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  1. #1
    Contributor ritzbis's Avatar
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    Mar 2006
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    Mercury Meltdown PSP

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    working with devhook 0.46

  2. #2
    Forum Moderator PS3 News's Avatar
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    OK- once again Thanks for the info ritzbis!

  3. #3
    Contributor optimolife's Avatar
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    Mar 2006
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    So far seems to be working fine over here, thanks for the ripkit!

  4. #4
    Contributor TurbodTalon's Avatar
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    Mar 2006
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    This an excellent game. Much improved from it's first release. CSO'd down to 292MB working fine.

  5. #5
    Contributor PARRANOYA's Avatar
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    Aug 2006
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    PS Button Color WHat to do

    First stage was easy - second was easy split the mercury turn one blob red and the other green + yellow blob...open door. Then I sit on the checkered flag and nothing. What do you do after this?

  6. #6
    Contributor sticky's Avatar
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    Jul 2006
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    Quote Originally Posted by PARRANOYA View Post
    First stage was easy - second was easy split the mercury turn one blob red and the other green + yellow blob...open door. Then I sit on the checkered flag and nothing. What do you do after this?
    once you opened the gate, you need to mix all 3 colours together (red, blue, yellow) to turn it into the normal default silver merury. (see the silver flag?, it means it needs a silver coloured mercury)

    the colour-chart on the top right is a great help for mixing diff. colours.

  7. #7
    Contributor Clark Kent's Avatar
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    Apr 2006
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    What settings for starting it with DevHook?

  8. #8
    Contributor grotesque's Avatar
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    Apr 2006
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    I use the usual setting!

  9. #9
    Contributor cowell's Avatar
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    Jun 2006
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    35

    Stick Out Tongue

    Quote Originally Posted by NakedFaerie View Post
    I think it looks crap compaired to the first game. This is more cartoonish where the first actually looks like a bit of mercury.
    i thought the first game was utter crap itself... this one actually looks like fun

 
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