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Originally Posted by
cfwprophet
No offence meant but why MAC ? I hate Apple so much unbelievable

I knew somebody would say that
it's because i work on Mac OS (iMac dual boot with redhat) for personal projects nothing to do with the PS Vita. Anyway what i said it can work on Linux and also on windows -> ( http://wiki.erazor-zone.de/wiki:projects:python:pyusb:setup:win32 )
That's why i was talking about Mac Users
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I know about python on win but i thought you maybe use a mac compiled binare to do something after hooking up the connection. So it's just for the communication with python 
Every thing else is to time up to us.
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Video: Doom PSP Homebrew Game Running on PS Vita via HBL
It wasn't long ago that we saw a Sega emulator running on PlayStation Vita, and now homebrew developer wololo has shared a video of the Doom PSP homebrew game running on PS Vita though the Half Byte Loader (HBL).
To quote: A year and a half ago when I got Doom for PSP to run on the PSP Go, website hackaday noticed it and said “[being able to run Doom is] a prerequisite for any cracked device”. Some people try to run Linux on their hardware at all cost, I prefer Doom.
Today I was able to tweak HBL a bit on the PS Vita to get Doom to run on it. Will I get hackaday’s attention this time too?
That’s, hands down, the best fps available on the vita so far, check the video below!
We are aware that this hack will be easily patched by Sony, but we still plan to publicly release it some time soon after the US/EU release of the Vita (we still have to port HBL to the EU/US versions of the game but that shouldn’t have any difficulty).
I also know that some devs are already working on solutions to make it “easier” for people who would want to stay on a low firmware. I wouldn’t be surprised to see unofficial patches to the CMA, to prevent it from connecting to the net.
Let me use the opportunity to remind that HBL is a collective work, it is open source (anybody with a PSVita, a PSP, and a game exploit in their possession could do what I’m doing here!), and I want to especially thank the major work of m0skit0 (the creator of HBL) and JJS (who brought it to the level it is today).
I also want to remind pirates around us that HBL does not technically allow people to run backups, PSP or Vita. (My opinion on the subject does not matter, it is a technical limitation of the tool, and has nothing to do with ethics.)
Happy New Year 

More PlayStation 3 News...
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Let me explain what i do.
Connect the PS Vita on USB Port iMac
Launch terminal command -> ioreg -Src IOUSBDevice (i know that with this command the PS Vita is recognized but doesn't have enough information)
Launch USB Prober (USB Prober is included with Xcode, you can find it on the /Developer/Applications/)
Finally now with USB Prober i have the information i need about the USB PS Vita (the endpoints and all the stuff that can help to communicate with the PS Vita)
The Python/PyUSB part, it's to send and receive information from the PS Vita (endpoints in -> receive, endpoints out -> send) as you can see on my log file, we know what is the endpoints of the PS Vita, the idvendor/idproduct is there to help too and we can make a host-side driver but i'm not suppose to go that far and have an alternative.
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