Futurlab Programmer Robin Jubber
confirmed today that Coconut Dodge Revitalised is coming soon to PlayStation Vita with details below.
To quote: If you've been noticing isn't a huge game in coding terms - it isn't even as big as the code for Velocity's menu system - but making it was fun and everybody who played the test versions enjoyed it.
In the week before release we were still cramming in extra modes and polishing gameplay - you do that when something is dear to you and you're working as part of a small team.
Without the ease of development on a fixed system, the mature Sony libraries and their technical support - not to mention somewhere to actually release the game (the Minis platform) - Coconut Dodge would never have been made and FuturLab would be yet another brief blip in the gaming landscape of failed software devs.
Or even worse James would have returned to making Flash games and I'd still be dancing naked for coins down the docks.
Coconut Dodge came out at the turn of the decade and won plaudits and even mentions in Kotaku and IGN. It opened doors which we then pushed open even further with Velocity - which was inspired by many of the mechanics in Coconut Dodge. Unusually the game was popular with both guys and girls - that was particularly gratifying.
http://www.ea.com/nl?from=uk asked for a mobile phone version, Marmalade wanted a tablet version, we were interviewed on websites and YouTube - it was an exciting time. More importantly we now had the leverage and recognition to create something bigger.
And now, for PlayStation Vita, we have given our first game an HD overhaul, along with modern requirements like an online leaderboard and trophies.
We think it's a fitting update to the game that kept us in the industry. If you have the good taste to pick up a copy when it releases on 5th June we're sure you'll enjoy it!
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