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  1. #21
    Registered User R3CK's Avatar
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    Sep 2009
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    Working on US 160GB with 3.15 FW.

    Funny surprise in the theme

  2. #22
    Senior Member saviour07's Avatar
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    May 2007
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    Model Tested: NTSC/U (JAP) Launch 60GB
    FW: 3.30
    Result: Working
    Memory Stick: Cruzer U3 4gb

    As previously stated, if you have both the theme "loader" install folder AND the .fu file on the memory stick then the effects are immediate.
    If you choose to install the loader and do not have the .fu file present then the theme appears as the "original" PS3 theme until a memory stick with the .fu file is inserted.

  3. #23
    Registered User nyleridedog's Avatar
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    The "loader" is for future-use as well to load any .fu files which I'll release, quoted from skfu's blog. Does anyone know as to what these .fu files can accomplish?

  4. #24
    Registered User hameda's Avatar
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    Dec 2005
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    Exclamation

    Fat US PS3 FW 2.2 , NOT WORKING

  5. #25
    Banned User Wootfood's Avatar
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    Jun 2010
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    Quote Originally Posted by nyleridedog View Post
    Does anyone know as to what these .fu files can accomplish?
    • Play Game-Backups
    • Homebrew-Apps
    • Homebrew-Games
    • Etc

    SKFU's theme loads an external background here: bgimage.anim_debug./dev_usb/loadme.fu

  6. #26
    Registered User aris2912's Avatar
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    Jan 2010
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    I believe .fu for this theme-exploit is like an .exe for win and .dmg for osx, sooooo the some time next .fu will be the usb loader(maybe) of our homebrew apps and games.

    Great work again skfu.

  7. #27
    Registered User nyleridedog's Avatar
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    Oct 2008
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    Quote Originally Posted by hameda View Post
    Fat US PS3 FW 2.2 , NOT WORKING
    hmm so what was introduced post 2.2 that could have helped enable this? maybe bd-live or something?

    great post though, all the info is there and concise.

  8. #28
    Registered User hameda's Avatar
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    Dec 2005
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    Quote Originally Posted by nyleridedog View Post
    hmm so what was introduced post 2.2 that could have helped enable this? maybe bd-live or something?
    The scary part is, if it's not working on older fw, means it's easy as pie to fix by sony.

  9. #29
    Contributor teusjuh's Avatar
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    Jul 2007
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    Quote Originally Posted by hameda View Post
    The scary part is, if it's not working on older fw, means it's easy as pie to fix by sony.
    don't update then, so as xbox 360 with jtag hack.

    Another update: [Register or Login to view links]
    SKFU's Exploit Loader - What it is and what not
    Some of you may expect a little bit too much out of this. The code used runs in a very restricted area. Currently we test how far we can go into direction "overflow" and system param's we can access.

    So far it's possible to command the script a bit via system parameters like the clock. The clock can be used as provider of input, for example to command simple textures in different directions or similar.

    This is no exploit yet, if you may have missed that statement in the prior post. It's just a way to load scripts via USB now.

    Further tests will show us what is possible at all. The information needed was given to several more devs so they can take part in the action.

    - SKFU
    Last edited by teusjuh; 06-20-2010 at 11:23 PM Reason: Automerged Doublepost

  10. #30
    Forum Moderator PS3 News's Avatar
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    Apr 2005
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    Agreed, pretty much any PS3 hole or hack that surfaces Sony will plug as they have been doing all along with the PSP... those who are serious about PS3 homebrew/backups really have only two choices at the moment: 1) Don't update, or 2) Buy a second PS3.

    Also +Rep to teusjuh, I added SKFU's clarification update to the first post now as well.

 

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