For those following, here is an update from squarepusher2
on the launch of VBANext PS3: blackbird.usask.ca/wordpress/?p=159
As of today, VBA PS3 has evolved into VBANext. All future development will happen on this page: https://code.google.com/p/vbanext/
In short, VBA PS3 is dead – long live VBANext. The same will happen to SNES9x PS3 shortly when it blossoms into SNES9x Next (new name for SNES9x Slim). Platforms
This new project will be a faster, slimmed-down version of VBA-M that is currently aimed at three platforms:
- PlayStation 3
- Xbox 360 (WIP)
- Mobile (WIP)
It will replace both VBA PS3 on PlayStation 3 and Lantus’ VBA360 0.03 on Xbox 360. In addition to that, a port to mobile platforms is tentatively in the works.
A few screenshots (taken from the PS3 version) can be viewed here: imgur.com/a/VcQNr#zgXsT PlayStation 3
As for the PS3 port – a lot of progress has been made over the past few weeks. Super Game Boy border support is now in – when you select a game that is Super Game Boy-compatible from the ROM menu, it will display the border that would be visible on a real SNES with a Super Game Boy add-on cart.
It will perhaps be possible to add fourplayer gamepad support at a later date for Super Game Boy games as well – certain games like Wario Blast made use of the Super Gameboy’s access to the host hardware (SNES) to allow for multiplayer support with regular SNES pads. VBA-M supports this out of the box – so it would be a shame to let it go to waste.
On the display front – FBO mode will be added – this will allow for two shaders to be selected at once. All the features that are currently in SNES9x PS3 and other emulators will be added as well – for instance, border support (different from the Super Game Boy border support which is built into VBA-M) and possibly game aware shaders as well. Porting
The porter can define many compile-time switches that will let him/her rip out huge parts of the original VBA-M codebase. A list of the defines and what they do can be read here: https://code.google.com/p/vbanext/wi...leTimeSwitches