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  #421 (permalink)  
Old 05-15-2007
Dfinni's Avatar
Dfinni Offline
Newbie
 
I dont understand the 3.11 plugin whats that? and is there an idiots guide to all this? i have a very good idea i know what im doing but step by step would be lot easier. Also is there a dedicated post here with all the icons and pics for the psx games as it would make life a whole lot easier.

Parasite eve 2 works.
  #422 (permalink)  
Old 05-24-2007
BryantC's Avatar
BryantC Offline
Newbie
 
Parasite eve 2 works.

parasite eve 2 works if you use SLPS-00025 popstation on both discs.

  #423 (permalink)  
Old 05-25-2007
aldostools's Avatar
aldostools Offline
Senior Member
 
I could fix my Rayman 2 The Great Escape PSX PAL patching it with game id SLPS01724. It was freezing after the first FMV.

Some fixes...
  #424 (permalink)  
Old 06-06-2007
PS3 News's Avatar
PS3 News Online
Boss
 
Post Some fixes...

Resident Evil 2 (PAL/NTSC)
SLPS01222 Biohazard2 code as the game id

Dino Crisis 1 (PAL/NTSC)
SLPS-02180 DC1 Jap as the game id

Brave Fencer Musashi (NTSC)
SLPS01222 (BH2-D1 Jap) as the game id

ChronoCross
SLPS01222 Biohazard2 code as the game id

Rayman 2 (PAL)
SLPS01222 Biohazard2 code as the game id

Dragon Warrior VII
not usually needed but SLPS01222 Biohazard2 code can help you get past crash points, but the game runs very slow

Wild Arms 2 (NTSC)
Use SLPS-00025 from Battle Arena Toshinden to make the graphics work. Text entry letters do not show up though. The good thing is you can just press start to accept the defaults.

Dynasty Warriors
SLPS02728 Breath of Fire IV - the game finally plays at full speed with no slowdown or graphical errors.

LBA-Twinsens Adventure
SLPS01222 Biohazard2 code as the game id - No more bugs

  #425 (permalink)  
Old 06-14-2007
peejah's Avatar
peejah Offline
Newbie
 
i ripped "2 on 2 NHL Open Ice Challenge" to iso then converted with "PSXtoPSP v1.0 Popstation GUI" i get nothing but a black screen... can anyone else confirm this? i mean it'll be helpful for archival purposes

NBA JAM works... im more then sure Midway used the same engine for this game... so im thinking, im doing something wrong... this is the only psx game i've kept over the years... so i cant test any others out.

  #426 (permalink)  
Old 06-22-2007
Luipaard's Avatar
Luipaard Offline
Newbie
 
Quote:
Originally Posted by acoopermufc View Post
Resident Evil 3: Nemesis = Works (NTSC)
Has anybody completed this? mine crashes after a few hours? just after you give jill the antidote, then when you try to go through the door which had the bell infront of it, it just freezes at a black screen? my m8s does the same and his is a different copy? any help
I'm having the same problem, can someone please fix this?

Multi disc Popstation Game on PSP
  #427 (permalink)  
Old 06-24-2007
paulsla's Avatar
paulsla Offline
Newbie
 
Multi disc Popstation Game on PSP

Can someone post instructions on how to play a multi game disc game in popstation. I go to the point where it says to insert disc 2 and don't know what to do.

There is no save before you get to disc 2. This will help out many other games that also do the same thing.

I have done a search on existing threads for multi disc for popstation and found nothing.

Thank you in advance,
Paul S.

  #428 (permalink)  
Old 06-28-2007
Tugpsx's Avatar
Tugpsx Offline
Registered User
 
To play multi-disc games you have to use a little trick of same disc id for each disc but different name. Also use the game id as the filenames.. this conforms to the official standard (just keep a list that states what disc-id belongs to which game) I have played through 4 disc games using this method. Funny you can have all disc on the memory card if you desire since games that prompt you to load disc 2, 3 etc usually has data from disc one and so forth. If you want to combine the discs you will have to use some clever tools located here to make a bootable disc, but it may not be worth the trouble.

Multi disc Popstation Game on PSP
  #429 (permalink)  
Old 06-28-2007
paulsla's Avatar
paulsla Offline
Newbie
 
Multi disc Popstation Game on PSP

Thank you Tugpsx. Let me explain what i am doing so you can help me out in specific. I loaded up Thousand Arms Disc 1 under folder 'Thousand Arms'. I got to the end of thousand arms disc 1 and it says insert disc 2 so i did the following:

--1st i paused the game and took out the memory card to erase disc 1 and insert disc 2 in the same folder and using the same name. I left the game save and game id the same , then inserted back the memory card and unpaused it. Still no good. I even took out the UMD a couple of times to see if that would make a difference.

--2nd i tried to load up both discs on the memory card with folder 1 being 'Thousand Arms [Disc1of2]' and 'Thousand Arms [Disc2of2]'. and still no good.

--I even tried to make a super psx iso combining both discs (and you are right about the discs containing most of the same material), but iso buster and magic iso are unable to extract all the information. I do remember back in the day where there was a psx iso creation tool but unable to find it any more.

I do know that i am doing something wrong, please if you can be more elabrate with the instructions that would help out more.

Thank you, Tugpsx
Paul S.

  #430 (permalink)  
Old 06-29-2007
Tugpsx's Avatar
Tugpsx Offline
Registered User
 
Your'e on the right track, i haven't tried Thousand Arms (on PSP yet, did play it on PS1 though) This is what we did for this game

SLPS01527 Alive Disc1 GAMEID SLPS01527
SLPS01528 Alive Disc2 GAMEID SLPS01527
SLPS01529 Alive Disc3 GAMEID SLPS01527

(just keep a list that states what disc-id belongs to which game) This will allow all discs to use the same memory save and load the previous save point.

The catch is some ingame programs looks for disc name to load the game. If you look at the discs there is a system file used to identify the disc, when you combine the game on 1 disc you have to be able to trick that file or patch the elf. If you want to extract the contents of the discs use cdrwin to create an iso/bin then your program to extract it. Search the threads posted on the program used to make a bootable PS1 image.

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