Sponsored Links

Sponsored Links

Page 1 of 2 12 LastLast
Results 1 to 10 of 11



  1. #1
    Member SinnerShanky's Avatar
    Join Date
    Oct 2010
    Posts
    172
    Sponsored Links

    Cool Video: Microsoft Kinect Working with PS3, Source Code Arrives

    Sponsored Links
    Today Shantanu Goel has shared a video and details on how to get Microsoft Kinect working with the PS3 alongside the Kinect-PS3 source code for other PlayStation 3 developers to examine.

    Download: [Register or Login to view links]

    To quote: This post describes my first attempt at making Kinect work with a PS3. Microsoft’s new XBOX 360 accessory, kinect has made a powerful entry into the market, becoming the fastest selling gadget of all time. Looks like their “You are the controller” tagline is working. Of course, Sony’s “similar” accessory Move is selling well too but is far behind kinect adoption probably because nothing beats the lure of making something work with just “The Force”

    Now, of course, kinect doesn’t work with PS3 obviously but then if we can’t break the rules, we can at least bend them a little towards our way. I’ve created a mashup that allows you to use kinect as an input controller for the PS3.

    Please note that this is pre-alpha quality software currently. I haven’t updated to a lot of recent code for the below libraries and also haven’t done most of the performance/feature improvements yet. The axis performance specially needs lot of tweaking and it works well only while sitting. Putting this out purely as a proof of concept. For the things that I plan to add soon, please see the Todo section below. Follow me at @shantanugoel for latest updates.





    The program makes use of several other programs in order to provide this functionality. To compile/use it, you also need the following programs:

    1. OpenNI Libraries
    2. NITE Libraries
    3. PrimeSense Libraries for kinect
    4. DIYPS3Controller

    Installation/Compilation/Usage

    1. Make sure that the above 4 things are installed on your machine and working fine.

    2. Download the source of this project to the NITE Samples directory. You can even place it anywhere else but you would need to tweak the makefile to account for the changed paths.

    3. Make any changes to the source that you need.

    4. Change the included ps3 controller config xml file and place it in one of the locations where diyps3controller can find it.

    5. Run make -f kinect-ps3.mak

    6. The executable will be available in Samples/Bin directory of NITE.

    7. Run kinect-ps3 (without any arguments)

    8. Run emuclient (from ps3 controller software) and choose the new xml config file

    9. “Become the controller”

    Default Config :

    Menu Profile – This is the default profile that kinect-ps3 starts with and allows to operate the PS3 menus. Moving hand in any direction will move the ps3 menus as if you were using the DPAD with those directions keys pressed. If you run out of the kinect’s watched space, then just do a backward push with your hand, bring your hand to center and then again do the backward push and continue scrolling. This is like you lift your finger up and then start dragging from edges of a laptop’s touchpad.For selecting any item, make two successive push movements with your hand without changing any x-y direction.

    Game Profile – This profile can be switched to by doing 3 successive backward movements of the hand while in Menu profile. Right now I’ve implemented only directional controls in game profile because I’m still struggling with multiple hands detections and skeletal tracking. A full profile will be activated soon enough. Currently, the your hand’s x/y movements and directly translated to right stick x/y movements (e.g. this is looking in different directions in various FPS games). Moving the hand towards or away from kinect (z-axis) translate to left stick y movements (e.g. this is moving fowards or backwards in most FPS games).

    Issues/Queries/Suggestions

    Please direct them to me by commenting here or emailing me at shantanu AT shantanugoel DOT com

    Coming Soon/ToDo

    - Full Menu and Game profiles
    - Skeletal tracking for better game profiles
    - Switching back to menu profiles from game profiles
    - Easier way to specify user custom profiles instead of changing code for the same
    - Performance improvement for game profiles.

    Video: Microsoft Kinect Working with PS3, Source Code Arrives

    More PlayStation 3 News...

  2. #2
    Forum Moderator PS3 News's Avatar
    Join Date
    Apr 2005
    Posts
    27,655
    Sponsored Links
    Sponsored Links
    I have moved this to the main page now, and +rep for submitting the news SinnerShanky.

  3. #3
    Senior Member Bishoff's Avatar
    Join Date
    Jun 2010
    Posts
    244
    Sponsored Links
    Sponsored Links
    haha I knew it would come. This just makes M$ more money and Sony angrier.

  4. #4
    Registered User hatefuel19's Avatar
    Join Date
    Nov 2010
    Posts
    8

    Question

    Does that say junklives on the wall?

  5. #5
    Junior Member nafeasonto's Avatar
    Join Date
    Apr 2008
    Posts
    50
    Is sony going to sue for this too?

  6. #6
    Registered User fabian9907's Avatar
    Join Date
    Jun 2009
    Posts
    50
    Oh boy, now Microsoft will be dragged into this.

  7. #7
    Senior Member elser1's Avatar
    Join Date
    Oct 2010
    Posts
    2,419
    great work.. killzone3 with kinect.. LOL

    judging from his online preformance in the video, the kinect actually plays better, in my opinion, than move...

    omg... what!! haha

  8. #8
    Junior Member sika's Avatar
    Join Date
    Jan 2009
    Posts
    51
    This is great and i'd love to use it but there isnt any kinect games on the ps3 nor will any maintream ones get released

  9. #9
    Senior Member sharks's Avatar
    Join Date
    Dec 2008
    Posts
    144
    You could adapt the Kinect to work with Move-enabled games on the PS3. You could even replace the need for the Move kit on the PS3 with Kinect!

    Also, i think this project uses opensource code, so neither Sony nor Microsoft will be able to make any major advancements against this project and its developer/s.

  10. #10
    Registered User razorguymania's Avatar
    Join Date
    Oct 2010
    Posts
    1
    I haven't tried compiling it myself... but the NITE libraries which are used to build this driver are only available as binaries for x86... don't know how he got to compile it with PPC-Cell.

 

Sponsored Links
Page 1 of 2 12 LastLast
Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News