Download: http://www.ps3news.com/forums/attach...achmentid=8229Version for SE-C. SE-C can only be installed in a full install.
If you are in a previous version of SE, simply copy the seupdmake, seupdmaker%, 271seflasher and 271seflasher% folders to
/PSP/GAME150 and follow the same instructions than when installing from 1.50.
SHA1 of DXAR: A283CFC4EFA274A1A41C7A11E7EFF8FE1A59473A
MD5 of DXAR: E51EFACDAAF088F0308857FFDA6C18FA
The instructions of installation are the same as previous versions.
Loading plugins from the ms.
Plugins from the ms are loaded from the folder ms0:/seplugins
You need to write two text files inside that folder: game.txt and vsh.txt
These files have a module path in each line to load with UMD games/homebrew and with the vsh
respectively. A maximum of 5 modules is allowed in each one.
Example, content of a game.txt or vsh.txt
Once the files game.txt and vsh.txt are created, you can enable/disable each plugin in the recovery menu.
Note that if you have too many modules loading, the xmb or the game may not start because of lack of memory.
A usbhostfs plugin for SE is planed in the near future.
Note for developers:
All ms plugins are loaded after mediasync.prx is loaded but before mediasync.prx is started.
mediasync.prx is the first module to be loaded in the last phase of 2.71 firmware rebooting.
At that moment all io drivers are accesible.
About the speed change...
It has not been implemented in SE yet because it was causing weirds problems at the moment in which
the speed change was done. Probably it will be implemented in the future on other way...
At the moment you can use one of those plugins that before were installed on flash and that now
can be installed in the ms.
TUTORIALS: SE-C & Plug-Ins Tutorial & UNiNSTALLiNG