Bro, VERY NICE WORK!!!! Donkey Kong haves Sound and Saving/Load States is possible!
one question, will be coming upscalling to 720p/1080p ?
You can turn this on yourself by editing the PARAM.SFO with an SFO editor and ticking the 720p/1080p box. But at the moment there's still no scaling and before I got the sound sorted out, the performance was kinda so-so. I wonder whether the sound fix will have any beneficial impact on performance now - in terms of stuttering.
If 720p or 1080p resolutions proves to be too slow with libGCM (in the way that it's currently implemented - I'm guessing there is still no proper understanding of libGCM in the community on the level of professional PS3 programmers), may I suggest looking at the PS3 SDK samples and trying the 'Upscaleto1080p' method?
Upscaling from 480p to 1080p and then applying a filter would be good enough - we're dealing with 256x224 / 256x239 resolution-type games here anyway (512x448 on certain games for menu screens like Seiken Densetsu 2/Secret of Mana | Seiken Densetsu 3)
Last edited by squarepusher2; 09-22-2010 at 05:24 PM
I have not touched most of the parts that eisz made - my first priorities were to fix the sound and the video/audio lag (which I've pretty much succeeded in).
But yeah the menu (if you can call it that) and the font alike both look horrible, and need to be replaced as soon as possible.
I changed FONT_SCALE to 2 which resulted in long ROM names basically writing over themselves (if it makes sense to put it like that). Basically, there's no cut-off point for the text to begin writing to a next line.
So, menu is back to the way it was and num_per_page is set to 47. No other changes.
Eisz - I would just commit this entirely to git - it doesn't make sense to remove the jma, filters and unzip folders - we may still want to implement all this, so best to have everything in there.
Last edited by squarepusher2; 09-22-2010 at 10:19 PMReason: Automerged Doublepost