[Answered] PS3Key (atmega32u2 chip) Problem
i purchased a ps3key and as i see in their site they say that their chip is updateable via a software called "Flip". okay i installed flip and i connected my PS3 key to my PC and i wanted to try if this true. First i want to say that i oppened my ps3key and i saw the chip was atmega32u2.
So when i connected the usb to the pc the strange is that it found this like an Unkown Device. i was trying to install/update via Device Manager but the same error.. i can't. The Flip i read that has some drivers for usb to work but doesn't help either. When i'm trying to open the flip and connect to the usb say that "Could not open usb device"
Anyone know anything about That PLZ?
Best Answer -
Posted by Roamin
Hi ordimans , I have the .hex for it , based on psgroove 1.1 , compiled with WIN-AVR , (using the fix inside the power.h header)
I have not tested this yet, but there is absolutely no reason why it wouldn't work. (I have compiled all other versions with no problems.
Here is log of the compiling :
AVR Memory Usage
Program: 11858 bytes (36.2% Full)
(.text + .data + .bootloader)
Data: 57 bytes (5.6% Full)
(.data + .bss + .noinit)
-------- end --------
I have included on your picture what needs to be done in order to enter DFU mode. The pins DFU and RESET must be connected to ground , and that will reset the mcu , and check the state of the dfu pin , if its grounded , it enters DFU. You can just short them all together , but its not a "safe" idea , you might damage your chip if you do it, if you use the logic i put , the 2 diodes prevent the DFU and RESET pins to be connected directly together.
I have included the .hex , and details on how i got the compiler to use the atmega32u2.
I havent seen behind your board , maybe there is logic similar to what i posted ? Good luck!
Please reply on the functionnality of the .hex i posted , but i repeat , exact same psgroove11 build , that i fixed compiler and changed in makefile to reflect atmega32u2, includes CJPC fix.