Sony has never disappointed. And with more than a year to capitalize on the XBox 360's shortcomings, I think it will be a great system. Remember playing Super Mario Bros. with a ****in' coaxial connection? I wasn't *****ing. People should focus more on playing the video games and less on the HDTV...1080p...bla bla bla.
Sony will definately not have a problem selling thier limitied supply of PS3's thats almost a certainity. Sony's problem will be those people who wanted a PS3 but could'nt get one, they'll have 2 tempting alternatives. Sony will lose a large portion of thier market share to MS and Nintendo. Nintendo will own Japan, MS will have Europe and the US. Sony will play a huge game of catchup against thier competitors.
Now, granted... not all of these continued on for another version especially the more expensive ones, but thats not the point.
In 1977 the minimum wage was $2.30 but the atari cost $200 bux
In 1991 the minimum wage was $4.25 and the CD-i cost $400 bux
In 1995 the minimum wage was around $4.75 and PSX was $300 bux
My point is that for what your getting system wise these days compared to what you may have paid years ago for 4bit 8bit 16bit graphics IMO is well worth the $600 price tag. The two most expensive systems Neo Geo and 3D0:
Neo Geo :
CPU: 16-bit Motorolla 68000 (12MHz) and 8-bit Zilog Z80 (4MHz)
RAM: 64KB (68000) + 2KB (Z80), Video RAM: 68KB
Colors: 64K (4K on screen)
Sprites: 380
Game Media: Cartridge
Resolution: 320x224
Sound: 3 PSG, 4-FM synthesis, 7-digital, 1 noise channel
And Games Cost $200 bux each!!!!
3D0 :
CPU 32-bit 12.5Mhz RISC
Memory 2 MB DRAM
1 MB ROM
32KB battery backed up SRAM
Display Two 25Mhz co-Processors.
9-16 million pixels per second.
Scaling , rotation, 16bit Texturemaping, transparency, translucency, color-shading effects.
Sound 16-bit Stereo Sound @ 44.1KHz
Dolby
MPEG Audio Decompression, 32-channels
Controls 1 controller port:
8-Way directional joystick, 3 buttons, daisy chainable
Now lets compare X360 and PS3
X360 :
Custom IBM PowerPC-based CPU:
- Three symmetrical cores running at 3.2 GHz each
- Two hardware threads per core; six hardware threads total
- VMX-128 vector unit per core; three total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache
CPU Game Math Performance: 9 billion dot product operations per second
Custom ATI Graphics Processor:
- 10 MB of embedded DRAM
- 48-way parallel floating-point dynamically scheduled shader pipelines
- Unified shader architecture
Polygon Performance: 500 million triangles per second
Pixel Fill Rate: 16gigasamples per second fill rate using 4x MSAA
Shader Performance: 48 billion shader operations per second
Memory Bandwidth:
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus
Overall System Floating-Point Performance: 1 teraflop
Storage:
- Detachable and upgradeable 20GB hard drive
- 12x dual-layer DVD-ROM
- Memory Unit support starting at 64 MB
I/O:
- Support for up to four wireless game controllers
- Three USB 2.0 ports
- Two memory unit slots
Optimized for Online:
- Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
- Built-in Ethernet port
- Wi-Fi ready: 802.11a, 802.11b, and 802.11g
- Video camera ready
Digital Media Support:
- Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD • Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
- Ability to rip music to the Xbox 360 hard drive
- Custom playlists in every game
- Built-in Media Center Extender for Windows XP Media Center Edition 2005
- Interactive, full-screen 3-D visualizers
High-Definition Game Support:
- All games supported at 16:9, 720p, and 1080i, anti-aliasing
- Standard-definition and high-definition video output supported
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
Total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound:
Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM -- 25.6GB/s
VRAM -- 22.4GB/s
RSX -- 20GB/s (write) + 15GB/s (read)
SB -- 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance:
2 TFLOPS
Storage:
Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Disc Media:
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
Now if this still doesn't justify the cost of the current consoles then I don't know what else to tell ya...other then don't buy it then
As I said last console war, its all about the games. I still have yet to see any 360 game that truly interests me, while there are 10+ PS3 games that I want. I was just thinking too, the Japanese aren't going to adopt Xbox 360. For them, the PS3 is thus going to be the only way to experiance high def gaming. As a person who plays Japanese games nearly exclusivly, I am actually having second thoughts about getting a 360. I would get it just for the graphics, as all the games for it simply suck or are on PC (and are still not as good as half the PS2 library).
Most people don't give a crap about 1080P. My TV for one supports 1080i and 720p through component and thats what im going to play. HDMI is an input that should not exist. People who don't care about 1080p aren't annoyed by the core's lack of HDMI, people who do care are rich enough to buy the platinum (after all how much do TVs that support 1080p cost?).
In my opinion, I really don't think Sony is going to fail. At this point they have the "all in" status. I think they have some back up plan...still even thought the TGS is "nearly" over
dont like sony shovin' the format and agree with alot of you, but just watched a video of moto storm, ps3 is looking pretty damn powerful. I own a 360, and didnt plan on buying the ps3, but i dunno anymore, some of the screens and insider reports are getting very positive ... most of us wont be able to get one come launch anyways .. so we have time to watch this one play out ..