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  #361 (permalink)  
Old 01-08-2007
Dixxhead's Avatar
Dixxhead Offline
Newbie
 
Quote:
Originally Posted by acidman View Post
Well i'm not sure about the rest of you but i believe the PSone runs at 333/166 mhz by default check your battery life mine is a lot shorter when i'm running the PSone than when i play a umd game at 222/111 or by other means...
This would also be a possibility... However, that hardens the fact that the Emulator overwrites any commands given about the Clockspeed. (because otherwhise, if I set the Clockspeed to 222mhz it should slow down noticably, right?) :??

  #362 (permalink)  
Old 01-08-2007
acidman's Avatar
acidman Offline
Newbie
 
yes unless i guess the emu automatically sets the clock to 333 no matter what when it is booted up.

  #363 (permalink)  
Old 01-08-2007
caricatur's Avatar
caricatur Offline
Newbie
 
Heres a Manual Of Castlevania SOTN Code SLUS00067.

Attached Files
File Type: rar CV SOTN.rar (5.50 MB, 48 views)
  #364 (permalink)  
Old 01-08-2007
TheRIPPER's Avatar
TheRIPPER Offline
Newbie
 
all 4 tony hawk psx games now working perfectly

i am using firmware 3.03 oe-a (a2)
using newest popstation and 9 compression level

enjoy!

  #365 (permalink)  
Old 01-08-2007
kidkadian's Avatar
kidkadian Offline
Newbie
 
About the over clocking, you can change the clock speed in popstation if you use cwcheat and i have found that most games run the best at 333/166, in FFtactics & vigrant story i fixes the sound quite nicely.

moreover when i boot into the emu and i go into CWcheat it says i am running at 222/111, although i don't know if it is cw that is changeing the clock speed when i open it or if that is the preconfig speed setting for the ps1 emu? any ideas

i am useing 3.02-B

Last edited by kidkadian; 01-08-2007 at 10:38 PM. Reason: i wanted to make them say ugh
Castlevania SOTN PSXPSP Game Manual .DAT File
  #366 (permalink)  
Old 01-09-2007
SoCalBluetooth's Avatar
SoCalBluetooth Offline
Registered User
 
Castlevania SOTN PSXPSP Game Manual .DAT File

Quote:
Originally Posted by caricatur View Post
Heres a Manual Of Castlevania SOTN Code SLUS00067.
I appreciate your effort but I could not read anything on your manual so I put one together that is totally readable.
BTW...I did give you a thumbs up for your effort.

Attached Files
File Type: rar Castlevania SOTN.rar (4.15 MB, 54 views)
Final Fantasy VIII PSXPSP Game Manual .DAT File
  #367 (permalink)  
Old 01-10-2007
SoCalBluetooth's Avatar
SoCalBluetooth Offline
Registered User
 
Final Fantasy VIII PSXPSP Game Manual .DAT File

For all you FFVIII fans, here is a nice 46 page manual done right. If you like it then you know how to thank me right, keep on clicking that " " :grin:

Attached Files
File Type: rar Final Fantasy VIII.rar (11.89 MB, 221 views)
Last edited by SoCalBluetooth; 01-10-2007 at 01:33 AM.
  #368 (permalink)  
Old 01-12-2007
hotwhelz's Avatar
hotwhelz Offline
Newbie
 
Just wondering if anyone has completed a game yet seems like they all have glitches somewhere.

Ive played Resident Evil 3 and im about half way through the game and when i try to go through this one gate it always locks up.

Activision Classics some games just automatically pause themselves. Ive mainly tried Pitfall and Enduro.

007 Racing is listed as working but mine splashes the intro then goes black and locks up.

Ive gots lots of other to play just wondering if anyone has played a game all the way through yet.

  #369 (permalink)  
Old 01-14-2007
rompa's Avatar
rompa Offline
Registered User
 
Muppet Monster Adventure (PAL, SCES02403) working (with PAL->NTSC) and tiny amount of sound popping only during level loads. Used 3.03 OE-B.

  #370 (permalink)  
Old 01-14-2007
Ashhong's Avatar
Ashhong Offline
Newbie
 
sorry if this was answered before...

my final fantasy 7 has a couple small glitches. when a battle starts, the framerate drops. this ONLY occurs when the battle first starts, not during the game. however, if i have only 1 person in my party, during a battle the text info will be flashing.

also, when i move to disc 2, does it need the same game id # as 1?

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