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I like Need For Speed Carbon, although all the tracks look pretty much the same and there are no distinguishing landmarks are monuments. You won't be able to really tell any one race from another, but I still enjoy the actually racing, and I get a kick out of the crew system, despite the fact that it's somewhat buggy. I wouldn't say the crew system is broken, like some people have suggested, it just doesn't work the way it way designed to all the time. I still think its fun. |
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I ripped out the update, but I dont see much else to rip. Just two huge data files. I hope it plays ok when CSO'd. Gonna test it in a few. This game was great on the dreamcast, the framerate was really fast. I set to Zero padding and there was nothing gained. It played fine cso'd with only some little fragments on buildings and stuff that I noticed. Its takes a little getting used to if you've been speeding around in Vice City all week like me, but it looks like a really great game. Damage to cars is always a plus in my book. |
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It's more or less an exact port of the Ps2 version, with one very significant difference. In this verision, you are given money up front that allows you to enter into races. This lessens the sting of the Rush system, which doesn't allow you to restart advance-the-story races. It deducts the money required to enter races and then autosaves before the race begins. Even if you reset the game because you have somehow messed up a race, you still will lose the entry fee money you paided up front. In the Ps2 version, you were given no money to start with and if you failed to win the mission race on one try, you would have to earn back the lost money in other races before you could try again. Basically, on the Ps2 L.A. Rush was one of the most unforgiving games that I've ever played. The 20,000 you're fronted with at the beginning of the PSP version of Rush makes all the difference. It's actually a playable game now, in my opinion. Cars handle kind of loose, but it's nothing that you can't adjust to. |
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