To quote and from the PS3 NFO File: Thanks to bubba we are able to release the full source code of PS3Flow aka PuneFlow, a tool that is very similar to the famous WiiFlow. The source code is two years old and now it is up to you to make something nice out of it and release it asap!
Special thanks to GiantPune for building it. Awesome work! PS3Flow is like already like 90% complete. Find the download link attached below. On the download page you will find all the hints that are needed to get the final 10% done.
PuneFlow (PS3FLOW) goes Open Source!!!
(Two Years Ago) We had the Dream to bring PS3Flow to the Ps3. It will Flow. Bubba went out and got a great coder from the Wii scene.. that was Giantpune!!! Then I added another coder from Wiiflow (MXXXXX)...
Then we sent them two PS3 systems to build it... Too bad MXXXXX didnt do sht and pissed off Giantpune. Thats the end of the story. You know what happen Next!!! HEHE
But GiantPune got the Flow done (PSL1GHT) with the GUI and i couldn't ask for anything else.. Big Thanks To Gaintpune. Three weeks ago I went to Zecoxao and deroad=Wargio. They were helping us the past three weeks and we made a new Pkg file for 4.50.. Code Name PUNEFLOW. It is a Open Source C++. It has been tested. The covers work great and the Source is Very Clean.
I hope someone will take it, make it happen and release something nice open source asap. There are so many great coders out there at PS3Hax and other sites. Enjoy it and Lets see what comes from it.
Big thanks to Giantpune for all the hard work!
Big thanks to Bubba for testing and getting the Ps3's!
Big thanks to Zecoxao and deroad=Wargio!
PS3Flow Source Code
This is the full PS3Flow (codename PuneFlow) source code. PS3Flow is very similar to the famous WiiFlow for Nintendo Wii. The source is two years old and now it is up to some talented guys out there to finish it and make something nice out of it. Below you will find some hints to make sure one of you gets this done asap.
A big thank you to GiantPune for bulding it and to Bubba for delivering the full source code and all infos to NFORush!
Go go go... Let it flow! Some Hints for you...
You need the fuction to exe selfs...
Give a look to Eleganz...
You should add that to the source: github.com/ps3dev/PSL1GHT/blob/534e58950732c54dc6a553910b653c99ba6e9edc/ppu/include/lv2/process.h
... the function to exe an eboot. Good luck.
Giantpune / Bubba / Zecoxao / Wargio aka Deroad
Filename and Size
libps3gui-master.zip // 4.37MB
Finally, from zecoxao: This (giantpune.zzl.org/libps3gui.html) has one of the fixes for the errors (wargio's soundlib is updated with regards to this aspect)
The other issue is symbol stripping (too many symbols make the ELF unable to turn into a SELF due to its size), so don't forget to strip the symbols of the elf when compiling. this also should avoid 99% of the warnings.
Then there's an issue in cond.h (i think) in which you need to add an include to <ppu-lv2.h>
Then the freetype issue, solved by changing the directory freetype2/freetype to just freetype/ with the source inside freetype (and changing the corresponding include on the source)
Those are all i can think of right now. This is the [Register or Login to view links] i messed with with most of the mistakes corrected (taking aside environment mistakes)
From Abkarino: The updated ps3soundlib need to be modified also, by updating the spu_soundlib file like that:
And now it will build successfully I had successfully build PS3Flow now. Also i had created a PKG for installing it, and i'll test it tomorrow to see if it work or not. Also i had modified the makefile script to fix some issues and to be able to build and finalize the PKG file. Here is my build log:
To quote, roughly translated: BiteYourConsole seeks to bring to the fore a new backup manager known by the name of PS3Flow (PuneFlow), for the first time and exclusively in the pages of BiteYourConsole it is released PKG file
The backup manager takes as its basis a new GUI library called libps3gui, a porting of the most famous libwiigui, graphics library for Wii, originally created to help structure the project in a more complex interface.
Our intention at the time was to confirm that they are working properly, only two options for the Path GUI mode, and while there are still advanced features that will be added later.
BiteYourConsole is committed to wanting to build a first fork named BiteYourFlow, integrating some of the features of Iris Manager suitably developed to allow full control over the new libraries.
A big thank you goes to Giantpune, zecoxao and Deroad for having supported the project to date.