Thank you so much for 1080p and 16:10 (although i hope 16:9 is in the next release).
It looks very good on my full hd plasma. Hoping for some great filters in the future.
Slightly off topic here... But how are you folks debugging your efforts? I've seen mention of the Control Console, though it seems a little cumbersome.
Somebody also mentioned sending printf style packets over UDP from another thread.. to be listened for on another machine using netstat.. I'm leaning towards this if there are no other suggestions...
Anyone setup printf debugging to overlay onto the PSGL display?
Last edited by TimRex; 11-01-2010 at 03:04 AM Reason: Automerged Doublepost
Yes we have PSGL printf debugging.
Connecting to another machine is much better if you are having an odd crash. Since a crash probably means you won't see the last frame of PSGL to view the last message.
hey square. since you guys seem to spend quality time with everything. is there any plans for YOU guys to work on other emus other than nes and snes? ie all sega, handhelds, ps1, ps2 and maybe even newer ones like ds? just "food for thought?"
PS2? Won't ever happen. We're having problems getting a GBA emu to run at 60fps, never mind PS2, LOL.
Well, the PCSX2 devs are apparently going to rewrite it from the ground up for PS3. Will take 1-2 years, straight from the horse's mouth.
Might as well buy the hardware BC kit when it comes out.
A PS1 emu might seem a little redundant when all that is really needed is a 'hack' or 'syshook' of some sort to get the PS1 driver to read ISOs instead of disks and no region protection anymore.
Last edited by squarepusher2; 11-01-2010 at 04:07 AM