PES 2009 Gamesave decryption possibility |
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For all we know, part of the save key in these cases could be based off the PSID, Mac, Serial # - whatever. Although it is quite interesting that the files are just about the same, trying to compare and crack with today's modern encryption techniques is not feasible - at least not with todays current computing power. |
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Think about it like this; even if we find a way to run our own code, it is not encrypted/signed, so the PS3 will try to decrypt it again and thus creating jibberish. I'm even pretty sure the devs already found a way to run random signed code, the problem is, they do not have signed code they can run. So, being able to run code is useless as long as we do not have anything we can run. |
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HIDDEN sectors which retail burners don't have access. It's not new technology. |
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Hidden? Every blank (bluray,dvd,cd) is pre-pressed and contains a so called "header" with information such dye, blank type (ex: dvd-r or dvd+r), writing speed, space (650mb cd or 700mb), ID, manufacture, and so on which every console read them at boot. The point is we can't delete or owerwrite these informations, and if we could, dvd-rw would reconize as nothing or no disc so they are vital for burners. We already have DAO96 to write subchannels but no luck. I don't think is about hidden sectors
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There are unencrypted files on the HDD, so why can't we replace them? Hash protection? http://www.ps3news.com/PS3-Dev/unenc...-demo-for-ps3/ |
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