Connecting to another machine is much better if you are having an odd crash. Since a crash probably means you won't see the last frame of PSGL to view the last message.
That's what I figured. As for your printf debugging.. Having enabled EMUDEBUG, I can't find any reference to gl_dprintf outside of the repository.. I assume it's part of the SDK, but.. I can't find an appropriate lib either. Care to give me a hint?
I'm not sure if this has been covered but i just got around to having a "bash" at this emulator and my audio is skipping with every game i load.
Is there anything that i'm missing?
You didn't mention a version number. You sure you're using 4.3.8 instead of the cruddy initial version?
That's the only possible explanation I can come up with. Every game (apart from Star Fox 2/Vortex) runs at well over 60fps, and audio skips only occur when the emulator slips below 59fps, which never happens apart from the aforementioned two games.
Last edited by squarepusher2; 11-01-2010 at 07:06 AM
While the RSX combined with the SPU's should be more than powerful enough for full DX10 rendering in Dolphin, 256MB of RAM isn't nearly enough for decent emulation. I doubt we'll see anything decent running except for maybe the games low-end systems can run in Dolphin.