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  #61 (permalink)  
Old 07-10-2006
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Found out the problem.. just wanted to ask other people if the save or auto save option works. As if I dont save then it will run fine. Attempt to save or turn on auto save my psp will freeze and shut down.

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  #62 (permalink)  
Old 07-10-2006
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thanks neohito for your help XD

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  #63 (permalink)  
Old 07-10-2006
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Quote:
Originally Posted by ummmmz
Found out the problem.. just wanted to ask other people if the save or auto save option works. As if I dont save then it will run fine. Attempt to save or turn on auto save my psp will freeze and shut down.
what version of dev hook are you using? I had that save problem when using devhook 0.40, when i upgraded to 0.42a the save worked fine.

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  #64 (permalink)  
Old 07-10-2006
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Quote:
Originally Posted by avatar
Wifi confirmed working perfectly. When you're less then 1 m of your oponent, it's without lags.
Ghost sending works as well. Anyway, I wasn's able to figure out HOW can I play against my friend's ghost. I've got his ghost in my "friend's ghost list", but thats all.
Can you explain how you got to an AdHoc network game? My friend and I tried using the battle lobby but neither of us show up on the others PSP. We can't send Ghosts either. We are both using a 767Mb Ripped version of the original UMD. Everything else works as expected.

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  #65 (permalink)  
Old 07-10-2006
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I noticed something very cool with the new Devhook .43 Fix version. Tekken DR is loading almost twice as fast as before. The loading in between each new match has decreased remarkably IMO. I guess this has to do with the fw2.6 addition. Other tekken players tell me if you felt the same speed increase?

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  #66 (permalink)  
Old 07-10-2006
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I've tried everything and cant seem to get this to work. I've tried using the 800mb release, the full release then going through the patching and cso, different versions of devhook including the latest .43 release, every single time, it goes black for a few seconds and just shuts off. I've searched and read many threads and still cant get this darn thing to work.

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  #67 (permalink)  
Old 07-10-2006
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The patches work ok, but the game as all the characters unloacked from the start.

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  #68 (permalink)  
Old 07-10-2006
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Hey guys, now that 2.60 emulation is possible in Devhook, is the UMD now playable? Could someone with the actual UMD check this out if you already haven't?

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  #69 (permalink)  
Old 07-11-2006
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Hi to all... is my first post. i just wonder if anyone can rip the iso less then 700Mb to fit perfectly my 1GB MS to a trip that i'll do next week. i just tried the 767 ripkit but i need 40more MB free... please if someone know how to rip some sounds please tell me. THX TO ALL IN ADVANCE!!!

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  #70 (permalink)  
Old 07-11-2006
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Hello everyone.. I really need some understanding of setting up the psp root folder and how to get the Tekken DR rip to work. I created an ISO folder on my MS and put the CSO file in it.. The folders are all in the same spot.. I have the PSP, DH and ISO folder in the root or should I say in the main ms dir. After I past the cso I close the USB connection and go to game or DH icons but I see currupted and cant be ran. I have a Tomb Raider UMD in the slot. Am I supose to reset the psp first.

Also if I am tweaking the folders and CSO do I have format everytime. BTW I format the ms using windows is this safe.

Also in the \dh\260 folder I am confuesed about all this

"devhook FW2.60 with MemoryStick file root directry.
flash access is redirect to this directry.

You should be copy all files of flash0/flash1 and reboot.bin.
replace flash0/kd/*.txt with plain modded config files.

FW installer can not make reboot.bin.
You yourself must copy it."


Tech Info:

I just bought the psp last night. Tomb Raider had me update to FW 2.60. I have DH .43 so can I even run the game any help will be greatly apreciated guys.

INFORCER

Last edited by INFORCER; 07-11-2006 at 08:06 PM.
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