL exploits will release their work. There’s a possibility most of them are waiting for Total_Noob’s TN-V upcoming release (majorly expected since it would be the first psp kernel exploit release for the vita since last year in December), in order not to “waste” their exploit for now. PSP usermode exploits allowing to run homebrews on the PS Vita have been revealed in 12 games so far (more than 20 if you count their variations), since the Vita release 2 years ago.
Speaking of TN-V, Total_Noob has been asking the community to help porting TN-V 4 to existing usermode exploits, an initiative being tracked on our /talk forums.
173210 mentioned that he was able to port his recently released exploit to TN-V 4, as confirmed by the heart warming green screen displayed by Total_Noob’s tool developed for that purpose. Again, this was done with the help of Qwikrazor87, it seems.
173210 had also been recently looking into possibilities to connect the Vita to a PC with direct usb communication, by exploiting some specific PSP games that had USB with PS2/PS3 communication mechanisms. Sadly, it appears the Vita implementation of that driver is made of dummy functions that do not work, so progress on that finding last week apparently led to a dead end.
With 2 exploits, work on TN-V compatibility, and some additional work on usb drivers, 173210 has been extremely active recently
To quote: PSVita Official Firmware 3.00 was a major update and it has been discovered that a LOT of game exploits were patched (around 20) so many developers whose private exploits got patched are releasing them for earlier firmwares. Frostegater has already released two: Pipe Madness and Fieldrunners. This time, it’s Yosh aka wth on the /talk forums with Half Minute Hero.
In his post on the /talk forums, Yosh says: “Hey guys, with PSVita 3.00 firmware update were apparently quite several exploits (include private ones too) patched, including the private exploit of mine I’ve been using since Everybody’s Tennis was published and fixed.
Indeed Zer01ne used his Uno exploit until it got public, and lately decided to use mine too but unfortunately for him especially, he told me it’s been patched on 3.00 ! Damn Sony, they probably watched my crash logs / PSN game purchases who knows lol.
The game is Half Minute Hero, available in EU / US / JPN PSNs, with exploit working until firmware 2.61, and VHBL too. However I didn’t update my VHBL for it since a long time, indeed I’m only using it to load eCFW since then.
To make this VHBL usable someone would need to merge it with the official VHBL latest changes, so that files respect the 8.3 CMA name convention and have uppercase file names. I have no time for this
Jigsaw also found this exploit himself after me, and we also had an agreement to keep it private, but since Zer01ne verified it’s not usable anymore on 3.00 it’s no use not publishing it anymore.
This VHBL uses a special GPU unlocking method using sceGeListUpdateStallAddr on the game’s main qid, indeed without it the GPU won’t draw on the screen somehow, making VRAM direct write working only (without this “fix” sceGeListSync and sceGeDrawSync never end to be precise).
Binary loaders for EU / US / JPN games : they will load & execute the H.BIN file you put in their save folder
VHBL r147 for EU game (to make compatible with new CMA 8.3 file format)
Coldbird is to thank for crafting the US / JPN exploit payloads though. Have fun
The game costs $9.99 on the US store. We still recommend Fieldrunners though because of how fast it boots VHBL. It’s still available (at least on the US store) for $6.99.
So, lots of VHBL releases this week, if you’re on <3.00, this is your chance to grab an exploit before it’s too late!