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Rush PSP
  #1 (permalink)  
Old 11-01-2006
dumas1000's Avatar
dumas1000 Offline
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Rush PSP

Should be out for the PSP today. Hopefully it will work with DevHook. Hopefully they've altered the console version that forces you to race without being able to restart a race or even reset your system.

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  #2 (permalink)  
Old 11-01-2006
PS3 News's Avatar
PS3 News Online
Boss
 
Will also add this one to the Master List- Thanks again! ;-)

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  #3 (permalink)  
Old 11-01-2006
carapalida's Avatar
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you know...i have always wanted to buy a racing game for the psp but i never know which one to choose...cuz...i mean...they all look the same? it seems like all they do is rendeer the game again and again...nothing new. am i wrong? if so, can someone recommend a KILLER racing game? please? thank you.

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  #4 (permalink)  
Old 11-02-2006
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dumas1000 Offline
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A killer PSP exclusive racing game? That doesn't exist. Midnight Club 3 is the best PSP racing game. The load times from off the UMD are awful. Worst on the system. Like 70 seconds to load a race. But from off the memory card, the load times are manageable and the game becomes infinitely more playable. Even with bad load times, i must have put around 30 hrs into this game. Assuming you haven't played the hell out of the console version, MC3 is still the best.

I like Need For Speed Carbon, although all the tracks look pretty much the same and there are no distinguishing landmarks are monuments. You won't be able to really tell any one race from another, but I still enjoy the actually racing, and I get a kick out of the crew system, despite the fact that it's somewhat buggy. I wouldn't say the crew system is broken, like some people have suggested, it just doesn't work the way it way designed to all the time. I still think its fun.

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  #5 (permalink)  
Old 11-04-2006
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Aalique Offline
Newbie
 
Well pSyPSP released this game not too long ago. I am getting ready to test it with Devhook. I'll keep everyone posted..

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  #6 (permalink)  
Old 11-04-2006
sticky's Avatar
sticky Offline
Senior Member
 
Works on Devhook 0.46 via 2.71 emulation

Full iso size: 1.29 gb
Full cso size: 931 mb

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  #7 (permalink)  
Old 11-05-2006
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boogieman Offline
Newbie
 
I ripped out the update, but I dont see much else to rip. Just two huge data files. I hope it plays ok when CSO'd. Gonna test it in a few. This game was great on the dreamcast, the framerate was really fast.

I set to Zero padding and there was nothing gained. It played fine cso'd with only some little fragments on buildings and stuff that I noticed. Its takes a little getting used to if you've been speeding around in Vice City all week like me, but it looks like a really great game. Damage to cars is always a plus in my book.

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  #8 (permalink)  
Old 11-05-2006
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dumas1000 Offline
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It's more or less an exact port of the Ps2 version, with one very significant difference. In this verision, you are given money up front that allows you to enter into races. This lessens the sting of the Rush system, which doesn't allow you to restart advance-the-story races. It deducts the money required to enter races and then autosaves before the race begins. Even if you reset the game because you have somehow messed up a race, you still will lose the entry fee money you paided up front. In the Ps2 version, you were given no money to start with and if you failed to win the mission race on one try, you would have to earn back the lost money in other races before you could try again. Basically, on the Ps2 L.A. Rush was one of the most unforgiving games that I've ever played.

The 20,000 you're fronted with at the beginning of the PSP version of Rush makes all the difference. It's actually a playable game now, in my opinion. Cars handle kind of loose, but it's nothing that you can't adjust to.

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  #9 (permalink)  
Old 11-08-2006
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The first retribution level is ridculously hard. If I put enough time into it, I suppose I could still beat it, but why even bother?

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  #10 (permalink)  
Old 11-20-2006
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geezer Offline
Newbie
 
Quote:
Originally Posted by dumas1000 View Post
The first retribution level is ridculously hard. If I put enough time into it, I suppose I could still beat it, but why even bother?
haha i had the same problem, finding the bloody billboards then found them and there was one i just cudn't reach. I just needed a longer run up at it, but got it in the end. It gets easier from there on.

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