I am trying to understand why the psp can't do this, does the hack specifically need those device id's or can it be any id's? if so why does it specifically need those id's, I have come to understand its a simple usb buffer overflow meaning that if you simulate say 6 psp's connecting through a hub sending the required information it should work.
I feel the same way. I would buy a teensy or the like but most stuff seems to be sold out atm...
Also, some more progress from eol today (google translate):
Fixed some definitions, which were short rather than char.
Added switch_to_port (0) when power is in the 6 ports
Fixed sizeof send the proceedings which did not send their packages
Changed time to send a response to the GET STATE 0ms, it is not necessary
wait, just have to wait to send the value = 4, before exiting the
function can not be expected to send the package.
Not exactly sure what that all means as far as the project goes overall, but it's good to at least see something being done.