My NAT comes up as Type 2 in the internet test on PS3, my connection is currently 4Mbps / 0.6 Mbps and those approx. speeds come up in the PS3 test also. My PS3 is sitting in DMZ on a Netgear DG834G modem/router. I have already disconnected everything else from the router.
More details are here http://forums.naughtydog.com/t5/Technical-Issues/Error-syncing-models/td-p/115782
Whats really wierd is if I delete game data and redownload and resync (total up to 600mb or so) I can usually make it to the lobby at the end of all that. But if I just load up UC2 after that and try to go in the front door, even 200 odd times, no go. Error syncing models......
Anyways glad at least some is responding with some ideas here which is way more than I got either at Sony or game dev, although I did get a post in my thread just after my OP here with a paste of their normal fix for this. I had already searched and found that and tried it and 20 different combinations of this fix a multitude of times already, so it wasn't that helpful.
Could I try maybe bridging my router and using the PS3's built in PPPOE client? Not sure that would really help me with this issue. I really am starting to wonder it isn't a problem on PSN side of things, maybe the server I logon to having some serious delay in communicating to its counterparts in other places.? Anyway I can trick my PS3 into thinking it is somewhere else therefore connecting to a different PSN server?
This morning I resynced all game data and was trying to join a party of 4 other friends. One's status was in a party of 4 in the lobby, another in the same party was showing he was in a party of 4 already 3 minutes or so into a match?? WTF?? I don't know enough about how PSN is setup to know if the problem could be on their side, based on this kind of stuff going on.....anyone?
I want my UC2 fix dammit, don't try and stop me