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  1. #21
    Registered User BlankCD01's Avatar
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    Well this is the best that anyone else has come up with thus far. Besides PSJailbreak's homebrew which is more like pay-brew that was hacked :P. I wouldnt think Backup Manager 1.1 will be a reality now that PSJailbreak has run into a brick wall with issues. Until then, this is the best the scene can do.

  2. #22
    Registered User arijohn1's Avatar
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    Quote Originally Posted by jokr2k10 View Post
    Would be cool if you got a trophy for running it LOL... but of course, since those are sync'ed with Sony, that wouldn't happen...(or could it? custom trophy's for homebrew games?)
    I dont see why not the 360 has custom achievements for its jtag emulators.

  3. #23
    Registered User phil171's Avatar
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    Quote Originally Posted by aries2k6 View Post
    I know "Hello World" is lame but I´m still glad to see another pkg of unsigned code made and running. Heck, if I had the full sdk I would of tried to code one just for the fun of seeing my unsigned code running off of XMB, lol
    Yeah, but nobody here has the full sdk (yet).

    Have a leaked and illegal SDK and make a ´hello world´ - changes the world

  4. #24
    Member Gunner54's Avatar
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    Nov 2007
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    87
    I made a Hello World using the SDK 3 days ago. I didn't post anything about it because I didn't know if this forum liked the SDK being talked about... I've also made an EBOOT Loader using :
    void sys_game_process_exitspawn2(
    const char *path,
    char const *argv[],
    char const *envp[],
    sys_addr_t data,
    size_t data_size,
    int prio,
    uint64_t flags
    );
    I'm currently making a "tool" with handy thing's in it. The SDK takes a while to get used too. I shall post my findings tomorrow after I've finished my simple tool.
    Last edited by Gunner54; 09-07-2010 at 03:40 PM

  5. #25
    Forum Moderator PS3 News's Avatar
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    Yes, we are 100% fine with SDK-related releases, until a non-Sony SDK is available it's all that can be used to create PS3 homebrew.

  6. #26
    Member Gunner54's Avatar
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    Nov 2007
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    Would I be hunted down if I released a '.pkg' created using SONY's SDK?

    I'm thinking of PSJB's 'manager.pkg' and nothing has been said about that. So I guess I'm safe?

  7. #27
    Registered User BlankCD01's Avatar
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    Sep 2010
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    awesome if true gunner.. id love to make code me some homebrew for the ps3 will you release a compiler?

    gunner upload it via megaupload or something after its in the wild your good :O

  8. #28
    Senior Member B4rtj4h's Avatar
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    May 2008
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    Hmm... can't play the video :S... not authorised??

  9. #29
    Forum Moderator PS3 News's Avatar
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    It says it's removed by the user now... I guess if anyone finds a mirror for the video just reply with it here and I will update the first post.

  10. #30
    Registered User marioga's Avatar
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    Aug 2010
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    I see a lot of code to be a simple printf as you say in the news:

    Code:
    //Hello World PS3 by the_marioga & CORAGON
    #include <stdlib.h>
    #include <stdio.h>
    
    #include <sys/process.h>
    #include <sys/spu_initialize.h>
    #include <sys/paths.h>
    
    #include <PSGL/psgl.h>
    #include <PSGL/psglu.h>
    #include <Cg/cg.h>
    
    #include <cell/dbgfont.h>
    #include "../../Common/gfxCommon.h"
    #include "../../Common/gfxPad.h"
    
    SYS_PROCESS_PARAM(1001, 0x10000)
    
    int main() {
       sys_spu_initialize(6, 1);   
       gfxInitGraphics();   
       gfxInitPad(); 
       dbgFontInit();   
       while (1) {
          glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
          dbgFontPrintf(40,70,1.0f,"HELLO WORLD BY the_marioga & CORAGON.");
          dbgFontPrintf(40,90,1.0f,"Agradecimientos a xinops3 por probarlo. Visita www.r-3volution.com y www.demonhades.org");
          dbgFontDraw();
          psglSwap();
          gfxPadRead(); 
          if (gfxDpadCross(0)) {
             psglExit();
          }
       }
       return 0;
    }

 

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