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Thread: Ps3 to fail ?!

  1. #51
    Contributor WOWchamp's Avatar
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    Whoever the hell wants to play those games will have to pay those prices, its that easy.

  2. #52
    Registered User TurbodTalon's Avatar
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    Sony has never disappointed. And with more than a year to capitalize on the XBox 360's shortcomings, I think it will be a great system. Remember playing Super Mario Bros. with a ****in' coaxial connection? I wasn't *****ing. People should focus more on playing the video games and less on the HDTV...1080p...bla bla bla.

  3. #53
    Registered User mr2xxx's Avatar
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    Sony will definately not have a problem selling thier limitied supply of PS3's thats almost a certainity. Sony's problem will be those people who wanted a PS3 but could'nt get one, they'll have 2 tempting alternatives. Sony will lose a large portion of thier market share to MS and Nintendo. Nintendo will own Japan, MS will have Europe and the US. Sony will play a huge game of catchup against thier competitors.

  4. #54
    Registered User falconsfan's Avatar
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    Cool

    I would just like to point out a few things, that people seem to be forgetting...

    1977 - Atari 2600 cost $200
    1986 - NES $200
    1990 - Neo Geo $650
    1991 - CD-i $400
    1991 - SNES $200
    1993 - 3D0 $700
    1995 - Playstation $300

    Now, granted... not all of these continued on for another version especially the more expensive ones, but thats not the point.

    In 1977 the minimum wage was $2.30 but the atari cost $200 bux
    In 1991 the minimum wage was $4.25 and the CD-i cost $400 bux
    In 1995 the minimum wage was around $4.75 and PSX was $300 bux

    My point is that for what your getting system wise these days compared to what you may have paid years ago for 4bit 8bit 16bit graphics IMO is well worth the $600 price tag. The two most expensive systems Neo Geo and 3D0:

    Neo Geo :
    CPU: 16-bit Motorolla 68000 (12MHz) and 8-bit Zilog Z80 (4MHz)
    RAM: 64KB (68000) + 2KB (Z80), Video RAM: 68KB
    Colors: 64K (4K on screen)
    Sprites: 380
    Game Media: Cartridge
    Resolution: 320x224
    Sound: 3 PSG, 4-FM synthesis, 7-digital, 1 noise channel
    And Games Cost $200 bux each!!!!


    3D0 :
    CPU 32-bit 12.5Mhz RISC
    Memory 2 MB DRAM
    1 MB ROM
    32KB battery backed up SRAM
    Display Two 25Mhz co-Processors.
    9-16 million pixels per second.
    Scaling , rotation, 16bit Texturemaping, transparency, translucency, color-shading effects.
    Sound 16-bit Stereo Sound @ 44.1KHz
    Dolby
    MPEG Audio Decompression, 32-channels
    Controls 1 controller port:
    8-Way directional joystick, 3 buttons, daisy chainable


    Now lets compare X360 and PS3

    X360 :
    Custom IBM PowerPC-based CPU:
    - Three symmetrical cores running at 3.2 GHz each
    - Two hardware threads per core; six hardware threads total
    - VMX-128 vector unit per core; three total
    - 128 VMX-128 registers per hardware thread
    - 1 MB L2 cache

    CPU Game Math Performance: 9 billion dot product operations per second

    Custom ATI Graphics Processor:
    - 10 MB of embedded DRAM
    - 48-way parallel floating-point dynamically scheduled shader pipelines
    - Unified shader architecture

    Polygon Performance: 500 million triangles per second

    Pixel Fill Rate: 16gigasamples per second fill rate using 4x MSAA

    Shader Performance: 48 billion shader operations per second

    Memory:
    - 512 MB of 700 MHz GDDR3 RAM
    - Unified memory architecture

    Memory Bandwidth:
    - 22.4 GB/s memory interface bus bandwidth
    - 256 GB/s memory bandwidth to EDRAM
    - 21.6 GB/s front-side bus

    Overall System Floating-Point Performance: 1 teraflop

    Storage:
    - Detachable and upgradeable 20GB hard drive
    - 12x dual-layer DVD-ROM
    - Memory Unit support starting at 64 MB

    I/O:
    - Support for up to four wireless game controllers
    - Three USB 2.0 ports
    - Two memory unit slots

    Optimized for Online:
    - Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
    - Built-in Ethernet port
    - Wi-Fi ready: 802.11a, 802.11b, and 802.11g
    - Video camera ready

    Digital Media Support:
    - Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
    - Ability to rip music to the Xbox 360 hard drive
    - Custom playlists in every game
    - Built-in Media Center Extender for Windows XP Media Center Edition 2005
    - Interactive, full-screen 3-D visualizers

    High-Definition Game Support:
    - All games supported at 16:9, 720p, and 1080i, anti-aliasing
    - Standard-definition and high-definition video output supported

    Audio:
    - Multi-channel surround sound output
    - Supports 48KHz 16-bit audio
    - 320 independent decompression channels
    - 32-bit audio processing
    - Over 256 audio channels


    and last but NOT least

    PS3 :
    CPU: Cell Processor

    PowerPC-base Core @3.2GHz
    1 VMX vector unit per core
    512KB L2 cache
    7 x SPE @3.2GHz
    7 x 128b 128 SIMD GPRs
    7 x 256KB SRAM for SPE
    * 1 of 8 SPEs reserved for redundancy
    Total floating point performance: 218 GFLOPS
    GPU: RSX @550MHz

    1.8 TFLOPS floating point performance
    Full HD (up to 1080p) x 2 channels
    Multi-way programmable parallel floating point shader pipelines
    Sound:

    Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
    Memory:

    256MB XDR Main RAM @3.2GHz
    256MB GDDR3 VRAM @700MHz
    System Bandwidth:

    Main RAM -- 25.6GB/s
    VRAM -- 22.4GB/s
    RSX -- 20GB/s (write) + 15GB/s (read)
    SB -- 2.5GB/s (write) + 2.5GB/s (read)
    System Floating Point Performance:

    2 TFLOPS
    Storage:

    Detachable 2.5" HDD slot x 1
    I/O

    USB Front x 4, Rear x 2 (USB2.0)
    Memory Stick standard/Duo, PRO x 1
    SD standard/mini x 1
    CompactFlash (Type I, II) x 1
    Communication:

    Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
    Wi-Fi IEEE 802.11 b/g
    Bluetooth 2.0 (EDR)
    Controller:

    Bluetooth (up to 7)
    USB 2.0 (wired)
    Wi-Fi (PSP)
    Network (over IP)

    AV Output

    Screen size: 480i, 480p, 720p, 1080i, 1080p
    HDMI: HDMI out x 2
    Analog: AV MULTI OUT x 1
    Digital audio: DIGITAL OUT (OPTICAL) x 1
    Disc Media:

    CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
    DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
    Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE


    Now if this still doesn't justify the cost of the current consoles then I don't know what else to tell ya...other then don't buy it then

  5. #55
    Senior Member Kraken's Avatar
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    As I said last console war, its all about the games. I still have yet to see any 360 game that truly interests me, while there are 10+ PS3 games that I want. I was just thinking too, the Japanese aren't going to adopt Xbox 360. For them, the PS3 is thus going to be the only way to experiance high def gaming. As a person who plays Japanese games nearly exclusivly, I am actually having second thoughts about getting a 360. I would get it just for the graphics, as all the games for it simply suck or are on PC (and are still not as good as half the PS2 library).

    Most people don't give a crap about 1080P. My TV for one supports 1080i and 720p through component and thats what im going to play. HDMI is an input that should not exist. People who don't care about 1080p aren't annoyed by the core's lack of HDMI, people who do care are rich enough to buy the platinum (after all how much do TVs that support 1080p cost?).

  6. #56
    Registered User Pritt's Avatar
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    In my opinion, I really don't think Sony is going to fail. At this point they have the "all in" status. I think they have some back up plan...still even thought the TGS is "nearly" over

  7. #57
    Registered User Monkeybutt22's Avatar
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    the ps3 will sell but they don't have the supply to meet gamers demands, so it will ultimately fail.

  8. #58
    Contributor WOWchamp's Avatar
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    Its all about the games... there aren't any PSP games I want and then theres like 15 DS games I would play.

  9. #59
    Registered User Hassass1n's Avatar
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    dont like sony shovin' the format and agree with alot of you, but just watched a video of moto storm, ps3 is looking pretty damn powerful. I own a 360, and didnt plan on buying the ps3, but i dunno anymore, some of the screens and insider reports are getting very positive ... most of us wont be able to get one come launch anyways .. so we have time to watch this one play out ..

  10. #60
    Registered User jamin's Avatar
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    i can't see them failing, but damn it's expensive

 


 
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