Sponsored Links

Sponsored Links

Page 5 of 10 FirstFirst ... 34567 ... LastLast
Results 41 to 50 of 91



  1. #41
    Senior Member technodon's Avatar
    Join Date
    Sep 2010
    Posts
    412
    Sponsored Links
    Sponsored Links
    Oh Yes, i love this Trophies..

  2. #42
    Senior Member elser1's Avatar
    Join Date
    Oct 2010
    Posts
    2,419
    Sponsored Links
    Sponsored Links
    yeah i've given in. never thought i'd use it but may as well.

    i will try this out now in my race to 100 plats LOL

  3. #43
    Senior Member niwakun's Avatar
    Join Date
    Jun 2009
    Posts
    530
    Sponsored Links
    Sponsored Links
    yeah it works. and it uses PL3 payload so expect the unexpected.

  4. #44
    Senior Member Lando43's Avatar
    Join Date
    Jan 2012
    Posts
    149
    for games that doesn't have cheats/not on the list, I can't make the screenshot feature to work, like uncharted games. any way to fix this?

  5. #45
    Senior Member elser1's Avatar
    Join Date
    Oct 2010
    Posts
    2,419
    I haven't used it yet but i just assumed the list is it for the games. ie not on the list then no cheat. unless you can find or make your own cheat pkg or whatever.

    Lots of info here: codemasters-project.net/vb/forumdisplay.php?152-Games-Hacked to quote:

    Here is a list of cheat pkgs from Codemasters

    Agarest Generations of War (PAL)

    1. Max Gold
    2. Max Tp
    3. Max PP
    4. Max Stats
    5. Max Materials

    [Register or Login to view links]

    Agarest Senki 2 (JPN)

    1. Max Gold
    2. Max Tp
    3. Max PP
    4. Max Stats

    [Register or Login to view links]

    NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

    Alice Madness Returns (NTSC)

    1. Infinite Health
    2. Max Teeth
    3. Slow Enemies
    4. Mega Jump
    5. 1 Hit Kills

    [Register or Login to view links]

    Note: If you are using DUPLEX Fix remove this patch whenever you want to play Alice 1 PSN game

    Another Century's Episode R (JPN)

    1. Max A.C.E. Points On Gain/use
    2. Max Skill Points Gain/Use

    [Register or Login to view links]

    Ar Tonelico 3/Qoga (NTSC)

    1. Max Money After Buy/Gain
    2. Max HP
    3. Max Status

    [Register or Login to view links]

    NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

    Assassins Creed Brotherhood (PAL)

    1. Infinite Health

    [Register or Login to view links]

    NOTE: Extremely high falls and heavy weapons still seem to be able to kill you
    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Atelier Rorona Alchemist of Arland (NTSC)

    1. Max Money
    2. Max Attack In Battle
    3. Max Defense In Battle
    4. Max HP In Battle
    5. Max LV

    [Register or Login to view links]

    NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

    Bayonetta (NTSC)

    1. Max Halos on Gain/Lose

    [Register or Login to view links]

    Bladestorm (PAL)

    1. Max Money
    2. Max EXP
    3. Max Points in Battle
    4. Max Combo

    [Register or Login to view links]

    Cross Edge (NTSC)

    1. Max Gold
    2. Max TP
    3. Max EP
    4. Max PP

    [Register or Login to view links]

    Dark Souls (NTSC) and (PAL)

    1.Max Souls

    BLUS30782
    [Register or Login to view links]

    BLES01402
    [Register or Login to view links]

    BLES01396
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Dead Rising 2 (NTSC)

    1. Infinite HP
    2. Max Zombie Kills (Lots of EXP per Kill)

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Dead Space 1 (NTSC) and (PAL)

    1. Max Money On Gain
    2. Max Money On Sell
    3. Max Money On Buy

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Dead Space 2 (NTSC) and (PAL)

    1. Max Money On Gain
    2. Max Money On Sell/Load

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Demon Souls (PAL)

    1. Max Soul
    2. Max Damage

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Devil May Cry 4 (NTSC)

    1. Max Proud Souls
    2. Max Red Orbs

    [Register or Login to view links]

    Disgaea 3 (NTSC)

    1. Max Mana
    2. Max SP

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Disgaea 4 (JPN) and (USA)

    1. Max Money
    2. Max Mana
    3. Max Stats for player Magichange weapon
    4. 100% Steal Rate

    JPN
    [Register or Login to view links]

    USA
    [Register or Login to view links]

    Dragon Ball Raging Blast 2 (PAL)

    1. Max Speed Recover
    2. Max Damage

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Duke Nukem Forever (PAL)


    1. Infinite Ammo

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Dynasty Warriors 7 (NTSC)

    1. Max Money after buying weapons
    2. Max ATK
    3. Max DEF
    4. Max Skill Points
    5. Max KO
    6. Max Combo
    7. Max Kills
    8. Max Reputation/Prestige

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Dynasty Warriors Gundam 3 (NTSC) and (JPN)

    1. Max Money On Item Sell
    2. Max Pilot Exp on gain
    3. Max Unit Status on Upgrading
    4. Infinite Upgrade Slot

    JPN
    [Register or Login to view links]

    NTSC
    [Register or Login to view links]

    Dynasty Warriors Strikeforce (NTSC)

    1. Max Money on Sell
    2. Max Sword/Claw Experience After Battle
    3. Max Spear Experience After Battle
    4. Max Pike Experience After Battle
    5. Max Cudgel/Staff Experience After Battle
    6. Max Bow Experience After Battle
    7. Max Cane/War Fans Experience After Battle
    8. Max Deeds
    9. Max Exp
    10. Max Rewards

    [Register or Login to view links]

    Enchanted Arms (NTSC) and (PAL)

    1. Max Money on Buy/Sell
    2. Max Casino Chips on Buy/Exchange
    3. Max SP on Use

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    Eternal Sonata (NTSC) and (PAL)

    1. Max Money
    2. Max Item on Gain

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    Final Fantasy 13 (NTSC)

    1. Max Gill
    2. Max CP after battle
    3. Max HP/MAG/STR
    4. Max Materials
    5. Max Battle Item

    [Register or Login to view links]

    Fist of the North Star Ken's Rage (NTSC) and (PAL)

    1. Max Life After Battle
    2. Max Attack After Battle
    3. Max Defense After Battle
    4. Max Skill Points after Battle
    5. Max Hokuto Shinken Kills After battle
    6. Max Nanto Seiken Kills After battle
    7. Max Ujoken Kills After battle
    8. Damege Taken 0

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    Genji Days of The Blade (NTSC) and (PAL)

    1. Max Mashogane Fragments
    2. Max Essence of Amahagane
    3. Max Hp upon upgrading
    4. Max out kamui upon upgrading
    5. Max Item upon picking up

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    Grand Theft Auto 4 (NTSC)

    1. Infinite Health

    [Register or Login to view links]

    God of War Chains of Olympus (NPUA-80637)

    1. Infinite Health
    2. Infinite Magic

    NPUA-80637
    [Register or Login to view links]

    NOTE : Just Install it over Your Game

    God Of War Ghost Of Sparta (NPUA-80636)

    1. Infinite Health
    2. Infinite Magic
    3. Infinite Thera's Bane
    4. Infinite Red Orbs

    NPUA-80636
    [Register or Login to view links]

    NOTE : Just Install it over Your Game

    Hyperdimension Neptunia (NTSC) and (PAL)

    1. Max Money on Buy or Sell

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    inFamous (NTSC) and (PAL)

    1. Infinite Electricity

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    inFamous 2(NTSC)

    1. Infinite Electricity
    2. Infinite Health
    3. Max EXP

    [Register or Login to view links]

    inFamous 2 Festival Of Blood (NPUA80657)

    1. Infinite Health
    2. Infinite Blood Jar
    3. Infinite Electricity

    NPUA80657
    [Register or Login to view links]

    NOTE : Just Install it over Your Game

    KillZone 2 (NTSC)

    1. Infinite Ammo
    2. Infinite Grenade

    [Register or Login to view links]

    NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

    Last Rebellion (PAL)

    1. Max Bonus
    2. Max Combo

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Macross Trial Frontier (JPN)

    1. Infinite Ammo
    2. Infinite Anti Missile
    3. Max SP

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Marvel Vs Capcom 3 (NTSC)

    1. Max PP

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install


    Max Payne 3 (NTSC)

    1. Infinite Health

    [Register or Login to view links]


    Midnight Club Los Angeles Complete Edition (NTSC)

    1. Infinite Nitro
    2. No Damage
    3. Max Money

    [Register or Login to view links]

    Mobile Suit Gundam Battlefield Record (JPN)

    1. Max Money on Loading
    2. Max EXP on Gain

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Naruto Shippuden Ultimate Ninja Storm 2 (PAL)

    1. Max Ryo
    2. Max SP

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Nier (NTSC)

    1. Max Money after shopping

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Ninja Gaiden Sigma (NTSC)

    1. Infinite Health
    2. Infinite Ki
    3. Infinite Items
    4. Max Money On Gain
    5. Max Karma

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Ninja Gaiden Sigma 2 (NTSC)

    1. Infinite HP Use Magic To Activate
    2. Infinite MP Use Magic To Activate
    3. Max Money

    [Register or Login to view links]

    One Piece Kaizoku Musou (JPN)

    1. Max Level

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install


    Red Dead Redemption (NTSC)

    1. Infinite Ammo/No Reload
    2. Infinite Health
    3. Infinite Dead Eye

    NTSC
    [Register or Login to view links]

    Resident Evil 5 Gold Edition (NTSC) and (PAL)

    1. Infinite HP
    2. Infinite Ammo
    3. Max Money On Sale
    4. Max Exchange Points on Gain

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    Resident Evil Code Veronica X(NPUB30467)

    1. Infinite Health
    2. Infinite Ammo Put a Weapon at Slot 1 on Item Box (Warning)
    3. Low Time
    4. Save Always 0
    5. No Retries

    NPUB30467
    [Register or Login to view links]

    Warning: If you have any items in Slot 1 on Item Box move it or you may lose important/key items

    NOTE : Just Install it over Your Game

    Resistance 2 (NTSC)

    1. Infinite Ammo
    2. Infinite Secondary Ammo

    [Register or Login to view links]

    Resonance Of Fate (NTSC)

    1. Max Money

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Rune Factory Tides of Destiny (JPN)

    1. Infinite Gold

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Saint Seiya Senki (JPN)

    1. INF Health
    2. INF MP
    3. INF CP

    [Register or Login to view links]

    NOTE: Just Replace It With your Eboot

    Sengoku Basara Samurai Heroes (PAL)

    1. Max Money
    2. Max Hit Combo
    3. Max Level after 2 battles
    4. Max Materials after a battle

    [Register or Login to view links]

    Sengoku Musou 3Z (JPN)

    1. Max Points in Water Challenge Mode
    2. Max KO
    3. Max KO during Musou attacks
    4. Max Rice

    [Register or Login to view links]

    Silent Hill Homecoming (PAL)

    1. Infinite Health
    2. Infinite Ammo

    [Register or Login to view links]

    Sonic The Hedgehog (NTSC)

    1. Max Ring
    2. Infinite Ring
    3. Never Loose Rings When Hit

    [Register or Login to view links]

    Sonic The Hedgehog 4 Episode 1 (NPUB30127)

    1. Infinite Live
    2. Max Ring

    [Register or Login to view links]

    NOTE: Just Install It Over Your Game

    Soul Calibur 4 (NTSC) and (PAL)

    1. Max Money On Gain

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    Star Ocean The Last Hope International (NTSC)

    1. Max Money
    2. Max Arena Money After Battle
    3. Max Individual SP on Gain/Loss Of Sp
    4. Max Party SP after leveling/Making a new recipe
    5. Max CP on Level
    6. Max BEAT:B level after battle
    7. Max BEAT:S level after battle
    8. Max Exp on Gain

    [Register or Login to view links]

    NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

    Super Street Fighter IV Arcade Edition (NTSC)

    1. Infinite Health
    2. Infinite Super
    3. Infinite Ultra

    [Register or Login to view links]

    Tales Of Grace F (JPN)

    1. Max Money
    2. Max Energy Consuption

    [Register or Login to view links]

    NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

    Tales Of Vesperia (JPN)

    1. Max Money

    [Register or Login to view links]

    NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

    Tales Of Xilia (JPN)

    1. Max Gold on Gain/Sell
    2. Max HP

    JPN
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Tekken 6 (NTSC) and (PAL)

    1. Max Money

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]


    Tomb Raider Underworld (NTSC)

    1. Infinite Health
    2. Infinite Oxygen
    3. Infinite Ammo
    4. Infinite Grenades

    [Register or Login to view links]

    Top Spin 4 (NTSC)

    1. Max EXP

    [Register or Login to view links]

    NOTE 1: Needs Files from USRDIR to be moved to PKG dir(Minus Eboot)after install

    Trinity Universe (NTSC)

    1. Max Money
    2. Max AP out of battle
    3. Unlimited AP in Battle

    [Register or Login to view links]

    Valkyria Chronicles (NTSC) and (PAL)

    1. Max EXP on Use (Go Back in and out of Training)
    2. Max DCT on Use (Go Back in and out of Workshop)
    3. Max EXP on Gain After Battle
    4. Max DCT on gain After Battle
    5. Max CP

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    Vanquish (NTSC)

    1. Infinite Ammo
    2. Infinite Grenade

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Way of the Samurai 3 (NTSC)

    1. Max Money
    2. Max Samurai Points

    [Register or Login to view links]

    Way Of The Samurai 4 (JPN)

    1. Max Money On Buy
    2. Max Attack When Upgrade Weapons
    3. Max Durability When Upgrade Weapons

    [Register or Login to view links]

    White Knight Chronicles (NTSC) and (PAL)

    1. Max Gold
    2. Max Items
    3. Max AC
    4. Max EXP
    5. Max Skill On Use
    6. Infinite Items
    7. Enchance without Materials
    8. HP/MP Recovery after withdrawing weapon

    NTSC
    [Register or Login to view links]

    PAL
    [Register or Login to view links]

    X-Men Origins Wolverine (NTSC)

    1. Infinite Health
    2. Infinite Rage

    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install


    Yakuza 3 (NTSC)

    1. Max EXP
    2. Max Money

    [Register or Login to view links]

    Yakuza 4 (NTSC)

    1. Infinite HP/Heat Enter The Menu
    2. Max Money
    3. Max Soul
    4. Quick Exp Gain

    AKIYAMA
    [Register or Login to view links]

    KIRYU
    [Register or Login to view links]

    SAEJIMA
    [Register or Login to view links]

    TANIMURA
    [Register or Login to view links]

    Want to make your own cheat pkg?

    1. Decrypt the (Eboot.bin) SELF (you Can use SelftoElftotxt.bat for this along with the Ps3tools apps)

    2. Using Cheats - Open .ELF in hex editor of your choice, locate cheat location via offsets or codes posted by those who hacked the game, change hex values and save.If you want the Said Code Put Code Steps in here
    Code steps are the Patterns you will find.. they will tell u what to replace. you replace them using your fav Hex editor . (I use Hex workshop)

    Example NPUA30073 PAY DAY THE HEiST

    Find the first string in the hex editor than replace with the string from the second line.
    Code:
    NO HITS HOTPLAYER
    SET OGP=42C8000001003AC000F9BA3000F41BB000D4008800D400A000F420A000D400B000F4107000D400B800F4175000F4174800D400C800F412C0
    SET COP=0000000001003AC000F9BA3000F41BB000D4008800D400A000F420A000D400B000F4107000D400B800F4175000F4174800D400C800F412C0
    
    SHOCK misses
    SET OGP=42C80000461C40000100404400F21708BF8000003DCCCCCD3F00000000F24F9800F24BB000F9D96800F2485000F248E800000000
    SET COP=00000000461C40000100404400F21708BF8000003DCCCCCD3F00000000F24F9800F24BB000F9D96800F2485000F248E800000000
    
    FLAME misses
    SET OGP=42C8000000D4898800000D6000000D6800000D7000000D7800000D8800000D9000000D9800000DA000F8F32000F95208010066140100661000F597D0010066E8
    SET COP=0000000000D4898800000D6000000D6800000D7000000D7800000D8800000D9000000D9800000DA000F8F32000F95208010066140100661000F597D0010066E8
    
    Game Speed
    SET OGP=3C003F803AB800343AD800503AF8006C38E000007863002092AE002892CE004C92EE0054930E00009352000493B20008900E0058
    SET COP=3C0040003AB800343AD800503AF8006C38E000007863002092AE002892CE004C92EE0054930E00009352000493B20008900E0058
    
    3F80 = NORMAL
    4000 = 2X
    3. HDD Backups - If you intend on playing the game off of a HDD, Open .ELf in hex editor of your choice, find all instances of "/dev_bdvd/", change to a valid "/dev_hdd0/" path*, and save.

    4.Encrypt the Elf to a Self (you can use MakePKG.bat along with ps3tools to do this)
    Eboot.elf, Param.sfo.Icon0.png Are truly the only files u need but its always good to put your Trophies data also in your PKG
    If the Hacker has told you the games needs to be loaded from another game ID then u need to change the game id In the Param.SFO Example if u see BLUS00012 just change the L to X and that will do it.

    5.Build the .pkg. (you can use MakePKG.bat along with ps3tools to do this)

    6.Install the .pkg, then depending on how you build the .pkg, transfer remaining files.

    Here is video tutorial showing part of the process

    EBOOT.BIN Modding Tutorial





    This video shows you:

    a) The directory that EBOOT.BIN is located
    b) How to use cygwin to make PKGs and decrypt the EBOOT.BIN
    c) Modify the eboot for HDD playing
    d) Re-encrypt EBOOT.ELF
    e) Create PKGs
    f) Sign PKGs for Geohot 3.55 CFW

    What it does not show:

    a) How to get EBOOT.BIN off the PS3
    b) How to "hack" cheats for any game
    c) How to rip games
    d) Where to download games
    e) Other things

    Now, once you get to the part of modding /dev_bdvd to /dev_hdd0 you can do this, or you can skip it. Changing the paths to /dev_hdd0 lets you play the game from the HDD, before moving onto re-encrypting you simply use the hex editor to search for the cheat using the pattern of numbers & letters (these are called BYTES) by pressing CTRL + F in the hex editor, or by going to it's search menu along the top. After that follow the video for making a PKG.

    Extract st.dat from ps3usercheat with package view 1.3 or download here: [Register or Login to view links]

    Click on + to add games example BLES01356 DRAGONS DOGMA 01.00

    click on + on right hand side to add code example
    Code:
    00000100 424C4553 01356018
    00002000 008BFC44 00000000
    Then click save transfer to ps3 via ftp load cheat and enjoy!

    Pay Day example would be:
    Code:
    NPUA30073 PAY DAY THE HEIST 01.00
    
    00000100 4E505541 30073018
    00002000 00F68E08 00000000
    00002000 00F6C7BC 00000000
    00002000 00F6EAD0 00000000

  6. #46
    Forum Moderator PS3 News's Avatar
    Join Date
    Apr 2005
    Posts
    27,811

    PS3UserCheat PS3 Cheat Dongle v2.3 Update Arrives From Oct0xor

    This weekend Oct0xor (aka Mr. DongleBreaker) has followed up his previous release with PS3UserCheat PS3 Cheat Dongle v2.3 update which features Cheatlist.dat v6.1 as outlined below.

    Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / PS3 Cheats Editor Installer (by aldostools) / [Register or Login to view links] by technodon

    From his Tweet: Release: Custom ps3usercheat v2.3 + cheatlist.dat v6.1

    Finally releasing what I have many times asked for

    Now everyone can make their own AR cheats for PS3.

    I hope that in one day PS3 will have so much cheats like Nintendo DS

    Thanks to HeroQ8 for support.

    !!! Never use this for cheating in online games !!!

    This would help you making your own cheats: pastebin.com/tsD7wKv7

    In related news Tetzrep has made available (via psx-scene.com/forums/content/even-2606/) a [Register or Login to view links] (Password: tetzrep)

    This time allowing for mulitplayer and tag team use of the NPC's that were unlocked last month. A few other nice touches in this update include:
    • The ability to morph Shang Tsung into other characters, as he does in the arcade ladder. This is nice considering all you can do with the move is take a bit of their life bar away. Now with certain button combos, you can pretty much morph into any character on the roster, and the NPC's to boot. All of this selectable through ps3usercheat, and the same directions from last months post applies also.
    • The ability in the challenge tower on challenge 227 (Cyborg-Absorb) to not just play as Cyber-Reptile in this challenge, but to give the cyborg character in that challenge the fighting styles and any character, including the bosses.
    • Other cheats added allow you to speed up and slow down gameplay.

    There is a very nice jpg packaged in with the .dat file which gives specific instructions on how to get this to work, and the button combos needed.

    Also from Hero Q8 (aka ueess via codemasters-project.net/vb/showthread.php?13123-Cheat&p=132900#post132900) comes some PS3 CFW 4.21+ Only Cheat Packages below, as follows:

    Installation Instructions

    1. Unrar The Rar File
    2. Copy the pkg file to your USB
    3. Install Package from "Install Package Files".
    4. Choose The Game from Multiman or any other Manager (Must Have Any Disc In The Drive)
    5. Boot the game from installed pkg not the disc icon it will start the game with the codes
    NOTE 1: Some Games Needs Files from USRDIR to be moved to PKG dir (Minus Eboot) after install i will add Note 1 for these Games
    NOTE 2: Some PKG are Just Update Install It and Boot The Game Normal i will add Note 2 for these Games

    All Cheats For 4.21+ Only - For People who are on 3.55 CFW use PS3UserCheats (free) Which Has all codes converted to be used on that divice (Same ones you find in All Old and Current Eboot PKGs)

    2nd Super Robot Taisen OG BLJS10133

    1. Infinite Money
    2. Infinite PP
    3. Infinite SP

    BLJS10133
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Borderlands 2 BLUS30982

    1. Max Money on Buy
    2. Max Badass Token & Skills
    3. Max Level [NO EXP REQUIRED]
    4. Infinite Ammo

    BLUS30982
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Darksiders 2 BLUS30829 and BLES01597

    1. Infinite Skill Points Have at least 1
    2. Infinite Wrath
    3. Infinite Reaper Gauge
    4. Max Yellow Coins after Save
    5. Max Blue Coins after Save

    BLUS30829
    [Register or Login to view links]

    BLES01597
    [Register or Login to view links]

    NOTE: For Yellow and Blue Coins Load Game with code save game, quit game & reload
    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Devil May Cry 4 BLUS300920

    1. Infinite Health
    2. Infinite Devil Trigger
    3. Infinite Exceed
    4. Always SSS Style

    BLUS300920
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Far Cry 3 BLUS30687

    1. Max Money on Buy/Sell
    2. Max Skill Points on Use
    3. Max Exp on Gain
    4. Infinite Ammo

    BLUS30687
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Medal of Honor Warfighter BLUS30990

    1. Infinite Ammo

    BLUS30990
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Need for Speed Most Wanted BLUS31010

    1. Infinite Nitros
    2. Infinite SP

    BLUS31010
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Never Dead BLES01303

    1. Infinite Ammo

    BLES01303
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Ni no Kuni Wrath of the White Witch BLES01555

    1. Max Money On Gain

    BLES01555
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Sleeping Dogs BLES01661

    1. Infinite Money

    BLES01661
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Soul Calibur V BLUS30736

    1. Infinite Health
    2. 1 Hit Ko

    BLUS30736
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Spec Ops The Line BLUS30531

    1. Infinite Ammo

    BLUS30531
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Tekken Tag Tournament 2 BLES01702

    1. Max Money on Buy

    BLES01702
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    The Darkness II BLUS30743

    1. Max Essences on Gain

    BLUS30743
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Twisted Metal BCUS98106

    1. Infinite Health
    2. Infinite Ammo

    BCUS98106
    [Register or Login to view links]

    NOTE 2: This Is Update PKG Just Boot The Game Normal After Install

    Below is a Tool To Apply PS3UserCheat Hacks on Eboots from KDSBest (via twitlonger.com/show/kigtsr):

    Download: [Register or Login to view links]
    Code:
    // Patch PS3UserCheat Cheat to an ELF File
    // 1. Decrypt EBOOT.BIN to EBOOT.ELF
    // 2. Provide PATCH.TXT with the following Format (From PS3 Cheats Editor)
    // Example PATCH.TXT
    //00002000 0002A878 33FE034C
    // Another Example of PATCH.TXT
    //00002000 010AF534 00000000
    //00002000 010AF538 00000000
    //00002000 010AF53C 00000000
    //00002000 010AF540 00000000
    // 3. Run this Code
    // 4. Rencrypt EBOOT.KDSBest.ELF to EBOOT.BIN
    // 5. Replace EBOOT.BIN of your game with the new one
    
    // Sorry I couldn't provide a One Click Tool I lack in time ;)
    // the 0000c001 patches are button mapping for cheat pkgs, since we fixed patch it this isn't supported.
    // Example Tales of Grace F Move Fast Speed (Press []) is the following PATCH.TXT
    //00002000 007DF6FC 3F800000
    //0000C001 00000000 00000080
    //00002000 007DF6FC 3FE00000
    // If you don't want to patch the speed the PATCH.TXT you provide
    //00002000 007DF6FC 3F800000
    // If you want constant faster speed you provide
    //00002000 007DF6FC 3FE00000
    // It reads the following way
    // 00002000 = Patch Memory (Eboot)
    // 0000C001 = Button Event
    // Look how easy
    // If nothing is pressed
    // {
    //00002000 007DF6FC 3F800000 => Patch Memory At 007DF6FC to 3F800000
    // }
    //0000C001 00000000 00000080 => else If(Button Event(00000080)) => 00000080 = []
    // {
    //00002000 007DF6FC 3FE00000 => Patch Memory At 007DF6FC to 3FE00000
    // }
    
    // Why I write this tool
    // I provided the patches by hand
    // 1. Load ELF in IDA
    // 2. Check bytes at Address
    // 3. Search Bytes from IDA (Which can parse the elf header and knows the exact locations) in Hex Editor
    // 4. Patch Bytes by hand
    // 5. ....
    
    // Why is this tool written like bullshit
    // I don't have the mood to write it clean ;)
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.IO;
    
    namespace Patch_ELF_PS3UserCheat
    {
    class Program
    {
    public struct ELFLocation
    {
    public uint Offset;
    public uint OffsetFile;
    public uint Size;
    }
    
    public struct Patch
    {
    public uint Offset;
    public uint PatchValue;
    }
    
    public static uint byteToUInt(byte[] b)
    {
    return byteToUInt(b, 0);
    }
    
    public static uint byteToUInt(byte[] b, int offset)
    {
    uint a = (uint)b[offset] << 24;
    a |= (uint)b[offset + 1] << 16;
    a |= (uint)b[offset + 2] << 8;
    a |= (uint)b[offset + 3] << 0;
    return a;
    }
    
    public static byte[] uintToByte(uint i)
    {
    byte[] b = new byte[4];
    b[0] = (byte)((i >> 24) & 0xFF);
    b[1] = (byte)((i >> 16) & 0xFF);
    b[2] = (byte)((i >> 8) & 0xFF);
    b[3] = (byte)((i) & 0xFF);
    return b;
    }
    
    public static int LoadElfPHDR(BinaryReader br, List Elf, uint phdr_offset, uint phdr_size, uint i)
    {
    byte[] phdr = new byte[phdr_size];
    
    br.BaseStream.Seek(phdr_offset + phdr_size * i, SeekOrigin.Begin);
    br.Read(phdr, 0, phdr.Length);
    ELFLocation elfLocation = new ELFLocation();
    elfLocation.OffsetFile = byteToUInt(phdr, 0x0C);
    elfLocation.Offset = byteToUInt(phdr, 0x14);
    elfLocation.Size = byteToUInt(phdr, 0x24);
    Elf.Add(elfLocation);
    return 0;
    }
    
    public static ushort byteToUShort(byte[] b, int offset)
    {
    ushort a = (ushort)(b[offset] << 8);
    a |= (ushort)b[offset + 1];
    return a;
    }
    
    public static List LoadElf(string FileName)
    {
    List Elf = new List();
    BinaryReader br = new BinaryReader(File.OpenRead(FileName));
    
    byte[] elfMagic = new byte[4];
    br.Read(elfMagic, 0, 4);
    if (elfMagic[0] != 0x7F ||
    elfMagic[1] != 0x45 ||
    elfMagic[2] != 0x4C ||
    elfMagic[3] != 0x46)
    {
    Console.WriteLine("Elf Magic Wrong (" + FileName + ")");
    br.Close();
    return Elf;
    }
    br.BaseStream.Seek(0, SeekOrigin.Begin);
    byte[] eHDR = new byte[0x40];
    br.Read(eHDR, 0, eHDR.Length);
    uint phdr_offset = byteToUInt(eHDR, 0x24);
    ushort n_phdrs = byteToUShort(eHDR, 0x38);
    ushort phdr_size = byteToUShort(eHDR, 0x36);
    for (ushort i = 0; i < n_phdrs; i++)
    {
    int error = LoadElfPHDR(br, Elf, phdr_offset, phdr_size, i);
    if (error == 1)
    Console.WriteLine("Didn't Load phdr " + i + " of File " + FileName);
    }
    
    br.Close();
    return Elf;
    }
    
    public static List LoadPatchFile(string FileName)
    {
    List patches = new List();
    StreamReader sr = new StreamReader(File.OpenRead(FileName));
    
    string input;
    while(!string.IsNullOrEmpty(input = sr.ReadLine()))
    {
    string[] vals = input.Split(new char[] { ' ' });
    if (vals.Length != 3 || vals[0] != "00002000")
    {
    Console.WriteLine("This is not an ELF Patch!");
    patches.Clear();
    return patches;
    }
    Patch p = new Patch();
    
    try
    {
    p.Offset = uint.Parse(vals[1], System.Globalization.NumberStyles.AllowHexSpecifier);
    p.PatchValue = uint.Parse(vals[2], System.Globalization.NumberStyles.AllowHexSpecifier);
    patches.Add(p);
    }
    catch (Exception)
    {
    Console.WriteLine("Patch file wrong!");
    patches.Clear();
    return patches;
    }
    }
    return patches;
    }
    
    static void Main(string[] args)
    {
    if (!File.Exists("EBOOT.ELF"))
    {
    Console.WriteLine("Couldn't find EBOOT.ELF");
    Console.ReadLine();
    return;
    }
    if (!File.Exists("PATCH.TXT"))
    {
    Console.WriteLine("Couldn't find PATCH.TXT");
    Console.ReadLine();
    return;
    }
    if (File.Exists("EBOOT.KDSBest.ELF"))
    File.Delete("EBOOT.KDSBest.ELF");
    List locations = LoadElf("EBOOT.ELF");
    List patches = LoadPatchFile("PATCH.TXT");
    for(int i = 0; i < patches.Count; i++)
    {
    ELFLocation? locationForPatch = null;
    Patch p = patches[i];
    for (int ii = 0; ii < locations.Count; ii++)
    {
    if (p.Offset >= locations[ii].Offset && p.Offset < locations[ii].Offset + locations[ii].Size)
    {
    locationForPatch = locations[ii];
    break;
    }
    }
    
    if (locationForPatch == null)
    {
    Console.WriteLine("Patch is not for this ELF!");
    Console.ReadLine();
    return;
    }
    else
    {
    p.Offset = p.Offset - locationForPatch.Value.Offset + locationForPatch.Value.OffsetFile;
    patches[i] = p;
    }
    }
    
    Console.WriteLine("Patching ELF...");
    File.Copy("EBOOT.ELF", "EBOOT.KDSBest.ELF");
    BinaryWriter bw = new BinaryWriter(File.OpenWrite("EBOOT.KDSBest.ELF"));
    foreach (Patch p in patches)
    {
    bw.Seek((int) p.Offset, SeekOrigin.Begin);
    bw.Write(uintToByte(p.PatchValue));
    }
    bw.Close();
    Console.WriteLine("DONE!");
    Console.ReadLine();
    }
    }
    }
    Also (via twitlonger.com/show/kjc7cn) We all love assembler or? And working with magic numbers. Try to hook GamePad System Wide. I do, but it is harder than thought. It's not working pretty well. We will see. Code is for REX (4.21) as CEX. If you change something in the setup it won't work LV2 Addresses are different. And my payloads like to jump around in LV2 in the right addresses.

    To make things clear again. This is not fully working. Read below. Looking forward to deliver the community a project CWcheat for PSP. I am up 20 hrs now. Go to bed. Getting where I am now with a ps3 dev wiki which is not reachable and totally poor documentation of the ps3 scene was a lot screams and red bull.

    Stay tuned, KDSBest
    Code:
    // The full Code for the hack
    // It doesn't work yet, because of the 2. stage
    // shellcode crash on read sometimes.
    // Have to check things out
    // Next I start to bring up a working version.
    // Maybe someone finds a trick or has a tip in the // mean time ;)
    #define uint64_t unsigned long long
    
    register uint64_t r3 __asm("r3");
    register uint64_t r4 __asm ("r4");
    register uint64_t r11 __asm ("r11");
    uint64_t firstStageSC[] = {
    // blr PREVENT SYSCALL 900 FROM DESTROY INFORMATION
    // blr PREVENT SYSCALL 900 FROM DESTROY INFORMATION
    0x4E8000204E800020ULL,
    //li %r3, 0x80
    //rldicr %r3, %r3, 48,15
    0x38600080786383C6ULL,
    //addi %r3, %r3, 0x7FFF
    //rldicr %r3, %r3, 8,55
    0x38637FFF786345E4ULL,
    //addi %r3, %r3, 0xC0
    //std %r5, 0(%r3)
    0x386300C0F8A30000ULL,
    //li %r3, 0
    //b
    0x38600000480345D0ULL
    };
    int firstStageSCLen = 5;
    
    /*uint64_t secondStageSC[] = {
    0xF821FFA1F8610058ULL,
    0xFB21005038600080ULL,
    0x786383C638637FFFULL,
    0x786345E4386300C0ULL,
    0xEB2300002FB90000ULL,
    0x419E003CE8790000ULL,
    0x786300222FA30000ULL,
    0x419E002CA0790008ULL,
    0x5463073E2FA300FFULL,
    0x409E001C38600100ULL,
    0x3880000038A00000ULL,
    0x38C000003960017BULL,
    0x44000002E8610058ULL,
    0xEB210050E8210000ULL,
    0x4E8000204E800020ULL
    };*/
    uint64_t secondStageSC[] = {
    0xF821FFA1F8610058ULL,
    0xFB210050F8810048ULL,
    0x38600080786383C6ULL,
    0x38637FFF786345E4ULL,
    0x386300C0EB230000ULL,
    0x388000017884C1E4ULL,
    0x7FB92040409D0038ULL,
    0x7C641B78A0790008ULL,
    0xF8640010F8840020ULL,
    0x5463073E2FA3000FULL,
    0x409E001C38600100ULL,
    0x3880000038A00000ULL,
    0x38C000003960017BULL,
    0x44000002E8610058ULL,
    0xEB210050E8810048ULL,
    0xE82100004E800020ULL
    
    };
    
    int secondStageSCLen = 16;
    
    #define SCStartFirstStage 0x800000000008FC2CULL
    #define SCStartSecondStage 0x800000000008FC8CULL
    
    int __volatile__ main(int argc, const char* argv[])
    {
    for(int i = 0; i < firstStageSCLen; i++)
    {
    r4 = firstStageSC[i];
    r3 = SCStartFirstStage + (8*i);
    r11 = 0x07;
    __asm("sc");
    }
    for(int i = 0; i < secondStageSCLen; i++)
    {
    r4 = secondStageSC[i];
    r3 = SCStartSecondStage + (8*i);
    r11 = 0x07;
    __asm("sc");
    }
    
    // Patch li r3, 0 to first Stage Payload
    r4 = 0x4BFCBA18FB410080ULL;
    r3 = 0x80000000000C421CULL;
    r11 = 0x07;
    __asm("sc");
    
    // Patch blr to second Stage Payload
    r4 = 0x4BFCB9C07C7F07B4ULL;
    r3 = 0x80000000000C42CCULL;
    r11 = 0x07;
    __asm("sc");
    
    return 0;
    }
    
    // Shellcode development
    // First Stage does it's job just well
    // Saves the parameter to a memory adress lv2 will find
    // but we need to save more parameters to precisly pick
    // the package we want
    
    // Second Stage crashes often on the read of userland
    // data. And the check isn't right yet. I lack of time
    // like always
    
    // PS: Ignore the main Function it is just for
    // compiler to have sth todo
    // I copy the instructions with a IDA out of the ELF
    
    #define uint64_t unsigned long long
    
    register uint64_t sp __asm("r1");
    register uint64_t r3 __asm("r3");
    register uint64_t r4 __asm ("r4");
    register uint64_t r5 __asm ("r5");
    register uint64_t r6 __asm ("r6");
    register uint64_t r7 __asm ("r7");
    register uint64_t r8 __asm ("r8");
    register uint64_t r9 __asm ("r9");
    register uint64_t r11 __asm ("r11");
    register uint64_t r25 __asm("r25");
    
    void __volatile__ FirstStage()
    {
    __asm("li %r3, 0x80");
    __asm("sldi %r3, %r3, 48");
    __asm("addi %r3, %r3, 0x7FFF");
    __asm("sldi %r3, %r3, 8");
    __asm("addi %r3, %r3, 0xC0");
    __asm("std %r5, 0x00(%r3)");
    __asm("li %r3, 0");
    }
    
    void __volatile__ SecondStage()
    {
    __asm("stdu %r1, -0x60(%r1)");
    __asm("std %r3, 0x58(%r1)");
    __asm("std %r25, 0x50(%r1)");
    __asm("std %r4, 0x48(%r1)");
    __asm("li %r3, 0x80");
    __asm("sldi %r3, %r3, 48");
    __asm("addi %r3, %r3, 0x7FFF");
    __asm("sldi %r3, %r3, 8");
    __asm("addi %r3, %r3, 0xC0");
    __asm("ld %r25, 0x0(%r3)");
    __asm("li %r4, 0x01");
    __asm("sldi %r4, %r4, 24");
    __asm("cmpld cr7, %r25, %r4");
    __asm("ble cr7, 0x38");
    __asm("mr %r4, %r3");
    __asm("lhz %r3, 0x8(%r25)");
    __asm("std %r3, 0x10(%r4)");
    __asm("std %r4, 0x20(%r4)");
    __asm("clrlwi %r3, %r3, 28");
    __asm("cmpdi cr7, %r3, 0xF");
    __asm("bne cr7, 0x1C");
    r3 = 0x100;
    r4 = 0;
    r5 = 0;
    r6 = 0;
    r11 = 0x017B;
    __asm("sc");
    __asm("ld %r3, 0x58(%r1)");
    __asm("ld %r25, 0x50(%r1)");
    __asm("ld %r4, 0x48(%r1)");
    __asm("ld %r1, 0x00(%r1)");
    __asm("blr");
    }
    
    int main(int argc, const char* argv[])
    {
    FirstStage();
    SecondStage();
    return 0;
    }
    My last code is a PoC for hooking a button combo while a game is running in any Game/Homebrew or XMB
    Code:
    // Shutdown on Gamepad L3+R3+Start+Select by KDSBest
    // ONLY press those 4 buttons to Shutdown
    // Works on REX 4.21 with CEX LV2 KERNEL
    // DON'T compile with make or libs or so else
    // the funny gcc will optimize the poke and uses other register
    // ppu-lv2-gcc KDSBestGamepadHack.c -o KDSBestGamepadHack.elf
    
    #define uint64_t unsigned long long
    
    register uint64_t r3 __asm("r3");
    register uint64_t r4 __asm ("r4");
    register uint64_t r11 __asm ("r11");
    
    uint64_t sc[] = {
    /* SAVE ALL REGISTER */
    //stdu %sp, var_60(%sp)
    //std %r3, arg_58(%sp)
    0xF821FFA1F8610058ULL,
    //std %r4, arg_48(%sp)
    //std %r5, arg_50(%sp)
    0xF8810048F8A10050ULL,
    //std %r6, arg_38(%sp)
    
    /* READ SRC OF MEMCPY FROM SC 502 */
    //ld %r6, 0(%r19)
    0xF8C10038E8D30000ULL,
    
    /* CUT OUT OTHER BUTTONS */
    //rldicl %r6, %r6, 48,16
    
    /* MAKE COMPARE REGISTER */
    //li %r3, 0x7C
    0x78C684023860007CULL,
    //rldicr %r3, %r3, 16,47
    //addi %r3, %r3, 0xF
    0x786383E43863000FULL,
    
    /* COMPARE AND DO NOT SHUTDOWN ON MISS */
    //cmpw cr7, %r3, %r6
    //bne cr7, loc_106D8
    0x7F833000409E001CULL,
    
    /* SHUTDOWN */
    //li %r3, 0x100
    //li %r4, 0
    0x3860010038800000ULL,
    //li %r5, 0
    //li %r6, 0
    0x38A0000038C00000ULL,
    //li %r11, 0x17B
    //sc
    0x3960017B44000002ULL,
    
    /* RESTORE REGISTER */
    //noShutdown:
    //ld %r3, arg_58(%sp)
    //ld %r4, arg_48(%sp)
    0xE8610058E8810048ULL,
    //ld %r5, arg_50(%sp)
    //ld %r6, arg_38(%sp)
    0xE8A10050E8C10038ULL,
    //ld %sp, arg_0(%sp)
    //mr %r4, %r28
    0xE82100007F84E378ULL,
    //mr %r4, %r28 (DUMMY TO LAZY TO CALC NEW ADDR FOR BACK JUMP)
    //mr %r4, %r28 (DUMMY TO LAZY TO CALC NEW ADDR FOR BACK JUMP)
    0x7F84E3787F84E378ULL,
    //b back
    //dummy
    0x4BFE2C884BFE2C88ULL
    };
    
    int scLen = 14;
    
    #define SCStart 0x800000000008FC8CULL
    
    uint64_t test123;
    
    int __volatile__ main(int argc, const char* argv[])
    {
    // Copy Shellcode
    for(int i = 0; i < scLen; i++)
    {
    r4 = sc[i];
    r3 = SCStart + (8*i);
    r11 = 0x07;
    __asm("sc");
    }
    
    // Redirect to Shellcode
    r4 = 0x4801D3147D635B78ULL;
    r3 = 0x8000000000072978ULL;
    r11 = 0x07;
    __asm("sc");
    
    return 0;
    }
    POC - Hooking A Button Combo During A Game / App Or On The XMB (via twitlonger.com/show/kjuoro):
    Code:
    // Shutdown on Gamepad L3+R3+Start+Select by KDSBest
    // ONLY press those 4 buttons to Shutdown
    // Works on REX 4.21 with CEX LV2 KERNEL
    // DON'T compile with make or libs or so else
    // the funny gcc will optimize the poke and uses other register
    // ppu-lv2-gcc KDSBestGamepadHack.c -o KDSBestGamepadHack.elf
    
    #define uint64_t unsigned long long
    
    register uint64_t r3 __asm("r3");
    register uint64_t r4 __asm ("r4");
    register uint64_t r11 __asm ("r11");
    
    uint64_t sc[] = {
    /* SAVE ALL REGISTER */
    //stdu %sp, var_60(%sp)
    //std %r3, arg_58(%sp)
    0xF821FFA1F8610058ULL,
    //std %r4, arg_48(%sp)
    //std %r5, arg_50(%sp)
    0xF8810048F8A10050ULL,
    //std %r6, arg_38(%sp)
    
    /* READ SRC OF MEMCPY FROM SC 502 */
    //ld %r6, 0(%r19)
    0xF8C10038E8D30000ULL,
    
    /* CUT OUT OTHER BUTTONS */
    //rldicl %r6, %r6, 48,16
    
    /* MAKE COMPARE REGISTER */
    //li %r3, 0x7C
    0x78C684023860007CULL,
    //rldicr %r3, %r3, 16,47
    //addi %r3, %r3, 0xF
    0x786383E43863000FULL,
    
    /* COMPARE AND DO NOT SHUTDOWN ON MISS */
    //cmpw cr7, %r3, %r6
    //bne cr7, loc_106D8
    0x7F833000409E001CULL,
    
    /* SHUTDOWN */
    //li %r3, 0x100
    //li %r4, 0
    0x3860010038800000ULL,
    //li %r5, 0
    //li %r6, 0
    0x38A0000038C00000ULL,
    //li %r11, 0x17B
    //sc
    0x3960017B44000002ULL,
    
    /* RESTORE REGISTER */
    //noShutdown:
    //ld %r3, arg_58(%sp)
    //ld %r4, arg_48(%sp)
    0xE8610058E8810048ULL,
    //ld %r5, arg_50(%sp)
    //ld %r6, arg_38(%sp)
    0xE8A10050E8C10038ULL,
    //ld %sp, arg_0(%sp)
    //mr %r4, %r28
    0xE82100007F84E378ULL,
    //mr %r4, %r28 (DUMMY TO LAZY TO CALC NEW ADDR FOR BACK JUMP)
    //mr %r4, %r28 (DUMMY TO LAZY TO CALC NEW ADDR FOR BACK JUMP)
    0x7F84E3787F84E378ULL,
    //b back
    //dummy
    0x4BFE2C884BFE2C88ULL
    };
    
    int scLen = 14;
    
    #define SCStart 0x800000000008FC8CULL
    
    uint64_t test123;
    
    int __volatile__ main(int argc, const char* argv[])
    {
    // Copy Shellcode
    for(int i = 0; i < scLen; i++)
    {
    r4 = sc[i];
    r3 = SCStart + (8*i);
    r11 = 0x07;
    __asm("sc");
    }
    
    // Redirect to Shellcode
    r4 = 0x4801D3147D635B78ULL;
    r3 = 0x8000000000072978ULL;
    r11 = 0x07;
    __asm("sc");
    
    return 0;
    }
    Ni No Kuni Max EXP Cheat by KDSBest

    Ni No Kuni Max EXP ps3usercheat hack (You can use my Tool to apply it!): 00002000 006F96BC 38007FFE

    Shortly following, AnoRelease (aka KDSBest and CFWProphet) made available a [Register or Login to view links] stating:

    Hi, it’s me AnoRelease, look what I got hear for ya.

    Greetings

    AnoRelease

    Below is a FAQ Interview from him as well:

    Q.1) So it appears you are known by another name, what is it, who are you ?
    A) I’m a Chinese hacker and yeah I’m known as different persons. I guess you have to read between the line. I get hacks from a Team and I release them for them. They want to stay underground. This is how this works after all. Who am I? A leaker with the permission to leak the stuff. I’m the Chinese hacker that never existed after all.

    Q.2) Rumour has it that you also released the Cex > Dex method, is that true ?
    A) Yeah I wasn’t able to register on PS3HaX back then, now I could and so it was released on PS3News. A site which I don’t visit on my own, but I thought interesting news will spread anyway. I just tested the algorithm and got permission to release it. Basically the happy (fairy tail) guy was the brain behind it. Most people in the scene should know who he is. Even if he is mostly underrated.

    Q.3) Why did you release it ?
    A.) Why not make it public? I asked if I can release it and was told that the owner doesn’t care if it is out there, as long as his name isn’t exposed.

    Q.4) Will you be releasing anything else ?
    A.) This depends on the brilliant hackers behind all this. I just say AC1D .

    Q.5) What do you think of the lv0 keys release ?
    A.) Oh I think I know who is behind it, but of course I have no proof. They somehow claim they were forced to release it, but how are they forced to? So they gave it to someone else in the first hand. In my opinion it is their problem after all and I don’t believe that they didn’t want to release it. They checked cex > dex and nothing special happened because of the Anon release maybe and saw how a release is done.

    Q.6) What do you think of the PS3 scene ?
    A.)I like it. A good amount of drama and epic stories. It is/was a quite impressive time so far. I can’t wait for the next gen consoles. Sometimes it is sad how no brainers talk about the devs and it’s sad how others put them on a throne.

    Q.7) What do you think about graf_chokolo ?
    A.) His story is sad at the end. He is very inspiring for many hackers in the scene I guess. No one reached his knowledge about the PS3 so far and he will always be the number one hacker in our hearts. Many kudos for him.

    Q.8) I hear you are a big fan of GeoHot, what is it you like about him ?
    A.) I like it when people act dumb and go to TV. It’s like a robber ringing the bell afterwards and tell the house owner I just stole your stuff. Like my hacker friend (happy [fairy tail] guy) always says “Hacking is an underground job after all”. I don’t know if he ever said that on a forum, but he told me often enough. I like his humour I guess, the rap video was funny as hell. I wish he did more of them, but going on TV is not a well idea. I heard rumours he lost his job at Facebook too. He is just too ego I guess and no team player after all.

    Q.9) Will you be working on any Next Gen consoles ?
    A.)If I get the chance I will of course. The PS4 Press release was awesome in my opinion. I’m a bit happy about the X86 architecture and a bit sad. X86 is full of garbage because it grew with the time and still is backward compatible. AMD and Intel both worked that whore and that is how she looks like in my opinion.

    Q.10) Is there anything you would like to add ?
    A.) I would like to thank some people: KDSBest, cfwprophet, Team AC1D, GregoryRasputin, Pockets69, graf, durandal, eussNL, naehrwert and everything else I forgot of course.

    Finally, HotNsexy has shared a [Register or Login to view links] stating the following:

    Ok. I'm on rebug 4.21.2 and I succeed to make a pkg cheat for Dead Space 3 BLUS31053 Its full heath and stasis and infinite ammo, for version 1.0 if you have 1.01 installed delete it and then install this pkg:

    If you get a black screen, just take out your BD from drive, restart console go to MM and start the game (no BD mirror or what so ever), just start the game and then start it from APP/HOME when prompt to update to 1.01 just skip it and enjoy... All greats to "medo" that released the codes.

    He also made available an [Register or Login to view links] stating: Again its for version 1.00 if you update 1.01 installed delete it and then install this pkg. Try it as I didnt try but I think it will work, cause Im currently playing with the other one hehe... Tried with patch update but always give me a black screen.

    PS3UserCheat PS3 Cheat Dongle v2.3 Update Arrives From Oct0xor

    More PlayStation 3 News...
    Attached Thumbnails<br><br> Attached Thumbnails

    Ni No Kuni EXP Hack.pdf  
    Attached Files Attached Files

  7. #47
    Forum Moderator PS3 News's Avatar
    Join Date
    Apr 2005
    Posts
    27,811

    PS3 Save Game Tools PlayStation 3 Hacking Pack by Flat_z Arrives

    Following up on the previous release, this weekend PlayStation 3 hacker Flat_z has released PS3 Save Game Tools including a Data Dumper, Disc Hash Key Dumper, PFD SFO Tools, Secure File ID Dumper, and a PFD Tool update with details below.

    Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] by aldostools

    From Twitter: A save game tool in a testing phase before tomorrow's release save game tools. hehe, dunno yet maybe I will make a managed dll for pfd stuff. An another link if you experience a troubles with downloading. Little update of pfdtool (I fixed an issue with 4 version for some games. They should be fine now.)

    Trophies will work in the next release but I'm afraid to add support for them because you can easily hack your trophies with it and synchronize them with the server. I'll release a port of my dumpers to 4.21 soon. I'm working on a new payload which I think allow me to not to replace sprx. And newer version will write keys directly to the file.

    You don't need to replace modules and launch a dumper if you only want to resign files. A dumper required only for extracting a save game key directly from the memory of the game. And trophy keys are the same for every console because they are constant. In addition, you don't need to extract/read/write keys every time.

    A .PFD file for save games is a bit complex than trophy's .PFD. And games uses different keys for their save files. Trophy keys are constants as I mentioned above. I don't like a name PSID because there are two different PSIDs on the PS3: PSID and OpenPSID. So I call the first one as Console ID (it should contains the Target ID of your console). The second one seems to be random bytes (or encrypted bytes) which widely used on PSN stuff.

    There are different ways to get your console ID. If you have a flasher then you can make a dump of your flash, then locate your EID0 there and the first 16 bytes will be your Console ID. The second way is using a proxy server as you mentioned. A PS3 will send your console ID in different queries (for example, when you try to login to PSN, when it fetches your act.dat, etc).

    It used as a HMAC key to hash a file content along with another keys. I suppose that current firmwares don't check these hashes. That's why Xploder don't need your Console ID. You can check it by yourself making a different console ID and resign your save game and then try to load it. But I want to generate all hashes correctly. That's why I used all real parameters. But you can omit some of them.

    You don't need to specify a full file path, only a file name inside a folder (actually it is an entry name inside .PFD). By the way, specifying a zero offset causes a very slow processing. Because .ELF files have a 70-80% of code and not data. And I recommend to use a dumper instead of bruteforcing.

    It is better than Xploder because it is not server based, so you can do what you want with your save game and I think Xploder doesn't allow you to decrypt/encrypt data (I can be wrong because I don't use the Xploder's software). Trophies are also supported but not in current version because I didn't include keys for them in the release.

    From the included ReadMe Files: Data Dumper (data_dumper.pkg)

    Requirements:
    • 3.55 CFW (e.g. Kmeaw)
    • MultiMAN or original dev_blind application and FTP client

    1. Install Data Dumper (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin

    2. Every time you're want to dump a data from my applications (e.g. Klicensee Dumper) you're need to reboot a console to clear a data storage in LV2 memory.

    3. Run a dumper loader, then start your game.

    4. After exiting from the game you need to run Data Dumper, you will hear some beeps.

    5. Then run any FTP client (e.g. builtin in MultiMAN) and download a dumped data from /dev_hdd0/tmp/dumps.bin.

    Disc Hash Key Dumper (disc_hash_key_dumper_loader.pkg)

    Requirements:
    • 3.55 CFW (e.g. Kmeaw)
    • MultiMAN or another FTP client

    1. Install Data Dumper (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin A data which stored there is written by dumper loaders, e.g. by Disc Hash Key Dumper.

    2. Install Disc Hash Key Dumper Loader (disc_hash_key_dumper_loader.pkg). It stores a disc hash key if your game is not a PSN/SEN game.

    3. Reboot a console to clear a data storage in LV2 memory.

    4. Now you need to start Disc Hash Key Dumper Loader, then start your game.

    5. After exiting from the game you need to run Data Dumper, you will hear some beeps.

    6. Then run any FTP client (e.g. builtin in MultiMAN) and download a dumped disc hash key from /dev_hdd0/tmp/dumps.bin.

    PFDTool & SFOPatcher Beta version (pfd_sfo_tools: pfdtool.exe and sfopatcher.exe)

    ATTENTION!!! Be careful with 'pfdtool' because it is working with the directory you specify so it will overwrite files inside it.

    Some notes about keys:

    1. 'Syscon Manager Key' (syscon_manager_key): a constant key from a Syscon Manager.
    2. 'PARAM.SFO Key' (param_sfo_key): a constant key used for PARAM.SFO entry.
    3. 'Fallback Disc Hash Key' (fallback_disc_hash_key): a constant key used for discless PSN/SEN games.
    4. 'Authentication ID' (authentication_id): an additional constant key.
    5. 'Console ID' (console_id): your unique console identifier.
    6. 'Secure File ID' (secure_file_id): per a game file, almost the same for all files of the game, specified by a game developer (used to encrypt save game files and to hash their content).
    7. 'Disc Hash Key' (disc_hash_key): per a game disc or a constant key for PSN/SEN games (used to hash a file entry). You need to use an original game disc and extract it from the disc. For PSN/SEN games they used a fallback disc hash key. 'Disc Hash Key' hash is not verified by PS3 so you can omit this key.

    Attention! Some game developers (for example, creators of Metal Gear Solid 4) uses a custom additional encryption layer for their save files. In these cases you need to reverse-engineer the game itself.

    1. Paste your console specific data inside 'global.conf'. You need to paste your console ID (IDPS) and needed keys. Open 'Keys' page on the PS3 Dev Wiki and look into the 'Key lists - sc_iso module 1.00-4.00'. There is a 'Syscon Manager Key' at the #2.

    Open 'Talk:Keys' page on the PS3 Dev Wiki and search for strings 'Params' and 'Fallback key'. They are 'PARAM.SFO Key' and 'Fallback Disc Hash Key'.

    2. Prepare required keys for the game and place them inside 'games.conf'. You need these keys only to verify your .PFD file (it is an optional feature) or to play with save game data encryption. So if you want only to resign a foreign save game then you need only your console ID and skip some hash updates by specifying some flags at 'pfdtool'.

    For secure file IDs you can specify an exact file name or use wildcards to match a file name (for example, you don't need to specify the same key for all game files if the game uses the same key for all of them). A disc hash key can be extracted only from an original game disc. For PSN/SEN games a fallback disc hash key is used. This type of hash is not verified by PS3 so you can omit its key but they can add a check in the future firmware versions.

    So if you want to use 'Disc Hash Key'=XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX and 'Secure File ID'=YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY for a save file named 'SAVE.DAT' and your game have a product code='BLZZZZZZZ' place them inside a config file:
    Code:
    [BLZZZZZZZ]
    disc_hash_key=XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    secure_file_id:SAVE.DAT=YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
    3. Make a custom save game to use it as a pattern for 'sfopatcher'.

    1) You may also need to patch a copy protection flag inside your PARAM.SFO because some games uses it:
    Code:
    sfopatcher patch <input PARAM.SFO> <output PARAM.SFO> --remove-copy-protection
    After copying it to the PS3 you need to update a game cache. You have two solutions:

    a) 'Rebuild Database' in the system recovery menu. Be careful with it because it can corrupt your file system in rarely cases.
    b) Manually copy your save game to the corresponding folder by using a FTP client (for example, embedded in MultiMAN).

    2) You need to patch a foreign PARAM.SFO with data from your PARAM.SFO (the tool uses your account ID, save parameters, optional title and description values):
    Code:
    sfopatcher build <foreign PARAM.SFO> <your PARAM.SFO> <patched PARAM.SFO>
    If you also want to patch title and description use a command below:
    Code:
    sfopatcher build <foreign PARAM.SFO> <your PARAM.SFO> <patched PARAM.SFO> --copy-title --copy-detail
    4. Import your optionally patched save game folder to 'pfdtool' and use it.

    Make sure that you specify a game setting set (from 'games.conf') otherwise you will get some fails.

    Attention!

    a) You will always get a 'Disc Hash Key FAIL' if you don't use a valid disc hash key. It is not important because it is not checked.
    b) If you will get a 'Console ID Hash FAIL' then you use a wrong console ID.
    c) If you will get a 'Secure File ID Hash FAIL' then you use a wrong secure file ID for a corresponding file.

    You don't need to get a valid console ID for foreign save, just use your console ID and update a save game.

    1) To list all entries from PARAM.PFD use a 'list' command:
    Code:
    pfdtool -l <save game folder>
    2) To check the validity of PARAM.PFD use a 'check' command.
    Code:
    pfdtool -g <game setting set> -c <save game folder>
    3) If you don't plan to modify save game files and you want only to resign a save game for your console then just use an 'update' command with a 'partial' update option:
    Code:
    pfdtool -g <game setting set> -p -u <save game folder>
    4) If you plan to modify save game files then use an 'update' command without the option above:
    Code:
    pfdtool -g <game setting set> -u <save game folder>
    5) To encrypt or decrypt specified save game files use 'encrypt' or 'decrypt' command:
    Code:
    pfdtool -g <game setting set> -e <save game folder> <file1 file2...>
    
    pfdtool -g <game setting set> -d <save game folder> <file1 file2...>
    6) To bruteforce a secure file ID use a 'brute' command along with the .ELF file from the game and specified decimal offset (I recommend to specify an offset of data segment which is usually started at 70-80% of the entire file):
    Code:
    pfdtool -b <save game folder> <elf file> <starting offset in decimal> <file1 file2...>
    Bruteforcing a secure file ID takes a lot of time because it is based on hashing of the game file. The larger the file size, the longer the wait. And bruteforcing don't guarantee that you will get a secure file ID because it can not be specified in the plaintext inside an ELF file.

    Once again, if you want to easily resign a save game (as publicly known commercial tools does) you just need to place your console ID and use the command:
    Code:
    pfdtool -p -u <save game folder>
    I also recommend to use my 'Disc Key Dumper' (incorrectly named because it is a disc hash key really) and 'Secure File ID Dumper' to dump keys directly from the memory of a game. But they are written for 3.55 CFW. I will port them to the 4.21 soon.

    I will be glad to see if someone will write a batch script for automate the process or a GUI application because I have no time to do it personally. Also will be nice if someone will create a centralized storage of game setting' sets to find keys there. In the future the tool needs to be improved for error handling because it is poor at the moment. I will plan to improve it in further versions.

    Secure File ID Dumper (secure_file_id_dumper: ps3_savedata_plugin.sprx, ps3_savedata_plugin_game.sprx, ps3_savedata_plugin_game_mini.sprx and secure_file_id_dumper_loader.pkg)

    A secure file ID is specified by developer of the game. There are can be more than one secure file IDs, one ID per file. There are cases when these bytes stored at EBOOT.ELF as is, so you can use my PFD tool to bruteforce them by specifying a PARAM.PFD and file name.

    In other cases you need skills of reverse-engineering and a disassembler to find a secure file ID. That's why I had created this dumper. It dumps a secure file ID from memory itself.

    Requirements:
    • 3.55 CFW (e.g. Kmeaw)
    • MultiMAN or original dev_blind application and FTP client

    1. Install Data Dumper (data_dumper.pkg) if you didn't installed it before. It is a homebrew application to dump a data from some LV2 memory to a file: /dev_hdd0/tmp/dumps.bin. A data which stored there is written by dumper loaders, e.g. by Klicensee Dumper.

    2. Install Secure File ID Dumper Loader (secure_file_id_dumper_loader.pkg). It stores a file path to the file which used in your save data and a secure file ID of this file.

    3. Now you need to replace original libraries located at dev_flash/vsh/module by modified versions. There are ps3_savedata_plugin.sprx, ps3_savedata_plugin_game.sprx, ps3_savedata_plugin_game_mini.sprx. I use a dev_blind feature from MultiMAN, you can use any other way. Don't forget to backup original files.

    4. Reboot a console to clear a data storage in LV2 memory.

    5. Now you need to start Secure File ID Dumper, then start your game.

    6. Then you need to make a game save.

    7. After exiting from the game you need to run Data Dumper, you will hear some beeps.

    8. Then run any FTP client (e.g. builtin in MultiMAN) and download dumped secure file IDs from /dev_hdd0/tmp/dumps.bin.

    9. Restore original libraries ps3_savedata_plugin.sprx, ps3_savedata_plugin_game.sprx, ps3_savedata_plugin_game_mini.sprx using the same method as at step 3.

    Notes: Not all of these libraries used with all games, there is one library per game type.

    From gingerbread: Save Data Information
    Code:
    ; Game settings
    
    ; "Alice: Madness Returns™"
    [BLUS30607]
    ;disc_hash_key=
    secure_file_id:*=0A0B01070D06010C09050206090C0A01
    
    ; "Assassin's Creed Brotherhood"
    [BLES00909]
    ;disc_hash_key=
    secure_file_id:*=0D0E0A0D0B0E0E0F0A0A0A0A0A0A0A0A
    
    ; "Assassin's Creed Revelations"
    [BLES01384]
    ;disc_hash_key=
    secure_file_id:*=0D0E0A0D0B0E0E0F0A0A0A0A0A0A0A0A
    
    ; "Assassin's Creed 3"
    [BLES01667]
    ;disc_hash_key=
    secure_file_id:*=0D0E0A0D0B0E0E0F0A0A0A0A0A0A0A0A
    
    ; "Batman Arkham Asylum"
    [BLES00503]
    ;disc_hash_key=
    secure_file_id:*=0A0B01070D06010C09050206090C0A01
    
    ; "Batman Arkham City"
    [BLES00926]
    ;disc_hash_key=
    secure_file_id:*=0A0B01070D06010C09050206090C0A01
    
    ; "Battlefield 3" (FAIRLIGHTWASHERE)
    [BLES01275]
    ;disc_hash_key=
    secure_file_id:*=464149524C4947485457415348455245
    
    ; "Borderlands"
    [BLUS30386]
    ;disc_hash_key=
    secure_file_id:*=0A0B01070D06010C09050206090C0A01
    
    ; "Burnout Paradise The Ultimate Box"
    [BLES00455]
    ;disc_hash_key=
    secure_file_id:*=4DE9DD39677742058E1F4FBD1F18A15C
    
    ; "Cars 2"
    [BLUS30725]
    ;disc_hash_key=
    secure_file_id:*=8B0F7E73B74A96C2477A7895DEF9C883
    
    ; "Cartoon Network Punch Time Explosion XL"
    [BLUS30834]
    ;disc_hash_key=
    secure_file_id:*=0D0E0F0E0C0A080D0B0A05050F0A0C0E
    
    ; "Castlevania: Lord of Shadow"
    [BLES01047]
    ;disc_hash_key=
    secure_file_id:*=0F010F020F030F040F050F060F070F08
    
    ; "Disney Universe"
    [BLUS30773]
    ;disc_hash_key=
    secure_file_id:*=3536336A775E3825246E773837683437
    
    ; "Grand Turismo 5"
    [BCES00569]
    disc_hash_key=13D222C834F7F2BD2E4CB8CED51B1D94
    secure_file_id:*=BDBD2EB72D82473DBE09F1B552A93FE6
    
    ; "God of War III"
    [BCES00510]
    ;disc_hash_key=
    secure_file_id:*=D6485E21CFB9078544FB0183E823923E
    
    ; "God of War Collection HD"
    [BCUS98229]
    ;disc_hash_key=
    secure_file_id:*=822142D227749706622546E6E7200627
    
    ; "Hitman Absolution"
    [BLES01403]
    ;disc_hash_key=
    secure_file_id:*=20534C6CBB7F435388C3E9659B6F6989
    
    ; "inFAMOUS 2"
    [BCUS98125]
    ;disc_hash_key=
    secure_file_id:*=E64A76385EF04A71B080A056F5D3FDF7
    
    ; "inFAMOUS: Festival of Blood"
    [NPUA80657]
    ;disc_hash_key=
    secure_file_id:*=E64A76385EF04A71B080A056F5D3FDF7
    
    ; "KILLZONE 2" (123456781234567.)
    [BCES00081]
    ;disc_hash_key=
    secure_file_id:*=31323334353637383132333435363700
    
    ; "KILLZONE 3" (123456781234567.)
    [BCES01007]
    ;disc_hash_key=
    secure_file_id:*=31323334353637383132333435363700
    
    ; "L.A. Noire" (LANoireSaveData.)
    [BLUS30554]
    ;disc_hash_key=
    secure_file_id:*=4C414E6F697265536176654461746100
    
    ; "LEGO Batman"
    [BLUS30175]
    ;disc_hash_key=
    secure_file_id:*=12010B10080605120E0519080F150708
    
    ; "LEGO Batman 2"
    [BLES01613]
    ;disc_hash_key=
    secure_file_id:*=12010B10080605120E0519080F150708
    
    ; "LEGO Harry Potter Years 1-4"
    [BLUS30437]
    ;disc_hash_key=
    secure_file_id:*=12010B10080605120E0519080F150708
    
    ; "LEGO Harry Potter Years 5-7"
    [BLES01348]
    ;disc_hash_key=
    secure_file_id:*=12010B10080605120E0519080F150708
    
    ; "LEGO Pirates of the Caribbean"
    [NPEB00654]
    ;disc_hash_key=
    secure_file_id:*=12010B10080605120E0519080F150708
    
    ; "LEGO® Star Wars® III: The Clone Wars™"
    [BLUS3054]
    ;disc_hash_key=
    secure_file_id:*=12010B10080605120E0519080F150708
    
    ; "LEGO Star Wars The Complete Saga"
    [BLES00121]
    ;disc_hash_key=
    secure_file_id:*=12010B10080605120E0519080F150708
    
    ; "Medal of Honor"
    [BLES00860]
    ;disc_hash_key=
    secure_file_id:*=0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F
    
    ; "Metal Gear Solid" (SOLIDMETAL4GEAR.)
    [BLUS30109]
    disc_hash_key=DD297C809BCAC34E23D3C1E6ACA22317
    secure_file_id:*=534F4C49444D4554414C344745415200
    
    ; "Mirror's Edge"
    [BLES00322]
    disc_hash_key=845D434A390342117E5DB9066BDEFF0F
    secure_file_id:*=0A0B01070D06010C09050206090C0A01
    
    ; "ModNation™ Racers"
    [BCUS98167]
    ;disc_hash_key=
    secure_file_id:*=11223344556677889910A1B1C1D1E1F1
    
    ; "Mortal Kombat 9"
    [BLUS30522]
    ;disc_hash_key=
    secure_file_id:*=01020103010401050106010701080109
    
    ; "MotorStorm Apocalypse"
    [BCES00484]
    ;disc_hash_key=
    secure_file_id:*=17FD23A15B0946C1DB35BBE5AC928F77
    
    ; "Need For Speed: Shift" (01234567HGFEDCBA)
    [BLES01066]
    ;disc_hash_key=
    secure_file_id:*=30313233343536374847464544434241
    
    ; "Need For Speed: Hot Pursuit" (CgAlaskaSaveGame)
    [BLES00949]
    ;disc_hash_key=
    secure_file_id:*=4367416C61736B615361766547616D65
    
    ; "Need For Speed: Most Wanted" (CgHawaiiSaveGame)
    [BLES01659]
    ;disc_hash_key=
    secure_file_id:*=43674861776169695361766547616D65
    
    ; "Phineas & Ferb Across the 2nd Dimension"
    [BLUS30726]
    ;disc_hash_key=
    secure_file_id:*=8714994222255479301AF1C22DDA4154
    
    ; "Ratchet & Clank Tools of Destruction"
    [BCES00052]
    ;disc_hash_key=
    secure_file_id:*=FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ; "Ratchet & Clank Future: A Crack in Time"
    [BCUS98124]
    ;disc_hash_key=
    secure_file_id:*=FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ; "Ratchet & Clank® Future: Quest for Booty™"
    [NPUA80145]
    ;disc_hash_key=
    secure_file_id:*=FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ; "Ratchet & Clank All 4 One"
    [BCES00226]
    ;disc_hash_key=
    secure_file_id:*=FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ; "Resistance 2"
    [BCES00226]
    ;disc_hash_key=
    secure_file_id:*=FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ; "Resistance 3"
    [BCES00226]
    ;disc_hash_key=
    secure_file_id:*=FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ; "Resident Evil 5"
    [BLUS30491]
    disc_hash_key=F4E44339C6AEBCF1ED408E033158F85A
    secure_file_id:*=0D0D0D0D0F020D0D0C0D080D0D0D070D
    
    ; "Skyrim"
    [BLUS30778]
    ;disc_hash_key=
    secure_file_id:*=01AD4F9DFED22E37998BDDC57E135935
    
    ; "Uncharted 3"
    [BCES01175]
    ;disc_hash_key=
    secure_file_id:*=23548914547891467574812548227533
    
    ; "TimeShift"
    [BLES00159]
    ;disc_hash_key=
    secure_file_id:*=0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F0F
    
    ; "Toy Story 3"
    [BLES00876]
    ;disc_hash_key=
    secure_file_id:*=8B0F7E73B74A96C2477A7895DEF9C883
    
    ; "X-Men: Destiny"
    [BLES01351]
    ;disc_hash_key=
    secure_file_id:*=7D555F62B68E70199A9446F5A4EF9214
    Let me say a few words about the process of signing. There are two types of files - system file object (PARAM.SFO) and game files (which are encrypted by the secure file ID). The first one contains 3 or 4 hashes (depending on whether it is a trophy file database or not).

    So for game saves they are a static key embedded in the prx module, your unique console ID, disc hash key and authentication ID (it is static too). So if you take a foreign save game you probably don't have its console ID and the disc hash key (you can only take a disc hash key if you have an original game disc for it).

    Also if you don't have a secure file ID and you are lazy to get it (by bruteforcing it/reversing the game executable/dumping from the memory) then you can't calculate hashes for game files too. That's why I created two different modes of signing/checking - one for these people who want only to resign a foreign save game and nothing more and the second one is for people who have all data to update all hashes for their save game.

    The first mode called partial update/check (see the corresponding option at pfdtool), and for full update you don't need to specify this option. The partial update only updates hashes which are easy to calculate (based on static data such as authentication ID and console ID).

    So if you have a filled global.conf (all keys and your console ID) and run a partial update on the foreign save game to resign it for your console then you got a fully working resigned save game.

    But if you want to modify save game files which are encrypted then you need to get all data and specify them in configuration files and then use a full update to resign it. By the way the PS3 itself doesn't check some hashes such as a hash which was calculated using a disc hash key.

    So you can omit some of them (I only omitted the hash which I said and it works fine). But I don't know what situation will be in the future, maybe S0ny will add a check for them.

    Finally, from aldostools: I have updated the BruteforceSaveData tool with the suggested changes. Also if you press the buttons holding Ctrl it will allow to edit the command line

    TIP: Hold Ctrl key and press Enter or double-click on a game to skip the bruteforce using the keys in the database. This feature can be use useful for savegames with large data (eg. >4MB and that you already know that the key is unknown)

    PS3 Save Game Tools PlayStation 3 Hacking Pack by Flat_z Arrives

    PS3 Save Game Tools PlayStation 3 Hacking Pack by Flat_z Arrives

    PS3 Save Game Tools PlayStation 3 Hacking Pack by Flat_z Arrives

    More PlayStation 3 News...
    Attached Files Attached Files

  8. #48
    Registered User lokesea's Avatar
    Join Date
    Feb 2010
    Posts
    6
    a new way to enter ps3 as wii??

    Welcome to legend of zelda savegame PS3 LOL

  9. #49
    Registered User Demario's Avatar
    Join Date
    Dec 2012
    Posts
    2
    i got a question; does it work with normal ps3 ? (not modded)

  10. #50
    Member BerserkLeon's Avatar
    Join Date
    Feb 2011
    Posts
    69
    Wow, something I'd love to use. can't wait until it's ported to 4.21... hope some sort of code hacking plugin can be released soon too.

    Also, Demario, no, can't be used on a non-modded ps3, I'm pretty sure. As the instructions say to replace files in dev_flash... on the console.

    Anyway, If I were you, dev, I wouldn't worry about people hacking their trophies. Because anyone on 4.21REX can do that and sync with servers as normal. since there are already tools out that can allow you to do it, I wouldn't worry about releasing a more complex process that'd allow one to do the same thing. That's just me though.
    Last edited by BerserkLeon; 12-03-2012 at 06:37 AM Reason: Automerged Doublepost

 

Sponsored Links
Page 5 of 10 FirstFirst ... 34567 ... LastLast
Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News